var/global/list/space_surprises = list( /obj/item/clothing/mask/facehugger =4, /obj/item/weapon/pickaxe/silver =4, /obj/item/weapon/pickaxe/drill =4, /obj/item/weapon/pickaxe/jackhammer =4, //mob/living/simple_animal/hostile/carp =3, /obj/item/weapon/pickaxe/diamond =3, /obj/item/weapon/pickaxe/diamonddrill =3, /obj/item/weapon/pickaxe/gold =3, /obj/item/weapon/pickaxe/plasmacutter =2, /obj/structure/closet/syndicate/resources =2, /obj/item/weapon/melee/energy/sword/pirate =1, /obj/mecha/working/ripley/mining =1 ) var/global/list/spawned_surprises = list() var/global/max_secret_rooms = 3 proc/spawn_room(var/atom/start_loc,var/x_size,var/y_size,var/wall,var/floor , var/clean = 0 , var/name) var/list/room_turfs = list("walls"=list(),"floors"=list()) //world << "Room spawned at [start_loc.x],[start_loc.y],[start_loc.z]" if(!wall) wall = pick(/turf/simulated/wall/r_wall,/turf/simulated/wall,/obj/effect/alien/resin) if(!floor) floor = pick(/turf/simulated/floor,/turf/simulated/floor/tiled,/turf/simulated/floor/reinforced) for(var/x = 0,x