/obj/item/weapon/pack/cardemon name = "cardemon booster pack" desc = "Finally! A children's card game in space!" icon_state = "card_pack_cardemon" parentdeck = "cardemon" /obj/item/weapon/pack/cardemon/New() ..() var/datum/playingcard/P var/i for(i=0; i<5; i++) var/rarity if(prob(10)) if(prob(5)) if(prob(5)) rarity = "Plasteel" else rarity = "Platinum" else rarity = "Silver" var/nam = pick("Death","Life","Plant","Leaf","Air","Earth","Fire","Water","Killer","Holy", "God", "Ordinary","Demon","Angel", "Plasteel", "Phoron", "Mad", "Insane", "Metal", "Steel", "Secret") var/nam2 = pick("Carp", "Corgi", "Cat", "Mouse", "Octopus", "Lizard", "Monkey", "Plant", "Duck", "Demon", "Spider", "Bird", "Slime", "Sheep", "Fish") P = new() P.name = "[nam] [nam2]" P.card_icon = "card_cardemon" if(rarity) P.name = "[rarity] [P.name]" P.card_icon += "_[rarity]" P.back_icon = "card_back_cardemon" cards += P