//Merged Doohl's and the existing ticklag as they both had good elements about them ~ //Replaces the old Ticklag verb, fps is easier to understand /client/proc/set_server_fps() set category = "Debug" set name = "Set Server FPS" set desc = "Sets game speed in frames-per-second. Can potentially break the game" if(!check_rights(R_DEBUG)) return var/new_fps = round(input("Sets game frames-per-second. Can potentially break the game (default: [config.fps])", "FPS", world.fps) as num|null) if(new_fps <= 0) to_chat(src, "Error: set_server_fps(): Invalid world.fps value. No changes made.") return if(new_fps > config.fps * 1.5) if(alert(src, "You are setting fps to a high value:\n\t[new_fps] frames-per-second\n\tconfig.fps = [config.fps]", "Warning!", "Confirm", "ABORT-ABORT-ABORT") != "Confirm") return var/msg = "[key_name(src)] has modified world.fps to [new_fps]" log_admin(msg, 0) message_admins(msg, 0) world.change_fps(new_fps) feedback_add_details("admin_verb", "SETFPS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!