//Pistol projectiles /obj/item/projectile/bullet/pistol //9x19mm fire_sound = 'sound/weapons/ballistics/a9mm.ogg' /obj/item/projectile/bullet/pistol/ap armor_penetration = 15 /obj/item/projectile/bullet/pistol/hp armor_penetration = -10 /obj/item/projectile/bullet/pistol/medium //.45 fire_sound = 'sound/weapons/ballistics/a45.ogg' /obj/item/projectile/bullet/pistol/medium/hp armor_penetration = -10 /obj/item/projectile/bullet/a57 fire_sound = 'sound/weapons/ballistics/smg_heavy.ogg' damage = 10 armor_penetration = 15 //Unfortunately my penetration code doesn't recognize the glory of 5.7x28 FN, so we must show it the wae. hud_state = "smg_light" /obj/item/projectile/bullet/a57/ap damage = 15 armor_penetration = 25 //Also, no, this isn't as high as it looks because of the formulas I was using. This would have around a 35% chance of piercing combat armor(50 bullet armor) hud_state = "smg_ap" /obj/item/projectile/bullet/a57/hp damage = 15 armor_penetration = -10 hud_state = "smg" /obj/item/projectile/bullet/a357 fire_sound = 'sound/weapons/gunshot4.ogg' damage = 20 hud_state = "revolver" /obj/item/projectile/bullet/a357/ap armor_penetration = 15 hud_state = "revolver_heavy" /obj/item/projectile/bullet/a357/hp armor_penetration = -10 hud_state = "revolver_slim" /obj/item/projectile/bullet/a38 fire_sound = 'sound/weapons/gunshot2.ogg' hud_state = "revolver_small" /obj/item/projectile/bullet/a38/ap armor_penetration = 15 hud_state = "pistol_lightap" /obj/item/projectile/bullet/a38/hp armor_penetration = -10 hud_state = "pistol_hollow" /obj/item/projectile/bullet/a762x25 fire_sound = 'sound/weapons/gunshot2.ogg' hud_state = "pistol_light" /obj/item/projectile/bullet/a9x18 fire_sound = 'sound/weapons/gunshot2.ogg' hud_state = "pistol" /obj/item/projectile/bullet/a9x18/rubber armor_penetration = -10 damage = 10 agony = 40 embed_chance = 0 sharp = FALSE check_armour = "melee" /obj/item/projectile/bullet/a10mm fire_sound = 'sound/weapons/gunshot2.ogg' hud_state = "pistol" damage = 20 /obj/item/projectile/bullet/a10mm/ap armor_penetration = 15 hud_state = "pistol_ap" /obj/item/projectile/bullet/a10mm/hp armor_penetration = -10 hud_state = "pistol_hollow" /obj/item/projectile/bullet/a10mm/rubber armor_penetration = -10 damage = 10 agony = 50 embed_chance = 0 sharp = FALSE check_armour = "melee" /obj/item/projectile/bullet/a380 fire_sound = 'sound/weapons/gunshot2.ogg' hud_state = "pistol_light" /obj/item/projectile/bullet/a380/ap armor_penetration = 15 hud_state = "pistol_lightap" /obj/item/projectile/bullet/a380/hp armor_penetration = -10 hud_state = "pistol_hollow" /obj/item/projectile/bullet/a22lr fire_sound = 'sound/weapons/gunshot_pathetic.ogg' hud_state = "pistol_light" /obj/item/projectile/bullet/a22lr/ap armor_penetration = 15 hud_state = "pistol_ap" /obj/item/projectile/bullet/a22lr/hp armor_penetration = -5 hud_state = "pistol_hollow" //Shotgun projectiles /obj/item/projectile/bullet/shotgun //Slug fire_sound = 'sound/weapons/ballistics/a12g.ogg' armor_penetration = -15 //Slugs needed a nerf. Will probably fix the stats for shotguns in general in future updates. /obj/item/projectile/bullet/shotgun/buckshot //#00 Buckshot damage = 13 name = "buckshot pellet" armor_penetration = 0 /obj/item/projectile/bullet/shotgun/buckshot/shell use_submunitions = TRUE submunition_spread_max = 67.5 submunitions = list(/obj/item/projectile/bullet/shotgun/buckshot = 8) hud_state = "shotgun_buckshot" //Rifle projectiles /obj/item/projectile/bullet/rifle armor_penetration = 0 //No. Rifle rounds don't get extra AP by default, their nature already makes them more armor penetrating. /obj/item/projectile/bullet/rifle/a762 //7.62x51 NATO fire_sound = 'sound/weapons/ballistics/a762.ogg' /obj/item/projectile/bullet/rifle/a762/ap armor_penetration = 25 /obj/item/projectile/bullet/rifle/a762/hp armor_penetration = -10 /obj/item/projectile/bullet/rifle/a762/rubber armor_penetration = -10 damage = 25 //this still hurts like a motherfucker agony = 100 embed_chance = 0 sharp = FALSE check_armour = "melee" /obj/item/projectile/bullet/rifle/a762x39 //7.62x39 Soviet fire_sound = 'sound/weapons/ballistics/a762.ogg' hud_state = "rifle" /obj/item/projectile/bullet/rifle/a762x39/ap armor_penetration = 25 hud_state = "rifle_ap" /obj/item/projectile/bullet/rifle/a762x39/hp armor_penetration = -10 hud_state = "hivelo_iff" /obj/item/projectile/bullet/rifle/a762x39/rubber armor_penetration = -10 damage = 15 //this still hurts like a motherfucker agony = 70 embed_chance = 0 sharp = FALSE check_armour = "melee" /obj/item/projectile/bullet/rifle/a545 fire_sound = 'sound/weapons/ballistics/a545.ogg' /obj/item/projectile/bullet/rifle/a545/ap armor_penetration = 15 /obj/item/projectile/bullet/rifle/a545/rubber armor_penetration = -10 damage = 15 agony = 60 embed_chance = 0 sharp = FALSE check_armour = "melee" /obj/item/projectile/bullet/rifle/a545/hp armor_penetration = -10 /obj/item/projectile/bullet/rifle/a556 //5.56x45mm NATO hud_state = "rifle" /obj/item/projectile/bullet/rifle/a556/ap armor_penetration = 25 hud_state = "rifle_ap" /obj/item/projectile/bullet/rifle/a556/hp armor_penetration = -10 hud_state = "hivelo_iff" /obj/item/projectile/bullet/rifle/a556/rubber armor_penetration = -10 damage = 15 agony = 60 embed_chance = 0 sharp = FALSE check_armour = "melee" /obj/item/projectile/bullet/rifle/a145 // 14.5×114mm fire_sound = 'sound/weapons/ballistics/a145.ogg' /obj/item/projectile/bullet/rifle/a44rifle fire_sound = 'sound/weapons/ballistics/a44rifle.ogg' //beware of cadyn cope above ^^ - Ocelot /obj/item/projectile/bullet/rifle/a9x39 //We also have actual 9x39mm damage = 30 //9mm pistol with 7.62 cartridge? idk russiain chambers. fire_sound = 'sound/weapons/ballistics/a545.ogg' hud_state = "smartgun" /obj/item/projectile/bullet/rifle/a9x39/ap armor_penetration = 25 hud_state = "minigun" /obj/item/projectile/bullet/rifle/a9x39/rubber armor_penetration = -10 damage = 20 agony = 70 embed_chance = 0 sharp = FALSE check_armour = "melee" /obj/item/projectile/bullet/rifle/a10x24/rubber armor_penetration = -10 damage = 20 agony = 80 embed_chance = 0 sharp = FALSE check_armour = "melee" /obj/item/projectile/bullet/rifle/a762x54 fire_sound = 'sound/weapons/ballistics/a762x54.ogg' hitscan = 1 hud_state = "sniper_crude" /obj/item/projectile/bullet/rifle/a762x54/ap armor_penetration = 35 hud_state = "sniper_supersonic" /obj/item/projectile/bullet/rifle/a338 fire_sound = 'sound/weapons/ballistics/a762x54.ogg' damage = 45 hitscan = 1 penetrating = 2 hud_state = "sniper_crude" /obj/item/projectile/bullet/rifle/a338/ap armor_penetration = 50 hud_state = "sniper_supersonic" /obj/item/projectile/bullet/rifle/a50bmg fire_sound = 'sound/weapons/ballistics/a145.ogg' damage = 65 hitscan = 1 penetrating = 2 hud_state = "sniper_supersonic" /obj/item/projectile/bullet/rifle/a50bmg/ap armor_penetration = 50 /obj/item/projectile/bullet/rifle/a127x108 //Bigass fuckoff LMG round, bigger than 50 BMG fire_sound = 'sound/weapons/serdy/strela.ogg' damage = 60 penetrating = 2 armor_penetration = 30 hud_state = "sniper_fire" /obj/item/projectile/bullet/rifle/a45lc armor_penetration = 15 /obj/item/projectile/bullet/rifle/a45lc/rubber armor_penetration = -10 damage = 20 agony = 70 embed_chance = 0 sharp = FALSE check_armour = "melee"