//STRIKE TEAMS var/const/commandos_possible = 6 //if more Commandos are needed in the future /client/proc/strike_team() set category = "Fun" set name = "Spawn Strike Team" set desc = "Spawns a strike team if you want to run an admin event." if(!src.holder) to_chat(src, "Only administrators may use this command.") return if(!ticker) to_chat(usr, "The game hasn't started yet!") return if(world.time < 6000) to_chat(usr, "There are [(6000-world.time)/10] seconds remaining before it may be called.") return var/datum/antagonist/deathsquad/team var/choice = input(usr, "Select type of strike team:") as null|anything in list("Heavy Asset Protection", "Mercenaries") if(!choice) return switch(choice) if("Heavy Asset Protection") team = deathsquad if("Mercenaries") team = commandos else return if(team.deployed) to_chat(usr, "Someone is already sending a team.") return if(alert("Do you want to send in a strike team? Once enabled, this is irreversible.",,"Yes","No")!="Yes") return alert("This 'mode' will go on until everyone is dead or the station is destroyed. You may also admin-call the evac shuttle when appropriate. Spawned commandos have internals cameras which are viewable through a monitor inside the Spec. Ops. Office. Assigning the team's detailed task is recommended from there. While you will be able to manually pick the candidates from active ghosts, their assignment in the squad will be random.") choice = null while(!choice) choice = sanitize(input(src, "Please specify which mission the strike team shall undertake.", "Specify Mission", "")) if(!choice) if(alert("Error, no mission set. Do you want to exit the setup process?",,"Yes","No")=="Yes") return consider_ert_load() //VOREStation Add if(team.deployed) to_chat(usr, "Looks like someone beat you to it.") return team.attempt_random_spawn()