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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 07:57:00 +00:00
Compare commits
5 Commits
nanomaps_g
...
upstream-m
| Author | SHA1 | Date | |
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c468e37280 | ||
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8fce7287d6 | ||
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50d9481fa2 | ||
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57a6b7a3d8 | ||
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78ab26a6a9 |
@@ -8,6 +8,7 @@
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var/banglet = 0
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var/spawner_type = null // must be an object path
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var/deliveryamt = 1 // amount of type to deliver
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var/flash = TRUE //Will the grenade flash on detonation?
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// Detonate now just handles the two loops that query for people in lockers and people who can see it.
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/obj/item/grenade/spawnergrenade/detonate()
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@@ -16,9 +17,10 @@
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// Make a quick flash
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var/turf/T = get_turf(src)
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playsound(src, 'sound/effects/phasein.ogg', 100, 1)
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for(var/mob/living/carbon/human/M in viewers(T, null))
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if(M:eyecheck() <= 0)
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M.flash_eyes()
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if(flash)
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for(var/mob/living/carbon/human/M in viewers(T, null))
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if(M.eyecheck() <= 0)
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M.flash_eyes()
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// Spawn some hostile syndicate critters
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for(var/i=1, i<=deliveryamt, i++)
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@@ -77,3 +79,97 @@
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throw_range = 4
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w_class = ITEMSIZE_LARGE
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deliveryamt = 6
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/obj/item/grenade/spawnergrenade/manhacks/station/locked
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desc = "It is set to detonate in 5 seconds. It will deploy three weaponized survey drones. This one has a safety interlock that prevents release if used while in proximity to the facility."
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req_access = list(ACCESS_ARMORY) //for toggling safety
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var/locked = 1
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/obj/item/grenade/spawnergrenade/manhacks/station/locked/detonate()
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if(locked)
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var/turf/T = get_turf(src)
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if(T.z in using_map.station_levels)
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icon_state = initial(icon_state)
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active = 0
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return 0
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return ..()
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/obj/item/grenade/spawnergrenade/manhacks/station/locked/attackby(obj/item/I, mob/user)
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var/obj/item/card/id/id = I.GetID()
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if(istype(id))
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if(check_access(id))
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locked = !locked
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to_chat(user, span_warning("You [locked ? "enable" : "disable"] the safety lock on \the [src]."))
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else
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to_chat(user, span_warning("Access denied."))
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user.visible_message(span_notice("[user] swipes \the [I] against \the [src]."))
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else
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return ..()
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/obj/item/grenade/spawnergrenade/manhacks/station/locked/emag_act(var/remaining_charges,var/mob/user)
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..()
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locked = !locked
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to_chat(user, span_warning("You [locked ? "enable" : "disable"] the safety lock on \the [src]!"))
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// Generic creature spawner grenades for loadout.
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/obj/item/grenade/spawnergrenade/loadout
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name = "Creature Container (Cat)"
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desc = "It is set to detonate in 5 seconds. It will release a cat won from the grenade!"
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icon = 'icons/obj/casino.dmi'
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icon_state = "generic_delivery"
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flash = FALSE
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/obj/item/grenade/spawnergrenade/loadout/penguin
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desc = "It is set to detonate in 5 seconds. It will release a penguin from the grenade!"
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name = "Creature Container (Penguin)"
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spawner_type = /mob/living/simple_mob/animal/passive/penguin
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/obj/item/grenade/spawnergrenade/loadout/chicken
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desc = "It is set to detonate in 5 seconds. It will release a chicken from the grenade!"
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name = "Creature Container (Chicken)"
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spawner_type = /mob/living/simple_mob/animal/passive/chicken
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/obj/item/grenade/spawnergrenade/loadout/cow
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desc = "It is set to detonate in 5 seconds. It will release a cow from the grenade!"
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name = "Creature Container (Cow)"
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spawner_type = /mob/living/simple_mob/animal/passive/cow
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/obj/item/grenade/spawnergrenade/loadout/corgi
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desc = "It is set to detonate in 5 seconds. It will release a corgi from the grenade!"
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name = "Creature Container (Corgi)"
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spawner_type = /mob/living/simple_mob/animal/passive/dog/corgi
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/obj/item/grenade/spawnergrenade/loadout/fox
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desc = "It is set to detonate in 5 seconds. It will release a fox from the grenade!"
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name = "Creature Container (Fox)"
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spawner_type = /mob/living/simple_mob/animal/passive/fox
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/obj/item/grenade/spawnergrenade/loadout/fennec
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desc = "It is set to detonate in 5 seconds. It will release a fennec from the grenade!"
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name = "Creature Container (Fennec)"
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spawner_type = /mob/living/simple_mob/vore/fennec
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/obj/item/grenade/spawnergrenade/loadout/snake
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desc = "It is set to detonate in 5 seconds. It will release a snake from the grenade!"
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name = "Creature Container (Snake)"
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spawner_type = /mob/living/simple_mob/animal/passive/snake
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/obj/item/grenade/spawnergrenade/loadout/redpanda
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desc = "It is set to detonate in 5 seconds. It will release a red panda from the grenade!"
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name = "Creature Container (Red panda)"
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spawner_type = /mob/living/simple_mob/vore/redpanda
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/obj/item/grenade/spawnergrenade/loadout/otie
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desc = "It is set to detonate in 5 seconds. It will release a otie from the grenade!"
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name = "Creature Container (Otie)"
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spawner_type = /mob/living/simple_mob/vore/otie/friendly
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/obj/item/grenade/spawnergrenade/loadout/goldcrest
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desc = "It is set to detonate in 5 seconds. It will release a bird from the grenade!"
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name = "Creature Container (Bird)"
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spawner_type = /mob/living/simple_mob/animal/passive/bird/goldcrest
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/obj/item/grenade/spawnergrenade/loadout/teppi
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desc = "It is set to detonate in 5 seconds. It will release a teppi from the grenade!"
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name = "Creature Container (Teppi)"
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spawner_type = /mob/living/simple_mob/vore/alienanimals/teppi
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@@ -1,30 +0,0 @@
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/obj/item/grenade/spawnergrenade/manhacks/station/locked
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desc = "It is set to detonate in 5 seconds. It will deploy three weaponized survey drones. This one has a safety interlock that prevents release if used while in proximity to the facility."
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req_access = list(ACCESS_ARMORY) //for toggling safety
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var/locked = 1
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/obj/item/grenade/spawnergrenade/manhacks/station/locked/detonate()
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if(locked)
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var/turf/T = get_turf(src)
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if(T.z in using_map.station_levels)
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icon_state = initial(icon_state)
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active = 0
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return 0
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return ..()
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/obj/item/grenade/spawnergrenade/manhacks/station/locked/attackby(obj/item/I, mob/user)
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var/obj/item/card/id/id = I.GetID()
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if(istype(id))
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if(check_access(id))
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locked = !locked
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to_chat(user, span_warning("You [locked ? "enable" : "disable"] the safety lock on \the [src]."))
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else
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to_chat(user, span_warning("Access denied."))
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user.visible_message(span_notice("[user] swipes \the [I] against \the [src]."))
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else
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return ..()
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/obj/item/grenade/spawnergrenade/manhacks/station/locked/emag_act(var/remaining_charges,var/mob/user)
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..()
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locked = !locked
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to_chat(user, span_warning("You [locked ? "enable" : "disable"] the safety lock on \the [src]!"))
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@@ -7,21 +7,6 @@
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origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2)
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spawner_type = /mob/living/simple_mob/animal/passive/cat
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// Detonate now just handles the two loops that query for people in lockers and people who can see it.
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/obj/item/grenade/spawnergrenade/casino/detonate()
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if(spawner_type && deliveryamt)
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var/turf/T = get_turf(src)
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playsound(T, 'sound/effects/phasein.ogg', 100, 1)
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for(var/i=1, i<=deliveryamt, i++)
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var/atom/movable/x = new spawner_type(T)
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if(prob(50))
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for(var/j = 1, j <= rand(1, 3), j++)
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step(x, pick(NORTH,SOUTH,EAST,WEST))
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qdel(src)
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return
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//
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// Creatures
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//
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@@ -1,6 +0,0 @@
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author: "FluffMedic"
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delete-after: True
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changes:
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- rscadd: "Two new Tyr weapons"
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- balance: "Tyr gun buffed, Tyr foes retuned a fair bit to favour longer fights"
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- bugfix: "Shield boss stops spamming re-shielding"
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@@ -1,4 +0,0 @@
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author: "CHOMPStation2StaffMirrorBot"
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delete-after: True
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changes:
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- code_imp: "update dependencies"
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@@ -1,9 +0,0 @@
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author: "Diana"
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delete-after: True
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changes:
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- qol: "You can now alt-shift click someone to open the inventory menu (as if you drag-dropped them onto yourself)"
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- qol: "Admins can now tag datums via ctrl-middle click"
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- refactor: "Honey I refactored click code!"
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- code_imp: "Cleans up click code."
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- code_imp: "Adds framework for allowing objects to ignore ctrl click and not allowed to be dragged"
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- bugfix: "Fixes a bug where joining in the game would cause 180 topic calls to be made (still happens) causing you to be rate limited."
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@@ -42,3 +42,20 @@
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Will:
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- bugfix: Phased shadekin are no longer knocked down or thrown when a shuttle they
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are inside of moves.
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2025-12-07:
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CHOMPStation2StaffMirrorBot:
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- code_imp: update dependencies
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Diana:
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- qol: You can now alt-shift click someone to open the inventory menu (as if you
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drag-dropped them onto yourself)
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- qol: Admins can now tag datums via ctrl-middle click
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- refactor: Honey I refactored click code!
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- code_imp: Cleans up click code.
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- code_imp: Adds framework for allowing objects to ignore ctrl click and not allowed
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to be dragged
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- bugfix: Fixes a bug where joining in the game would cause 180 topic calls to be
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made (still happens) causing you to be rate limited.
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FluffMedic:
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- rscadd: Two new Tyr weapons
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- balance: Tyr gun buffed, Tyr foes retuned a fair bit to favour longer fights
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- bugfix: Shield boss stops spamming re-shielding
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Binary file not shown.
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Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 79 KiB |
@@ -1,29 +1,7 @@
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/obj/item/grenade/spawnergrenade/casino
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/obj/item/grenade/spawnergrenade/casino/goose
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desc = "It is set to detonate in 5 seconds. It will release a goose that has been won from the golden goose casino!"
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name = "Casino Creature Container (Goose)"
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icon = 'icons/obj/grenade_ch.dmi'
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icon_state = "casino"
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item_state = "casino"
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origin_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2)
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spawner_type = /mob/living/simple_mob/animal/space/goose/domesticated
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// Detonate now just handles the two loops that query for people in lockers and people who can see it.
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/obj/item/grenade/spawnergrenade/casino/detonate()
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if(spawner_type && deliveryamt)
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var/turf/T = get_turf(src)
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playsound(T, 'sound/effects/phasein.ogg', 100, 1)
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for(var/i=1, i<=deliveryamt, i++)
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var/atom/movable/x = new spawner_type(T)
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if(prob(50))
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for(var/j = 1, j <= rand(1, 3), j++)
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step(x, pick(NORTH,SOUTH,EAST,WEST))
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qdel(src)
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return
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/obj/item/grenade/spawnergrenade/casino/goat
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desc = "It is set to detonate in 5 seconds. It will release a goat that has been won from the golden goose casino!"
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name = "Casino Creature Container (Goat)"
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@@ -1793,7 +1793,6 @@
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#include "code\game\objects\items\weapons\grenades\projectile.dm"
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#include "code\game\objects\items\weapons\grenades\smokebomb.dm"
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#include "code\game\objects\items\weapons\grenades\spawnergrenade.dm"
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#include "code\game\objects\items\weapons\grenades\spawnergrenade_vr.dm"
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#include "code\game\objects\items\weapons\grenades\supermatter.dm"
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#include "code\game\objects\items\weapons\id cards\cards.dm"
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#include "code\game\objects\items\weapons\id cards\cards_vr.dm"
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