/obj/item/weapon/implant/uplink name = "uplink" desc = "Summon things." var/activation_emote = "chuckle" /obj/item/weapon/implant/uplink/New() activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") hidden_uplink = new(src) //hidden_uplink.uses = 5 //Code currently uses a mind var for telecrystals, balancing is currently an issue. Will investigate. ..() return /obj/item/weapon/implant/uplink/post_implant(mob/source) var/choices = list("blink", "blink_r", "eyebrow", "chuckle", "twitch", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") activation_emote = tgui_input_list(usr, "Choose activation emote. If you cancel this, one will be picked at random.", "Implant Activation", choices) if(!activation_emote) activation_emote = pick(choices) source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", 0, 0) to_chat(source, "The implanted uplink implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.") /obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob) if(hidden_uplink && usr == source) // Let's not have another people activate our uplink hidden_uplink.check_trigger(source, emote, activation_emote) return