/obj/item/hammer_head name = "hammer head" desc = "A rectangular plasteel head. Feels very heavy in your hand.." icon = 'icons/obj/hammer_construction_ch.dmi' icon_state = "hammer_construction_1" description_info = "You need rods, metal, a wrench and welding fuel to finish this up." var/construction_stage = 1 /obj/item/hammer_head/attackby(obj/item/thing, mob/user) if(istype(thing, /obj/item/stack/rods) && construction_stage == 1) var/obj/item/stack/rods = thing if(rods.get_amount() < 4) to_chat(user, span_warning("You need at least 4 rods for this task.")) return rods.use(4) user.visible_message(span_notice("\The [user] puts some rods together in \the [src] hole.")) increment_construction_stage() return if(istype(thing, /obj/item/weldingtool) && construction_stage == 2) var/obj/item/weldingtool/welder = thing if(!welder.isOn()) to_chat(user, span_warning("Turn it on first!")) return if(!welder.remove_fuel(0,user)) to_chat(user, span_warning("You need more fuel!")) return user.visible_message(span_notice("\The [user] weld the rods to the head \the [src] together with \the [thing].")) playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) spawn(5) increment_construction_stage() return if(istype(thing, /obj/item/stack/rods) && construction_stage == 3) var/obj/item/stack/rods = thing if(rods.get_amount() < 4) to_chat(user, span_warning("You need at least 4 rods for this task.")) return rods.use(4) user.visible_message(span_notice("\The [user] jams \the [thing]'s into \the [src].")) increment_construction_stage() return if(istype(thing, /obj/item/weldingtool) && construction_stage == 4) var/obj/item/weldingtool/welder = thing if(!welder.isOn()) to_chat(user, span_warning("Turn it on first!")) return if(!welder.remove_fuel(0,user)) to_chat(user, span_warning("You need more fuel!")) return user.visible_message(span_notice("\The [user] welds the rods together of the handle into place, forming a long irregular shaft.")) playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) increment_construction_stage() return if(istype(thing, /obj/item/stack/material) && construction_stage == 5) var/obj/item/stack/material/reinforcing = thing var/material/reinforcing_with = reinforcing.get_material() if(reinforcing_with.name == DEFAULT_WALL_MATERIAL) // Steel if(reinforcing.get_amount() < 3) to_chat(user, span_warning("You need at least 3 [reinforcing.singular_name]\s for this task.")) return reinforcing.use(3) user.visible_message(span_notice("\The [user] shapes some metal sheets around the rods.")) increment_construction_stage() return if(istype(thing, /obj/item/weldingtool) && construction_stage == 6) var/obj/item/weldingtool/welder = thing if(!welder.isOn()) to_chat(user, span_warning("Turn it on first!")) return if(!welder.remove_fuel(10,user)) to_chat(user, span_warning("You need more fuel!")) return user.visible_message(span_notice("\The [user] heats up the metal sheets until it glows red.")) playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1) increment_construction_stage() return if(istype(thing, /obj/item/tool/wrench) && construction_stage == 7) user.visible_message(span_notice("\The [user] whacks at \the [src] like a caveman, shaping the metal with \the [thing] into a rough handle, finishing it off.")) increment_construction_stage() playsound(src.loc, 'sound/weapons/smash5.ogg', 100, 1) var/obj/item/material/twohanded/sledgehammer/sledge = new(loc) var/put_in_hands var/mob/M = src.loc if(istype(M)) put_in_hands = M == user M.drop_from_inventory(src) if(put_in_hands) user.put_in_hands(sledge) qdel(src) return return ..() /obj/item/hammer_head/proc/increment_construction_stage() if(construction_stage < 7) construction_stage++ icon_state = "hammer_construction_[construction_stage]" /obj/item/hammer_head/examine(mob/user) . = ..(user,2) if(.) switch(construction_stage) if(2) to_chat(user, span_notice("It has a bunch of rods sticking out of the hole.")) if(3) to_chat(user, span_notice("It has a short rough metal shaft sticking to it, quite short.")) if(4) to_chat(user, span_notice("It has a bunch of rods jammed into the shaft/")) if(4) to_chat(user, span_notice("It has a pretty long rough metal shaft sticking out of it, it look hard to grab.")) if(5) to_chat(user, span_notice("It has a few sheets bent in half across the handle.")) if(6) to_chat(user, span_notice("It has red hot, pliable looking metal sheets spread over the handle. What a sloppy job.")) if(7) to_chat(user, span_notice("It has a roughly shaped metal handle."))