/obj/item/weapon/material/butterfly name = "butterfly knife" desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket." //description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave. //CHOMP Remove icon_state = "butterflyknife" item_state = null hitsound = null var/active = 0 w_class = ITEMSIZE_SMALL attack_verb = list("patted", "tapped") force_divisor = 0.25 // 15 when wielded with hardness 60 (steel) thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel) drop_sound = 'sound/items/drop/knife.ogg' pickup_sound = 'sound/items/pickup/knife.ogg' /obj/item/weapon/material/butterfly/update_force() if(active) edge = TRUE sharp = TRUE ..() //Updates force. throwforce = max(3,force-3) hitsound = 'sound/weapons/bladeslice.ogg' icon_state += "_open" w_class = ITEMSIZE_NORMAL attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") else force = 3 edge = FALSE sharp = FALSE hitsound = initial(hitsound) icon_state = initial(icon_state) w_class = initial(w_class) attack_verb = initial(attack_verb) /obj/item/weapon/material/butterfly/switchblade name = "switchblade" desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster." icon_state = "switchblade" /obj/item/weapon/material/butterfly/boxcutter name = "box cutter" desc = "A thin, inexpensive razor-blade knife designed to open cardboard boxes." icon_state = "boxcutter" force_divisor = 0.1 // 6 when wielded with hardness 60 (steel) thrown_force_divisor = 0.2 // 4 when thrown with weight 20 (steel) /obj/item/weapon/material/butterfly/attack_self(mob/user) active = !active update_force() if(user) if(active) to_chat(user, "You flip out \the [src].") playsound(src, 'sound/weapons/flipblade.ogg', 15, 1) else to_chat(user, "\The [src] can now be concealed.") add_fingerprint(user) /* * Kitchen knives */ /obj/item/weapon/material/knife name = "kitchen knife" icon = 'icons/obj/kitchen.dmi' icon_state = "knife" desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come." //description_fluff = "This could be used to engrave messages on suitable surfaces if you really put your mind to it! Alt-click a floor or wall to engrave with it." //This way it's not a completely hidden, arcane art to engrave. //CHOMP Remove sharp = TRUE edge = TRUE force_divisor = 0.15 // 9 when wielded with hardness 60 (steel) matter = list(MAT_STEEL = 12000) origin_tech = list(TECH_MATERIAL = 1) attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") drop_sound = 'sound/items/drop/knife.ogg' // These no longer inherit from hatchets. /obj/item/weapon/material/knife/tacknife name = "tactical knife" desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space." icon = 'icons/obj/weapons.dmi' icon_state = "tacknife" item_state = "knife" force_divisor = 0.25 //15 when hardness 60 (steel) attack_verb = list("stabbed", "chopped", "cut") applies_material_colour = 1 /obj/item/weapon/material/knife/tacknife/combatknife name = "combat knife" desc = "If only you had a boot to put it in." icon = 'icons/obj/weapons.dmi' icon_state = "tacknife2" item_state = "knife" force_divisor = 0.34 // 20 with hardness 60 (steel) thrown_force_divisor = 1.75 // 20 with weight 20 (steel) attack_verb = list("sliced", "stabbed", "chopped", "cut") applies_material_colour = 1 // Identical to the tactical knife but nowhere near as stabby. // Kind of like the toy esword compared to the real thing. /obj/item/weapon/material/knife/tacknife/boot name = "boot knife" desc = "A small fixed-blade knife for putting inside a boot." icon = 'icons/obj/weapons.dmi' icon_state = "tacknife3" item_state = "knife" force_divisor = 0.15 applies_material_colour = 0 /obj/item/weapon/material/knife/hook name = "meat hook" desc = "A sharp, metal hook what sticks into things." icon_state = "hook_knife" /obj/item/weapon/material/knife/ritual name = "ritual knife" desc = "The unearthly energies that once powered this blade are now dormant." icon = 'icons/obj/wizard.dmi' icon_state = "render" applies_material_colour = 0 /obj/item/weapon/material/knife/table name = "table knife" icon = 'icons/obj/kitchen.dmi' icon_state = "knife_table" sharp = FALSE // blunted tip force_divisor = 0.1 /obj/item/weapon/material/knife/table/plastic default_material = "plastic" /obj/item/weapon/material/knife/butch name = "butcher's cleaver" icon_state = "cleaver" desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." force_divisor = 0.25 // 15 when wielded with hardness 60 (steel) attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") /obj/item/weapon/material/knife/machete name = "machete" desc = "A sharp machete often found in survival kits." icon_state = "machete" force_divisor = 0.3 // 18 when hardness 60 (steel) attack_verb = list("slashed", "chopped", "gouged", "ripped", "cut") can_cleave = TRUE //Now hatchets inherit from the machete, and thus knives. Tables turned. slot_flags = SLOT_BELT default_material = "plasteel" //VOREStation Edit /obj/item/weapon/material/knife/machete/cyborg name = "integrated machete" desc = "A sharp machete often found attached to robots." unbreakable = TRUE /obj/item/weapon/material/knife/tacknife/survival name = "survival knife" desc = "A hunting grade survival knife." icon = 'icons/obj/kitchen.dmi' icon_state = "survivalknife" item_state = "knife" applies_material_colour = FALSE default_material = "plasteel" //VOREStation Edit toolspeed = 2 // Use a real axe if you want to chop logs. /obj/item/weapon/material/knife/stone name = "stone blade" desc = "A crude blade made by chipping away at a piece of flint." icon = 'icons/obj/weapons_vr.dmi' icon_state = "stone_blade" applies_material_colour = FALSE fragile = TRUE dulled = TRUE edge = TRUE sharp = TRUE default_material = MAT_FLINT /obj/item/weapon/material/knife/stone/wood name = "stone knife" desc = "A crude blade of flint with a wooden handle, secured with plant fibers twined into sturdy ropes. Useful for cutting, stabbing, slicing, and even shearing." icon_state = "stone_wood_knife" dulled = FALSE fragile = FALSE /obj/item/weapon/material/knife/stone/bone name = "stone knife" desc = "A crude blade of flint with a bone handle, secured with plant fibers twined into sturdy ropes. Useful for cutting, stabbing, slicing, and even shearing." icon_state = "stone_bone_knife" dulled = FALSE fragile = FALSE