// I hate the way macros look stupid standing near lights. I don't care how absurd this looks. /obj/machinery/light_construct layer = BELOW_MOB_LAYER /obj/machinery/light layer = BELOW_MOB_LAYER //Vorestation addition, to override the New() proc further below, since this is a lamp. /obj/machinery/light/flamp/New() ..() layer = initial(layer) // create a new lighting fixture /obj/machinery/light/New() ..() //Vorestation addition, so large mobs stop looking stupid in front of lights. if (dir == SOUTH) // Lights are backwards, SOUTH lights face north (they are on south wall) layer = ABOVE_MOB_LAYER