/obj/effect/proc_holder/spell/targeted/emplosion name = "Emplosion" desc = "This spell emplodes an area." var/emp_heavy = 2 var/emp_light = 3 /obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets) for(var/mob/living/target in targets) empulse(target.loc, emp_heavy, emp_light) return