/turf/simulated can_start_dirty = FALSE // We have enough premapped dirt where needed /turf/simulated/floor/plating can_start_dirty = TRUE // But let maints and decrepit areas have some randomness /turf/simulated/proc/toggle_climbability() //Again, b if(climbable) verbs -= /turf/simulated/proc/climb_wall else verbs += /turf/simulated/proc/climb_wall climbable = !climbable