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1b99ac2969
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1b99ac2969 | ||
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bea3ac2c9f | ||
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2de333c264 | ||
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c82f5a7d6d |
@@ -5,12 +5,12 @@ SUBSYSTEM_DEF(nightshift)
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)
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priority = FIRE_PRIORITY_NIGHTSHIFT
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wait = 60 SECONDS
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flags = SS_NO_TICK_CHECK
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var/nightshift_active = FALSE
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var/nightshift_first_check = 30 SECONDS
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var/high_security_mode = FALSE
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var/list/currentrun
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/datum/controller/subsystem/nightshift/Initialize()
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if(!CONFIG_GET(flag/enable_night_shifts))
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@@ -18,7 +18,10 @@ SUBSYSTEM_DEF(nightshift)
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return SS_INIT_SUCCESS
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/datum/controller/subsystem/nightshift/fire(resumed = FALSE)
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if(round_duration_in_ds < nightshift_first_check)
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if(resumed)
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update_nightshift(resumed = TRUE)
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return
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if(world.time - SSticker.round_start_time < nightshift_first_check)
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return
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check_nightshift()
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@@ -39,9 +42,7 @@ SUBSYSTEM_DEF(nightshift)
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// CHOMPEdit End
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//VOREStation Edit End
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/datum/controller/subsystem/nightshift/proc/check_nightshift(check_canfire=FALSE) //This is called from elsewhere, like setting the alert levels
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if(check_canfire && !can_fire)
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return
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/datum/controller/subsystem/nightshift/proc/check_nightshift(forced) //This is called from elsewhere, like setting the alert levels, sadly
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var/emergency = GLOB.security_level > SEC_LEVEL_GREEN
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var/announcing = TRUE
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var/night_time = using_map.get_nightshift()
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@@ -56,16 +57,20 @@ SUBSYSTEM_DEF(nightshift)
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if(emergency)
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night_time = FALSE
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if(nightshift_active != night_time)
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update_nightshift(night_time, announcing)
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update_nightshift(night_time, announcing, forced = forced)
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/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE, resumed = FALSE, forced = FALSE)
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nightshift_active = active
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if(announce)
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if(active)
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announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
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else
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announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
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for(var/obj/machinery/power/apc/apc in GLOB.apcs)
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if(!resumed)
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currentrun = GLOB.apcs
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nightshift_active = active
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if(announce)
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if (active)
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announce("Good evening, crew. To reduce power consumption and stimulate the circadian rhythms of some species, all of the lights aboard the station have been dimmed for the night.")
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else
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announce("Good morning, crew. As it is now day time, all of the lights aboard the station have been restored to their former brightness.")
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for(var/obj/machinery/power/apc/apc as anything in currentrun)
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currentrun -= apc
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if(apc.z in using_map.station_levels)
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apc.set_nightshift(active, TRUE)
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CHECK_TICK
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if(MC_TICK_CHECK && !forced) // subsystem will be in state SS_IDLE if forced by an admin
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return
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@@ -3,6 +3,20 @@ SUBSYSTEM_DEF(sun)
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wait = 600
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flags = SS_NO_INIT
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var/static/datum/sun/sun = new
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var/list/current_run
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/datum/controller/subsystem/sun/fire()
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sun.calc_position()
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/datum/controller/subsystem/sun/fire(resumed)
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if(!resumed)
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current_run = GLOB.solars_list.Copy()
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sun.calc_position()
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//now tell the solar control computers to update their status and linked devices
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while(current_run.len)
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var/obj/machinery/power/solar_control/SC = current_run[current_run.len]
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current_run.len--
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if(!SC.powernet)
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GLOB.solars_list.Remove(SC)
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continue
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SC.update()
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if(MC_TICK_CHECK)
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return
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@@ -32,10 +32,3 @@
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else
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dx = s/abs(s)
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dy = c / abs(s)
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//now tell the solar control computers to update their status and linked devices
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for(var/obj/machinery/power/solar_control/SC in GLOB.solars_list)
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if(!SC.powernet)
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GLOB.solars_list.Remove(SC)
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continue
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SC.update()
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@@ -683,7 +683,7 @@
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if(last_adrenaline_rush && last_adrenaline_rush + (30 MINUTES) > world.time)
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return
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last_adrenaline_rush = world.time
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log_and_message_admins("[H]'s adrenaline rush trait just activated!")
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log_and_message_admins("[H]'s adrenaline rush trait just activated!", H)
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H.add_modifier(/datum/modifier/adrenaline, 30 SECONDS)
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/datum/modifier/adrenaline
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@@ -86,7 +86,7 @@ GLOBAL_VAR_INIT(security_level, 0)
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SSatc.reroute_traffic(yes = 0)
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spawn()
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//SSnightshift.check_nightshift() //CHOMPedit: disabling this for now as we do not use the nightshift currently.
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//SSnightshift.check_nightshift(TRUE) //CHOMPedit: disabling this for now as we do not use the nightshift currently.
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admin_chat_message(message = "Security level is now: [uppertext(get_security_level())]", color = "#CC2222") //VOREStation Add
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@@ -330,6 +330,8 @@
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TA.ChangeTurf(get_base_turf_by_area(TA), 1, 1)
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if(knockdown)
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for(var/mob/living/M in A)
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if(M.is_incorporeal())
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continue
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if(M.buckled)
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to_chat(M, span_red("Sudden acceleration presses you into \the [M.buckled]!"))
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shake_camera(M, 3, 1)
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@@ -75,8 +75,7 @@
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trailing_newline = TRUE,
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confidential = FALSE
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)
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//if(isnull(Master) || !SSchat?.initialized || !MC_RUNNING(SSchat.init_stage))
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if(isnull(Master) || !SSchat?.initialized)
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if(isnull(Master) || !SSchat?.initialized || !MC_RUNNING(SSchat.init_stage))
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to_chat_immediate(target, html, type, text, avoid_highlighting)
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return
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5
html/changelogs_ch/AutoChangeLog-pr-12039.yml
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5
html/changelogs_ch/AutoChangeLog-pr-12039.yml
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@@ -0,0 +1,5 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- bugfix: "sun subsystem overruns"
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- bugfix: "nightshift subsystem overruns"
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4
html/changelogs_ch/AutoChangeLog-pr-12066.yml
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4
html/changelogs_ch/AutoChangeLog-pr-12066.yml
Normal file
@@ -0,0 +1,4 @@
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author: "Will"
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delete-after: True
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changes:
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- bugfix: "Phased shadekin are no longer knocked down or thrown when a shuttle they are inside of moves."
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