/**********************Spaceship builder area definitions**************************/
/area/shipbuilder
requires_power = 0
luminosity = 1
sd_lighting = 0
/area/shipbuilder/station
name = "shipbuilder station"
icon_state = "teleporter"
/area/shipbuilder/ship1
name = "shipbuilder ship1"
icon_state = "teleporter"
/area/shipbuilder/ship2
name = "shipbuilder ship2"
icon_state = "teleporter"
/area/shipbuilder/ship3
name = "shipbuilder ship3"
icon_state = "teleporter"
/area/shipbuilder/ship4
name = "shipbuilder ship4"
icon_state = "teleporter"
/area/shipbuilder/ship5
name = "shipbuilder ship5"
icon_state = "teleporter"
/area/shipbuilder/ship6
name = "shipbuilder ship6"
icon_state = "teleporter"
/**********************Spaceship builder**************************/
/obj/machinery/spaceship_builder
name = "Robotic Fabricator"
icon = 'icons/obj/surgery.dmi'
icon_state = "fab-idle"
density = 1
anchored = 1
var/metal_amount = 0
var/operating = 0
var/area/currentShuttleArea = null
var/currentShuttleName = null
/obj/machinery/spaceship_builder/proc/buildShuttle(var/shuttle)
var/shuttleat = null
var/shuttleto = "/area/shipbuilder/station"
var/req_metal = 0
switch(shuttle)
if("hopper")
shuttleat = "/area/shipbuilder/ship1"
currentShuttleName = "Planet hopper"
req_metal = 25000
if("bus")
shuttleat = "/area/shipbuilder/ship2"
currentShuttleName = "Blnder Bus"
req_metal = 60000
if("dinghy")
shuttleat = "/area/shipbuilder/ship3"
currentShuttleName = "Space dinghy"
req_metal = 100000
if("van")
shuttleat = "/area/shipbuilder/ship4"
currentShuttleName = "Boxvan MMDLVI"
req_metal = 120000
if("secvan")
shuttleat = "/area/shipbuilder/ship5"
currentShuttleName = "Boxvan MMDLVI - Security edition"
req_metal = 125000
if("station4")
shuttleat = "/area/shipbuilder/ship6"
currentShuttleName = "Space station 4"
req_metal = 250000
if (metal_amount - req_metal < 0)
return
if (!shuttleat)
return
var/area/from = locate(shuttleat)
var/area/dest = locate(shuttleto)
if(!from || !dest)
return
currentShuttleArea = shuttleat
from.move_contents_to(dest)
return
/obj/machinery/spaceship_builder/proc/scrapShuttle()
var/shuttleat = "/area/shipbuilder/station"
var/shuttleto = currentShuttleArea
if (!shuttleto)
return
var/area/from = locate(shuttleat)
var/area/dest = locate(shuttleto)
if(!from || !dest)
return
currentShuttleArea = null
currentShuttleName = null
from.move_contents_to(dest)
return
/obj/machinery/spaceship_builder/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(operating == 1)
user << "The machine is processing"
return
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
return
if (istype(W, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = W
user << "\blue You insert all the metal into the machine."
metal_amount += M.amount * 100
del(M)
else
return attack_hand(user)
return
/obj/machinery/spaceship_builder/attack_hand(user as mob)
if(operating == 1)
user << "The machine is processing"
return
var/dat
dat = text("Ship fabricator
")
dat += text("Current ammount of Metal: [metal_amount]