/* * Here is where any supply packs * related to voidsuits live. */ /datum/supply_pack/voidsuits group = "Voidsuits" /datum/supply_pack/voidsuits/atmos name = "Atmospheric voidsuits" desc = "A pair of standard Atmospherics voidsuits. Requires Atmospherics access." contains = list( /obj/item/clothing/suit/space/void/atmos = 2, /obj/item/clothing/head/helmet/space/void/atmos = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2, ) cost = 35 containertype = /obj/structure/closet/crate/secure/aether containername = "Atmospheric voidsuit crate" access = ACCESS_ATMOSPHERICS /datum/supply_pack/voidsuits/atmos/alt name = "Heavy Duty Atmospheric voidsuits" desc = "A pair of heavy duty Atmospherics voidsuits. Requires Atmospherics access." contains = list( /obj/item/clothing/suit/space/void/atmos/alt = 2, /obj/item/clothing/head/helmet/space/void/atmos/alt = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2, ) cost = 60 containertype = /obj/structure/closet/crate/secure/aether containername = "Heavy Duty Atmospheric voidsuit crate" access = ACCESS_ATMOSPHERICS /datum/supply_pack/voidsuits/engineering name = "Engineering voidsuits" desc = "A pair of standard Engineering voidsuits. Requires Engineering access." contains = list( /obj/item/clothing/suit/space/void/engineering = 2, /obj/item/clothing/head/helmet/space/void/engineering = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure/xion containername = "Engineering voidsuit crate" access = ACCESS_ENGINE_EQUIP /datum/supply_pack/voidsuits/engineering/construction name = "Engineering Construction voidsuits" desc = "A pair of Engineering construction voidsuits. Requires Engineering access." contains = list( /obj/item/clothing/suit/space/void/engineering/construction = 2, /obj/item/clothing/head/helmet/space/void/engineering/construction = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure/xion containername = "Engineering Construction voidsuit crate" access = ACCESS_ENGINE_EQUIP /datum/supply_pack/voidsuits/engineering/hazmat name = "Engineering Hazmat voidsuits" desc = "A pair of Engineering hazmat voidsuits. Requires Engineering access." contains = list( /obj/item/clothing/suit/space/void/engineering/hazmat = 2, /obj/item/clothing/head/helmet/space/void/engineering/hazmat = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure/xion containername = "Engineering Hazmat voidsuit crate" access = ACCESS_ENGINE_EQUIP /datum/supply_pack/voidsuits/engineering/alt name = "Reinforced Engineering voidsuits" desc = "A pair of reinforced Engineering voidsuits. Requires Engineering access." contains = list( /obj/item/clothing/suit/space/void/engineering/alt = 2, /obj/item/clothing/head/helmet/space/void/engineering/alt = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 60 containertype = /obj/structure/closet/crate/secure/xion containername = "Reinforced Engineering voidsuit crate" access = ACCESS_ENGINE_EQUIP /datum/supply_pack/voidsuits/medical name = "Medical voidsuits" desc = "A pair of standard Medical voidsuits. Requires Medical access." contains = list( /obj/item/clothing/suit/space/void/medical = 2, /obj/item/clothing/head/helmet/space/void/medical = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure/veymed containername = "Medical voidsuit crate" access = ACCESS_MEDICAL_EQUIP /datum/supply_pack/voidsuits/medical/emt name = "Medical EMT voidsuits" desc = "A pair of Medical Emergency Response voidsuits. Requires Medical access." contains = list( /obj/item/clothing/suit/space/void/medical/emt = 2, /obj/item/clothing/head/helmet/space/void/medical/emt = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure/veymed containername = "Medical EMT voidsuit crate" access = ACCESS_MEDICAL_EQUIP /datum/supply_pack/voidsuits/medical/bio name = "Medical Biohazard voidsuits" desc = "A pair of Medical Biohazard Response voidsuits. Requires Medical access." contains = list( /obj/item/clothing/suit/space/void/medical/bio = 2, /obj/item/clothing/head/helmet/space/void/medical/bio = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure/nanomed containername = "Medical Biohazard voidsuit crate" access = ACCESS_MEDICAL_EQUIP /datum/supply_pack/voidsuits/medical/alt name = "Vey-Med Autoadaptive Lightweight voidsuits" desc = "A pair of advanced Vey-Med Auto-adaptive Medical voidsuits. Autofits most humanoids without need for cycling. Requires Medical Equipment access." contains = list( /obj/item/clothing/suit/space/void/medical/veymed = 2, /obj/item/clothing/head/helmet/space/void/medical/veymed = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 60 containertype = /obj/structure/closet/crate/secure/veymed containername = "Vey-Med Autoadaptive Lightweight voidsuit crate" access = ACCESS_MEDICAL_EQUIP /datum/supply_pack/voidsuits/medical/alt/static name = "Vey-Med Nonadaptive Lightweight voidsuits" desc = "A pair of advanced Vey-Med Adaptive Medical voidsuits. The autoadaptive feature has been removed to reduce costs. Requires Medical Equipment access." contains = list( /obj/item/clothing/suit/space/void/medical/veymed_static = 2, /obj/item/clothing/head/helmet/space/void/medical/veymed_static = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 50 containername = "Vey-Med Nonadaptive Lightweight voidsuit crate" /datum/supply_pack/voidsuits/security name = "Security voidsuits" desc = "A pair of standard Security voidsuits." contains = list( /obj/item/clothing/suit/space/void/security = 2, /obj/item/clothing/head/helmet/space/void/security = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure/heph containername = "Security voidsuit crate" access = ACCESS_ARMORY /datum/supply_pack/voidsuits/security/crowd name = "Security Crowd Control voidsuits" desc = "A pair of Security Crowd Control voidsuits. Requires Armory access." contains = list( /obj/item/clothing/suit/space/void/security/riot = 2, /obj/item/clothing/head/helmet/space/void/security/riot = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 60 containertype = /obj/structure/closet/crate/secure/heph containername = "Security Crowd Control voidsuit crate" access = ACCESS_ARMORY /datum/supply_pack/voidsuits/security/alt name = "Security EVA voidsuits" desc = "A pair of Security EVA voidsuits. Requires Armory access." contains = list( /obj/item/clothing/suit/space/void/security/alt = 2, /obj/item/clothing/head/helmet/space/void/security/alt = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 60 containertype = /obj/structure/closet/crate/secure/heph containername = "Security EVA voidsuit crate" access = ACCESS_ARMORY /datum/supply_pack/voidsuits/supply name = "Mining voidsuits" desc = "A pair of standard Mining voidsuits. Requires Mining access." contains = list( /obj/item/clothing/suit/space/void/mining = 2, /obj/item/clothing/head/helmet/space/void/mining = 2, /obj/item/clothing/mask/breath = 2, /obj/item/tank/oxygen = 2 ) cost = 35 containertype = /obj/structure/closet/crate/secure/xion containername = "Mining voidsuit crate" access = ACCESS_MINING /datum/supply_pack/voidsuits/supply/alt name = "Frontier Mining voidsuits" desc = "A pair of Frontier Mining voidsuits. Requires Mining access." contains = list( /obj/item/clothing/suit/space/void/mining/alt = 2, /obj/item/clothing/head/helmet/space/void/mining/alt = 2, /obj/item/clothing/mask/breath = 2, /obj/item/tank/oxygen = 2 ) cost = 60 containertype = /obj/structure/closet/crate/secure/grayson containername = "Frontier Mining voidsuit crate" access = ACCESS_MINING /datum/supply_pack/voidsuits/zaddat name = "Zaddat Shroud" desc = "A standard zaddat shroud - a special kind of hazardous encounter suit, used by the zaddat species." contains = list( /obj/item/clothing/suit/space/void/zaddat = 1, /obj/item/clothing/mask/gas/zaddat = 1 ) cost = 30 containertype = /obj/structure/closet/crate/nanotrasen containername = "Zaddat Shroud crate" access = null //ChompEdit Start /datum/supply_pack/voidsuits/unathi_bs_NT name = "NT Unathi breacher chassis" contains = list(/obj/item/rig/breacher) cost = 200 //Crap breacher suit, shouldn't be as expensive. containertype = /obj/structure/closet/crate/secure containername = "NT Unathi breacher chassis crate" access = ACCESS_ARMORY /datum/supply_pack/voidsuits/unathi_bs_Auth name = "Authentic Unathi breacher chassis" contains = list(/obj/item/rig/breacher/fancy) cost = 400 //Better, costs more. containertype = /obj/structure/closet/crate/secure containername = "Authentic Unathi breacher chassis crate" access = ACCESS_ARMORY /datum/supply_pack/voidsuits/voxeng name = "Vox Engineering Hardsuit" contains = list (/obj/item/rig/vox/engineering) cost = 150 containertype = /obj/structure/closet/crate/oculum containername = "Vox Engineering Hardsuit" /datum/supply_pack/voidsuits/voxsec name = "Vox Security Hardsuit" contains = list (/obj/item/rig/vox/security) cost = 90 containertype = /obj/structure/closet/crate/secure/heph containername = "Vox security Rigsuit Crate" access = ACCESS_SECURITY //ChompEdit End /datum/supply_pack/voidsuits/explorer name = JOB_EXPLORER + " voidsuits" desc = "A pair of standard Exploration voidsuits. Requires EVA and Exploration access." contains = list( /obj/item/clothing/suit/space/void/exploration = 2, /obj/item/clothing/head/helmet/space/void/exploration = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 45 containertype = /obj/structure/closet/crate/secure containername = JOB_EXPLORER + "voidsuit crate" access = ACCESS_EXPLORER //CHOMP explo keep /datum/supply_pack/voidsuits/explorer_medic name = JOB_FIELD_MEDIC + " voidsuits" desc = "A pair of standard Field Medic voidsuits. Requires Medical access." contains = list( /obj/item/clothing/suit/space/void/exploration = 2, /obj/item/clothing/head/helmet/space/void/exploration = 2, /obj/item/clothing/mask/breath = 2, /obj/item/clothing/shoes/magboots = 2, /obj/item/tank/oxygen = 2 ) cost = 45 containertype = /obj/structure/closet/crate/secure containername = JOB_FIELD_MEDIC + " voidsuit crate" access = ACCESS_MEDICAL /datum/supply_pack/voidsuits/pilot name = JOB_PILOT + " voidsuits" desc = "A pair of standard Pilot's voidsuits. Requires Pilot's access." contains = list( /obj/item/clothing/suit/space/void/pilot = 1, /obj/item/clothing/head/helmet/space/void/pilot = 1, /obj/item/clothing/mask/breath = 1, /obj/item/clothing/shoes/magboots = 1, /obj/item/tank/oxygen = 1 ) cost = 20 containertype = /obj/structure/closet/crate/secure containername = JOB_PILOT + " voidsuit crate" access = ACCESS_PILOT // Surplus! // CHOMPStation EDIT Start: Change Commonwealth to Solgov. /datum/supply_pack/voidsuits/solgov_mining name = "Solgov mining voidsuit" desc = "A standard Solgov of Sol-Procyon Mining voidsuit. Requires Mining access." contains = list( /obj/item/clothing/suit/space/void/mining/alt2, /obj/item/clothing/head/helmet/space/void/mining/alt2 ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov mining voidsuit crate" //CHOMP explo keep access = ACCESS_MINING /datum/supply_pack/voidsuits/solgov_anomaly //CHOMP explo keep name = "Solgov anomaly suit" //CHOMP explo keep desc = "A standard Solgov of Sol-Procyon Anomalous Materials Handling voidsuit. Requires Xenoarchaeology access." contains = list( /obj/item/clothing/suit/space/anomaly/alt, /obj/item/clothing/head/helmet/space/anomaly/alt ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov anomaly suit crate" //CHOMP explo keep access = ACCESS_XENOARCH /datum/supply_pack/voidsuits/solgov_riot //CHOMP explo keep name = "Solgov riot voidsuit" //CHOMP explo keep desc = "A standard Solgov of Sol-Procyon Riot Control voidsuit. Requires Armory access." contains = list( /obj/item/clothing/suit/space/void/security/riot/alt, /obj/item/clothing/head/helmet/space/void/security/riot/alt ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov riot voidsuit crate" access = ACCESS_BRIG // CHOMPEdit /datum/supply_pack/voidsuits/solgov_pilot //CHOMP explo keep name = "Solgov pilot voidsuit" //CHOMP explo keep desc = "A standard Solgov of Sol-Procyon Pilot's voidsuit. Requires Pilot's access." contains = list( /obj/item/clothing/suit/space/void/pilot/alt2, /obj/item/clothing/head/helmet/space/void/pilot/alt2 ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov pilot voidsuit crate" //CHOMP explo keep access = ACCESS_PILOT /datum/supply_pack/voidsuits/solgov_medical //CHOMP explo keep name = "Solgov medical voidsuit" //CHOMP explo keep desc = "A standard Solgov of Sol-Procyon Medical voidsuit. Requires Medical access." contains = list( /obj/item/clothing/suit/space/void/medical/alt2, /obj/item/clothing/head/helmet/space/void/medical/alt2 ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov medical voidsuit crate" access = ACCESS_MEDICAL /datum/supply_pack/voidsuits/solgov_explore //CHOMP explo keep name = "Solgov exploration voidsuit" //CHOMP explo keep desc = "A standard Solgov of Sol-Procyon Exploration voidsuit. Requires EVA and Exploration access." contains = list( /obj/item/clothing/suit/space/void/exploration/alt2, /obj/item/clothing/head/helmet/space/void/exploration/alt2 ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov exploration voidsuit crate" //CHOMP explo keep access = ACCESS_EXPLORER //CHOMP explo keep /datum/supply_pack/voidsuits/solgov_engineer //CHOMP explo keep name = "Solgov engineering voidsuit" //CHOMP explo keep desc = "A standard Solgov of Sol-Procyon Engineering voidsuit. Requires Engineering access." contains = list( /obj/item/clothing/suit/space/void/engineering/alt2, /obj/item/clothing/head/helmet/space/void/engineering/alt2 ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov engineering voidsuit crate" //CHOMP explo keep access = ACCESS_ENGINE /datum/supply_pack/voidsuits/solgov_atmos //CHOMP explo keep name = "Solgov atmos voidsuit" //CHOMP explo keep desc = "A standard Solgov of Sol-Procyon Atmospherics voidsuit. Requires Atmospherics access." contains = list( /obj/item/clothing/suit/space/void/atmos/alt2, /obj/item/clothing/head/helmet/space/void/atmos/alt2 ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov atmos voidsuit crate" //CHOMP explo keep access = ACCESS_ATMOSPHERICS /datum/supply_pack/voidsuits/solgov_captain //CHOMP explo keep name = "Solgov captain voidsuit" //CHOMP explo keep desc = "A standard Solgov of Sol-Procyon Captain's voidsuit. Requires Captain's access." contains = list( /obj/item/clothing/suit/space/void/captain/alt, /obj/item/clothing/head/helmet/space/void/captain/alt ) cost = 150 containertype = /obj/structure/closet/crate/secure name = "Solgov captain voidsuit crate" //CHOMP explo keep access = ACCESS_CAPTAIN // CHOMPStation EDIT End /datum/supply_pack/voidsuits/csc_breaker name = "Shipbreaker's Industrial Suit (inc. jetpack)" desc = "A Coyote Salvage Corporation Shipbreaker's voidsuit. Includes h-fuel jetpack." contains = list( /obj/item/clothing/suit/space/void/salvagecorp_shipbreaker, /obj/item/clothing/head/helmet/space/void/salvagecorp_shipbreaker, /obj/item/tank/jetpack/breaker ) cost = 100 containertype = /obj/structure/closet/crate/coyote_salvage name = "CSC voidsuit crate"