/// Away Missions #ifdef AWAY_MISSION_TEST #include "../expedition_vr/beach/beach.dmm" #include "../expedition_vr/beach/cave.dmm" #include "../expedition_vr/alienship/alienship.dmm" #include "../expedition_vr/aerostat/aerostat.dmm" #include "../expedition_vr/aerostat/surface.dmm" #include "../expedition_vr/space/debrisfield.dmm" #include "../expedition_vr/space/fueldepot.dmm" #endif #include "../expedition_vr/beach/_beach.dm" /datum/map_template/common_lateload/away_beach name = Z_NAME_BEACH desc = "The beach away mission." mappath = "maps/expedition_vr/beach/beach.dmm" associated_map_datum = /datum/map_z_level/common_lateload/away_beach /datum/map_z_level/common_lateload/away_beach name = "Away Mission - Desert Beach" //z = Z_NAME_BEACH base_turf = /turf/simulated/floor/outdoors/rocks/caves /datum/map_template/common_lateload/away_beach_cave name = Z_NAME_BEACH_CAVE desc = "The beach away mission's cave." mappath = "maps/expedition_vr/beach/cave.dmm" associated_map_datum = /datum/map_z_level/common_lateload/away_beach_cave /datum/map_template/common_lateload/away_beach_cave/on_map_loaded(z) . = ..() seed_submaps(list(z), 120, /area/tether_away/cave/unexplored/normal, /datum/map_template/surface/mountains/normal) //seed_submaps(list(z), 70, /area/tether_away/cave/unexplored/normal, /datum/map_template/surface/mountains/deep) // Now for the tunnels. new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, z, world.maxx - 4, world.maxy - 4) new /datum/random_map/noise/ore/beachmine(null, 1, 1, z, 64, 64) /datum/map_z_level/common_lateload/away_beach_cave name = "Away Mission - Desert Cave" //z = Z_NAME_BEACH_CAVE base_turf = /turf/simulated/floor/outdoors/rocks/caves /obj/effect/step_trigger/zlevel_fall/beach var/static/target_z #include "../expedition_vr/alienship/_alienship.dm" /datum/map_template/common_lateload/away_alienship name = "Alien Ship - Z1 Ship" desc = "The alien ship away mission." mappath = "maps/expedition_vr/alienship/alienship.dmm" associated_map_datum = /datum/map_z_level/common_lateload/away_alienship /datum/map_z_level/common_lateload/away_alienship name = "Away Mission - Alien Ship" /datum/map_z_level/common_lateload/away_aerostat name = "Away Mission - Aerostat" //z = Z_NAME_AEROSTAT base_turf = /turf/unsimulated/floor/sky/virgo2_sky /datum/map_template/common_lateload/away_aerostat_surface name = Z_NAME_AEROSTAT_SURFACE desc = "The surface from the Virgo 2 Aerostat." mappath = "maps/expedition_vr/aerostat/surface.dmm" associated_map_datum = /datum/map_z_level/common_lateload/away_aerostat_surface /datum/map_template/virgo2 name = "Surface Content - Virgo 2" desc = "For seeding submaps on Virgo 2" allow_duplicates = FALSE /datum/random_map/noise/ore/virgo2 descriptor = "virgo 2 ore distribution map" deep_val = 0.2 rare_val = 0.1 /datum/map_template/common_lateload/away_aerostat_surface/on_map_loaded(z) . = ..() seed_submaps(list(z), 120, /area/offmap/aerostat/surface/unexplored, /datum/map_template/virgo2) new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, z, world.maxx - 4, world.maxy - 4) new /datum/random_map/noise/ore/virgo2(null, 1, 1, z, 64, 64) /datum/map_z_level/common_lateload/away_aerostat_surface name = "Away Mission - Aerostat Surface" //z = Z_NAME_AEROSTAT_SURFACE base_turf = /turf/simulated/mineral/floor/ignore_mapgen/virgo2 #include "../expedition_vr/space/_debrisfield.dm" #include "../expedition_vr/space/_fueldepot.dm" #include "../submaps/pois_vr/debris_field/_templates.dm" #include "../submaps/pois_vr/debris_field/debrisfield_things.dm" /datum/map_template/common_lateload/away_debrisfield name = Z_NAME_DEBRISFIELD desc = "The Virgo 3 Debris Field away mission." mappath = "maps/expedition_vr/space/debrisfield.dmm" associated_map_datum = /datum/map_z_level/common_lateload/away_debrisfield /datum/map_template/common_lateload/away_debrisfield/on_map_loaded(z) . = ..() //Commented out until we actually get POIs seed_submaps(list(z), 400, /area/space, /datum/map_template/debrisfield) /datum/map_z_level/common_lateload/away_debrisfield name = "Away Mission - Debris Field" //z = Z_NAME_DEBRISFIELD /datum/map_template/common_lateload/away_fueldepot name = Z_NAME_FUELDEPOT desc = "An unmanned fuel depot floating in space." mappath = "maps/expedition_vr/space/fueldepot.dmm" associated_map_datum = /datum/map_z_level/common_lateload/away_fueldepot /datum/map_z_level/common_lateload/away_fueldepot name = "Away Mission - Fuel Depot" //z = Z_NAME_FUELDEPOT ////////////////////////////////////////////////////////////////////////////////////// // Gateway submaps go here /obj/effect/overmap/visitable/sector/common_gateway name = "Unknown" desc = "Approach and perform a scan to obtain further information." icon_state = "object" //or "globe" for planetary stuff known = FALSE /datum/map_template/common_lateload/gateway name = "Gateway Submap" desc = "Please do not use this." mappath = null associated_map_datum = /datum/map_z_level/common_lateload/gateway_destination name_alias = Z_NAME_ALIAS_GATEWAY /datum/map_z_level/common_lateload/gateway_destination name = "Gateway Destination" //z = Z_NAME_ALIAS_GATEWAY /* // Removed due to heavy merc presence #include "../gateway_vr/snow_outpost.dm" /datum/map_template/common_lateload/gateway/snow_outpost name = "Snow Outpost" desc = "Big snowy area with various outposts." mappath = "maps/gateway_vr/snow_outpost.dmm" associated_map_datum = /datum/map_z_level/common_lateload/gateway_destination */ #include "../gateway_vr/zoo.dm" /datum/map_template/common_lateload/gateway/zoo name = "Gateway - Zoo" desc = "Gigantic space zoo" mappath = "maps/gateway_vr/zoo_b.dmm" #include "../gateway_vr/carpfarm.dm" /datum/map_template/common_lateload/gateway/carpfarm name = Z_NAME_GATEWAY_CARP_FARM desc = "Asteroid base surrounded by carp" mappath = "maps/gateway_vr/carpfarm.dmm" #include "../gateway_vr/snowfield.dm" /datum/map_template/common_lateload/gateway/snowfield name = Z_NAME_GATEWAY_SNOW_FIELD desc = "An old base in middle of snowy wasteland" mappath = "maps/gateway_vr/snowfield.dmm" #include "../gateway_vr/listeningpost.dm" /datum/map_template/common_lateload/gateway/listeningpost name = Z_NAME_GATEWAY_LISTENING_POST desc = "Asteroid-bound mercenary listening post" mappath = "maps/gateway_vr/listeningpost.dmm" #include "../gateway_vr/variable/honlethhighlands.dm" /datum/map_template/common_lateload/gateway/honlethhighlands_a name = Z_NAME_GATEWAY_HONLETH_A desc = "The cold surface of some planet." mappath = "maps/gateway_vr/variable/honlethhighlands_a.dmm" /datum/map_template/common_lateload/gateway/honlethhighlands_b name = Z_NAME_GATEWAY_HONLETH_B desc = "The cold surface of some planet." mappath = "maps/gateway_vr/variable/honlethhighlands_b.dmm" #include "../gateway_vr/variable/arynthilake.dm" /datum/map_template/common_lateload/gateway/arynthilake name = Z_NAME_GATEWAY_ARYNTHI_A desc = "A grassy surface with some abandoned structures." mappath = "maps/gateway_vr/variable/arynthilake_a.dmm" /datum/map_template/common_lateload/gateway/arynthilakeunderground name = Z_NAME_GATEWAY_ARYNTHI_CAVE_A desc = "A grassy surface with some abandoned structures." mappath = "maps/gateway_vr/variable/arynthilakeunderground_a.dmm" /datum/map_template/common_lateload/gateway/arynthilake_b name = Z_NAME_GATEWAY_ARYNTHI_B desc = "A grassy surface with some abandoned structures." mappath = "maps/gateway_vr/variable/arynthilake_b.dmm" /datum/map_template/common_lateload/gateway/arynthilakeunderground_b name = Z_NAME_GATEWAY_ARYNTHI_CAVE_B desc = "A grassy surface with some abandoned structures." mappath = "maps/gateway_vr/variable/arynthilakeunderground_b.dmm" #include "../gateway_vr/wildwest.dm" /datum/map_template/common_lateload/gateway/wildwest name = Z_NAME_GATEWAY_WILD_WEST desc = "A classic." mappath = "maps/gateway_vr/wildwest.dmm" #include "../gateway_vr/lucky_7.dm" ///////////////////////////////////////////////////////////////////////////////////// /datum/map_template/common_lateload/om_adventure name = "OM Adventure Submap" desc = "Please do not use this." mappath = null associated_map_datum = null name_alias = Z_NAME_ALIAS_OM_ADVENTURE /datum/map_z_level/common_lateload/om_adventure_destination name = "OM Adventure Destination" //z = Z_NAME_ALIAS_OM_ADVENTURE #include "../om_adventure/grasscave.dm" /datum/map_template/common_lateload/om_adventure/grasscave name = Z_NAME_OM_GRASS_CAVE desc = "Looks like a cave with some grass in it." mappath = "maps/om_adventure/grasscave.dmm" associated_map_datum = /datum/map_z_level/common_lateload/om_adventure_destination /datum/map_template/common_lateload/om_adventure/grasscave/on_map_loaded(z) . = ..() seed_submaps(list(z), 60, /area/om_adventure/grasscave/unexplored, /datum/map_template/om_adventure/outdoor) seed_submaps(list(z), 60, /area/om_adventure/grasscave/rocks, /datum/map_template/om_adventure/cave) new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, z, world.maxx - 4, world.maxy - 4) new /datum/random_map/noise/ore/grasscave(null, 1, 1, z, 64, 64) ////////////////////////////////////////////////////////////////////////////////////// #ifdef AWAY_MISSION_TEST #include "../redgate/falls/falls.dmm" #include "../redgate/abandonedisland.dmm" #include "../redgate/casino_canal/casino_canal_1.dmm" #include "../redgate/casino_canal/casino_canal_2.dmm" #include "../redgate/cybercity.dmm" #include "../redgate/darkadventure.dmm" #include "../redgate/eggnogtown.dmm" #include "../redgate/eggnogtownunderground.dmm" #include "../redgate/facility.dmm" #include "../redgate/fantasy_dungeon.dmm" #include "../redgate/fantasy.dmm" #include "../redgate/hotsprings.dmm" #include "../redgate/innland.dmm" #include "../redgate/islands_underwater.dmm" #include "../redgate/islands.dmm" #include "../redgate/jungle_underground.dmm" #include "../redgate/jungle.dmm" #include "../redgate/laserdome.dmm" #include "../redgate/stardog.dmm" #include "../redgate/teppiranch.dmm" #include "../redgate/train_upper.dmm" #include "../redgate/train.dmm" #endif /datum/map_template/common_lateload/redgate name = "Redgate Submap" desc = "Please do not use this." mappath = null associated_map_datum = /datum/map_z_level/common_lateload/redgate_destination name_alias = Z_NAME_ALIAS_REDGATE /datum/map_z_level/common_lateload/redgate_destination name = "Redgate Destination" //z = Z_NAME_ALIAS_REDGATE flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED base_turf = /turf/simulated/floor/outdoors/rocks/caves /datum/map_template/common_lateload/redgate/on_map_loaded(z) . = ..() new /datum/random_map/automata/cave_system/no_cracks(null, 3, 3, z, world.maxx, world.maxy) new /datum/random_map/noise/ore(null, 1, 1, z, 64, 64) /datum/map_template/common_lateload/redgate/teppi_ranch name = Z_NAME_REDGATE_TEPPI_RANCH desc = "An abandoned teppi ranch!" mappath = "maps/redgate/teppiranch.dmm" /datum/map_template/common_lateload/redgate/innland name = Z_NAME_REDGATE_INNLAND desc = "Caves and grass and a tavern, woah!" mappath = "maps/redgate/innland.dmm" /datum/map_template/common_lateload/redgate/casino_canal name = Z_NAME_REDGATE_ABANDONED_ISLAND desc = "It seems like it used to be people here!" mappath = "maps/redgate/casino_canal/casino_canal.dmm" /datum/map_template/common_lateload/redgate/abandonedisland name = Z_NAME_REDGATE_ABANDONED_ISLAND desc = "It seems like it used to be people here!" mappath = "maps/redgate/abandonedisland.dmm" /datum/map_template/common_lateload/redgate/darkadventure name = Z_NAME_REDGATE_DARK_ADVENTURE desc = "This place seems broken!" mappath = "maps/redgate/darkadventure.dmm" /datum/map_template/common_lateload/redgate/stardog name = Z_NAME_REDGATE_STAR_DOG desc = "That's a big dog!" mappath = "maps/redgate/stardog.dmm" #include "../redgate/eggnogtown.dm" /datum/map_template/common_lateload/redgate/eggnogtown name = Z_NAME_REDGATE_EGGNOG_TOWN desc = "A comfortable snowy town." mappath = "maps/redgate/eggnogtown.dmm" /datum/map_template/common_lateload/redgate/eggnogtownunderground name = Z_NAME_REDGATE_EGGNOG_CAVE desc = "A comfortable snowy town." mappath = "maps/redgate/eggnogtownunderground.dmm" /datum/map_template/common_lateload/redgate/hotsprings name = Z_NAME_REDGATE_HOTSPRINGS desc = "This place is rather cosy for somewhere so abandoned!" mappath = "maps/redgate/hotsprings.dmm" /datum/map_template/common_lateload/redgate/cybercity name = Z_NAME_REDGATE_RAIN_CITY desc = "A strange city on lockdown." mappath = "maps/redgate/cybercity.dmm" /datum/map_template/common_lateload/redgate/islands name = Z_NAME_REDGATE_ISLANDS desc = "A series of islands out in the ocean." mappath = "maps/redgate/islands.dmm" /datum/map_template/common_lateload/redgate/islands_underwater name = Z_NAME_REDGATE_ISLANDS_UNDERWATER desc = "A series of islands out in the ocean." mappath = "maps/redgate/islands_underwater.dmm" /obj/effect/landmark/map_data/islands height = 2 /datum/map_template/common_lateload/redgate/train name = Z_NAME_REDGATE_MOVING_TRAIN desc = "A long train travelling to who-knows-where." mappath = "maps/redgate/train.dmm" /datum/map_template/common_lateload/redgate/train_upper name = Z_NAME_REDGATE_MOVING_TRAIN_UPPER desc = "A long train travelling to who-knows-where." mappath = "maps/redgate/train_upper.dmm" /obj/effect/landmark/map_data/train height = 2 /datum/map_template/common_lateload/redgate/fantasy name = Z_NAME_REDGATE_FANTASY_TOWN desc = "A fantasy town full of low tech stuff." mappath = "maps/redgate/fantasy.dmm" /datum/map_template/common_lateload/redgate/fantasy_dungeon name = Z_NAME_REDGATE_FANTASY_DUNGEON desc = "A fantasy dungeon with lots of monsters and loot." mappath = "maps/redgate/fantasy_dungeon.dmm" /obj/effect/landmark/map_data/fantasy height = 2 /datum/map_template/common_lateload/redgate/laserdome name = Z_NAME_REDGATE_LASERDOME desc = "A large orbital station with recreational facilities, namely a pair of laser tag arenas." mappath = "maps/redgate/laserdome.dmm" /datum/map_template/common_lateload/redgate/falls name = Z_NAME_REDGATE_CASCADING_FALLS desc = "A world made up almost entirely of water, sprinkled with obscure marble structures." mappath = "maps/redgate/falls/falls.dmm" /datum/map_template/common_lateload/redgate/jungle name = Z_NAME_REDGATE_JUNGLE desc = "A fantasy town full of low tech stuff." mappath = "maps/redgate/jungle.dmm" /datum/map_template/common_lateload/redgate/jungle_underground name = Z_NAME_REDGATE_JUNGLE_CAVE desc = "A fantasy dungeon with lots of monsters and loot." mappath = "maps/redgate/jungle_underground.dmm" /obj/effect/landmark/map_data/jungle height = 2 /datum/map_template/common_lateload/redgate/facility name = Z_NAME_REDGATE_FACILITY desc = "A facility full of unusual experiments." mappath = "maps/redgate/facility.dmm" /datum/map_template/common_lateload/redgate/casino_canal name = Z_NAME_REDGATE_CASINO_CANAL desc = "An underwater casino at the bottom of the sea." mappath = "maps/redgate/casino_canal/casino_canal_2.dmm" /datum/map_template/common_lateload/redgate/casino_canal_lower name = Z_NAME_REDGATE_CASINO_CANAL_LOWER desc = "The lower floor of an underwater casino at the bottom of the sea." mappath = "maps/redgate/casino_canal/casino_canal_1.dmm" /obj/effect/landmark/map_data/underwater_casino height = 2 ////////////////////////////////////////////////////////////////////////////////////// // Admin-use z-levels for loading whenever an admin feels like #ifdef AWAY_MISSION_TEST #include "../submaps/admin_use_vr/spa.dmm" #endif #include "../submaps/admin_use_vr/fun.dm" /datum/map_template/common_lateload/fun/spa name = "Space Spa" desc = "A pleasant spa located in a spaceship." mappath = "maps/submaps/admin_use_vr/spa.dmm" associated_map_datum = /datum/map_z_level/common_lateload/fun/spa /datum/map_z_level/common_lateload/fun/spa name = "Spa" flags = MAP_LEVEL_PLAYER|MAP_LEVEL_SEALED ////////////////////////////////////////////////////////////////////////////////////// // Code Shenanigans for Tether lateload maps /datum/map_template/common_lateload allow_duplicates = FALSE var/associated_map_datum /datum/map_template/common_lateload/on_map_loaded(z) if(!associated_map_datum || !ispath(associated_map_datum)) log_game("Extra z-level [src] has no associated map datum") return new associated_map_datum(using_map, z) return ..() /datum/map_z_level/common_lateload/New(datum/map/map, mapZ) z = mapZ return ..(map) /obj/effect/step_trigger/zlevel_fall //Don't ever use this, only use subtypes.Define a new var/static/target_z on each affect_ghosts = 1 /obj/effect/step_trigger/zlevel_fall/Initialize(mapload) . = ..() if(istype(get_turf(src), /turf/simulated/floor)) src:target_z = z return INITIALIZE_HINT_QDEL /obj/effect/step_trigger/zlevel_fall/Trigger(atom/movable/A) //mostly from /obj/effect/step_trigger/teleporter/planetary_fall, step_triggers.dm L160 if(!src:target_z) return var/attempts = 100 var/turf/simulated/T while(attempts && !T) var/turf/simulated/candidate = locate(rand(5,world.maxx-5),rand(5,world.maxy-5),src:target_z) if(candidate.density) attempts-- continue T = candidate break if(!T) return if(isobserver(A)) A.forceMove(T) // Harmlessly move ghosts. return A.forceMove(T) if(isliving(A)) // Someday, implement parachutes. For now, just turbomurder whoever falls. message_admins("\The [A] fell out of the sky.") var/mob/living/L = A L.fall_impact(T, 42, 90, FALSE, TRUE) //You will not be defibbed from this. ///////////////////////////// /obj/tether_away_spawner name = "RENAME ME, JERK" desc = "Spawns the mobs!" icon = 'icons/mob/screen1.dmi' icon_state = "x" invisibility = INVISIBILITY_ABSTRACT mouse_opacity = 0 density = 0 anchored = 1 //Weighted with values (not %chance, but relative weight) //Can be left value-less for all equally likely var/list/mobs_to_pick_from //When the below chance fails, the spawner is marked as depleted and stops spawning var/prob_spawn = 100 //Chance of spawning a mob whenever they don't have one var/prob_fall = 5 //Above decreases by this much each time one spawns //Settings to help mappers/coders have their mobs do what they want in this case var/faction //To prevent infighting if it spawns various mobs, set a faction var/atmos_comp //TRUE will set all their survivability to be within 20% of the current air //var/guard //# will set the mobs to remain nearby their spawn point within this dist //Internal use only var/mob/living/simple_mob/my_mob var/depleted = FALSE /obj/tether_away_spawner/Initialize(mapload) . = ..() if(!LAZYLEN(mobs_to_pick_from)) log_mapping("Mob spawner at [x],[y],[z] ([get_area(src)]) had no mobs_to_pick_from set on it!") flags |= ATOM_INITIALIZED return INITIALIZE_HINT_QDEL START_PROCESSING(SSobj, src) /obj/tether_away_spawner/process() if(my_mob && my_mob.stat != DEAD) return //No need for(var/mob/living/L in view(src,world.view)) if(L.client) return //I'll wait. if(prob(prob_spawn)) prob_spawn -= prob_fall var/picked_type = pickweight(mobs_to_pick_from) my_mob = new picked_type(get_turf(src)) my_mob.low_priority = TRUE if(faction) my_mob.faction = faction if(atmos_comp) var/turf/T = get_turf(src) var/datum/gas_mixture/env = T.return_air() if(env) if(my_mob.minbodytemp > env.temperature) my_mob.minbodytemp = env.temperature * 0.8 if(my_mob.maxbodytemp < env.temperature) my_mob.maxbodytemp = env.temperature * 1.2 var/list/gaslist = env.gas if(my_mob.min_oxy) my_mob.min_oxy = gaslist[GAS_O2] * 0.8 if(my_mob.min_tox) my_mob.min_tox = gaslist[GAS_PHORON] * 0.8 if(my_mob.min_n2) my_mob.min_n2 = gaslist[GAS_N2] * 0.8 if(my_mob.min_co2) my_mob.min_co2 = gaslist[GAS_CO2] * 0.8 if(my_mob.max_oxy) my_mob.max_oxy = gaslist[GAS_O2] * 1.2 if(my_mob.max_tox) my_mob.max_tox = gaslist[GAS_PHORON] * 1.2 if(my_mob.max_n2) my_mob.max_n2 = gaslist[GAS_N2] * 1.2 if(my_mob.max_co2) my_mob.max_co2 = gaslist[GAS_CO2] * 1.2 /* //VORESTATION AI TEMPORARY REMOVAL if(guard) my_mob.returns_home = TRUE my_mob.wander_distance = guard */ return else STOP_PROCESSING(SSobj, src) depleted = TRUE return //Shadekin spawner. Could have them show up on any mission, so it's here. //Make sure to put them away from others, so they don't get demolished by rude mobs. /obj/tether_away_spawner/shadekin name = "Shadekin Spawner" icon = 'icons/mob/vore_shadekin.dmi' icon_state = "spawner" faction = FACTION_SHADEKIN prob_spawn = 1 prob_fall = 1 //guard = 10 //Don't wander too far, to stay alive. mobs_to_pick_from = list( /mob/living/simple_mob/shadekin ) ////////////////////////////////////////////////////////////////////////////// //Antag/Event/ERT Areas #include "../submaps/admin_use_vr/ert.dm" #include "../submaps/admin_use_vr/mercship.dm" #include "../submaps/admin_use_vr/salamander_trader.dm" /datum/map_template/admin_use/ert name = "Special Area - ERT" desc = "It's the ERT ship! Lorge." mappath = "maps/submaps/admin_use_vr/ert.dmm" /datum/map_template/admin_use/trader name = "Special Area - Trader" desc = "Big trader ship." mappath = "maps/submaps/admin_use_vr/tradeship.dmm" /datum/map_template/admin_use/salamander_trader name = "Special Area - Salamander Trader" desc = "Modest trader ship." mappath = "maps/submaps/admin_use_vr/salamander_trader.dmm" /datum/map_template/admin_use/mercenary name = "Special Area - Merc Ship" desc = "Prepare tae be boarded, arr!" mappath = "maps/submaps/admin_use_vr/kk_mercship.dmm" /datum/map_template/admin_use/skipjack name = "Special Area - Skipjack Base" desc = "Stinky!" mappath = "maps/submaps/admin_use_vr/skipjack.dmm" /datum/map_template/admin_use/thunderdome name = "Special Area - Thunderdome" desc = "Thunderrrrdomeee" mappath = "maps/submaps/admin_use_vr/thunderdome.dmm" /datum/map_template/admin_use/wizardbase name = "Special Area - Wizard Base" desc = "Wingardium Levosia" mappath = "maps/submaps/admin_use_vr/wizard.dmm" /datum/map_template/admin_use/dojo name = "Special Area - Ninja Dojo" desc = "Sneaky" mappath = "maps/submaps/admin_use_vr/dojo.dmm" ////////////////////////////////////////////////////////////////////////////// //Overmap ship spawns #include "../offmap_vr/om_ships/hybridshuttle.dm" #include "../offmap_vr/om_ships/screebarge.dm" #include "../offmap_vr/om_ships/aro.dm" #include "../offmap_vr/om_ships/aro2.dm" #include "../offmap_vr/om_ships/aro3.dm" #include "../offmap_vr/om_ships/bearcat.dm" #include "../offmap_vr/om_ships/cruiser.dm" //CHOMPKeep #include "../offmap_vr/om_ships/vespa.dm" #include "../offmap_vr/om_ships/generic_shuttle.dm" #include "../offmap_vr/om_ships/salamander.dm" #include "../offmap_vr/om_ships/geckos.dm" #include "../offmap_vr/om_ships/mackerels.dm" #include "../offmap_vr/om_ships/mercenarybase.dm" #include "../offmap_vr/om_ships/mercship.dm" #include "../offmap_vr/om_ships/curashuttle.dm" #include "../offmap_vr/om_ships/itglight.dm" #include "../offmap_vr/om_ships/abductor.dm" #include "../offmap_vr/om_ships/lunaship.dm" #include "../offmap_vr/om_ships/sdf_corvettes.dm" ////////////////////////////////////////////////////////////////////////////// //Capsule deployed ships #include "../offmap_vr/om_ships/shelter_5.dm" #include "../offmap_vr/om_ships/shelter_6.dm" //CHOMPKeep ////////////////////////////////////////////////////////////////////////////// //Offmap Spawn Locations #include "../offmap_vr/talon/talon_v2.dm" #include "../offmap_vr/talon/talon_v2_areas.dm" #ifdef MAP_TEST #include "../offmap_vr/talon/talon_v2.dmm" #endif /datum/map_template/common_lateload/offmap/talon_v2 name = Z_NAME_OFFMAP1 desc = "Offmap spawn ship, the Talon." mappath = "maps/offmap_vr/talon/talon_v2.dmm" associated_map_datum = /datum/map_z_level/common_lateload/talon_v2 /datum/map_z_level/common_lateload/talon_v2 name = "Talon" flags = MAP_LEVEL_PLAYER|MAP_LEVEL_PERSIST|MAP_LEVEL_MAPPABLE base_turf = /turf/space //z = Z_NAME_OFFMAP1