//Skrell space gear. Sleek like a wetsuit. /obj/item/clothing/head/helmet/space/skrell name = "Skrellian helmet" desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl." armor = list(melee = 20, bullet = 20, laser = 20, energy = 50, bomb = 50, bio = 100, rad = 50) max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE species_restricted = list(SPECIES_SKRELL,SPECIES_HUMAN) /obj/item/clothing/head/helmet/space/skrell/white icon_state = "skrell_helmet_white" /obj/item/clothing/head/helmet/space/skrell/black icon_state = "skrell_helmet_black" /obj/item/clothing/suit/space/skrell name = "Skrellian voidsuit" desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic." armor = list(melee = 20, bullet = 20, laser = 20, energy = 50, bomb = 50, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE species_restricted = list(SPECIES_SKRELL,SPECIES_HUMAN) /obj/item/clothing/suit/space/skrell/white icon_state = "skrell_suit_white" /obj/item/clothing/suit/space/skrell/black icon_state = "skrell_suit_black" // Vox space gear (vaccuum suit, low pressure armour) // Can't be equipped by any other species due to bone structure and vox cybernetics. /obj/item/clothing/suit/space/vox w_class = ITEMSIZE_NORMAL flags = PHORONGUARD item_flags = THICKMATERIAL allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank) armor = list(melee = 60, bullet = 50, laser = 40,energy = 15, bomb = 30, bio = 100, rad = 50) siemens_coefficient = 0.2 heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE species_restricted = list(SPECIES_VOX) /obj/item/clothing/head/helmet/space/vox armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50) siemens_coefficient = 0.2 flags = PHORONGUARD item_flags = THICKMATERIAL | AIRTIGHT flags_inv = 0 species_restricted = list(SPECIES_VOX) /obj/item/clothing/head/helmet/space/vox/pressure name = "alien helmet" icon_state = "vox-pressure" item_state = "vox-pressure" desc = "Hey, wasn't this a prop in \'The Abyss\'?" /obj/item/clothing/suit/space/vox/pressure name = "alien pressure suit" icon_state = "vox-pressure" item_state = "vox-pressure" desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions." /obj/item/clothing/head/helmet/space/vox/carapace name = "alien visor" icon_state = "vox-carapace" item_state = "vox-carapace" desc = "A glowing visor, perhaps stolen from a depressed Cylon." flash_protection = FLASH_PROTECTION_MAJOR /obj/item/clothing/suit/space/vox/carapace name = "alien carapace armour" icon_state = "vox-carapace" item_state = "vox-carapace" desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down." /obj/item/clothing/head/helmet/space/vox/stealth name = "alien stealth helmet" icon_state = "vox-stealth" item_state = "vox-stealth" desc = "A smoothly contoured, matte-black alien helmet." flash_protection = FLASH_PROTECTION_MAJOR /obj/item/clothing/suit/space/vox/stealth name = "alien stealth suit" icon_state = "vox-stealth" item_state = "vox-stealth" desc = "A sleek black suit. It seems to have a tail, and is very heavy." /obj/item/clothing/head/helmet/space/vox/medic name = "alien goggled helmet" icon_state = "vox-medic" item_state = "vox-medic" desc = "An alien helmet with enormous goggled lenses." /obj/item/clothing/suit/space/vox/medic name = "alien armour" icon_state = "vox-medic" item_state = "vox-medic" desc = "An almost organic looking nonhuman pressure suit." /*/obj/item/clothing/under/vox has_sensor = 1 species_restricted = list(SPECIES_VOX) /obj/item/clothing/under/vox/vox_casual name = "alien clothing" desc = "This doesn't look very comfortable." icon_state = "vox-casual-1" _color = "vox-casual-1" item_state = "vox-casual-1" /obj/item/clothing/under/vox/vox_robes name = "alien robes" desc = "Weird and flowing!" icon_state = "vox-casual-2" _color = "vox-casual-2" item_state = "vox-casual-2" /obj/item/clothing/gloves/yellow/vox desc = "These bizarre gauntlets seem to be fitted for... bird claws?" name = "insulated gauntlets" icon_state = "gloves-vox" item_state = "gloves-vox" siemens_coefficient = 0 permeability_coefficient = 0.05 _color="gloves-vox" species_restricted = list(VOX_SHAPED) /obj/item/clothing/shoes/magboots/vox desc = "A pair of heavy, jagged armored foot pieces. They seem suitable for a velociraptor." name = "vox boots" item_state = "boots-vox" icon_state = "boots-vox" species_restricted = list(VOX_SHAPED) mag_slow = MAGBOOTS_SLOWDOWN_MED stomp_attack_power = 30 stomp_delay = 2 SECONDS stomp_boot = "clawed boot" stomp_hit = "gouges" footprint_type = /obj/effect/decal/cleanable/blood/tracks/footprints/vox //They're like those five-toed shoes except for vox and with only three toes /obj/item/clothing/shoes/magboots/vox/toggle() //set name = "Toggle Floor Grip" if(usr.isUnconscious()) return if(src.magpulse) src.clothing_flags &= ~NOSLIP src.magpulse = 0 src.slowdown = NO_SLOWDOWN to_chat(usr, "You retract the razor-sharp talons of your boots.") else src.clothing_flags |= NOSLIP src.magpulse = 1 src.slowdown = mag_slow to_chat(usr, "You extend the razor-sharp talons of your boots.") */ // Vox Trader -- Same stats as civ gear, but looks like raiders. /////////////////////////////// /obj/item/clothing/suit/space/vox/civ/trader // brownsuit name = "alien pressure suit" icon_state = "vox-pressure" item_state = "vox-pressure" desc = "A huge, pressurized suit, designed for distinctly nonhuman proportions. It looks unusually cheap, even for Vox." /obj/item/clothing/head/helmet/space/vox/civ/trader //brownhelmet name = "alien helmet" icon_state = "vox-pressure" item_state = "vox-pressure" desc = "Hey, wasn't this a prop in \'The Abyss\'?" /obj/item/clothing/suit/space/vox/civ/trader/carapace //carapace name = "alien carapace armor" icon_state = "vox-carapace" item_state = "vox-carapace" desc = "An armored, segmented carapace with glowing purple lights. It looks like someone stripped most of the armor off." /obj/item/clothing/head/helmet/space/vox/civ/trader/carapace //carapace helmet name = "alien visor" icon_state = "vox-carapace" item_state = "vox-carapace" desc = "A glowing visor, perhaps stolen from a depressed Cylon." flash_protection = FLASH_PROTECTION_MAJOR /obj/item/clothing/suit/space/vox/civ/trader/medic // aquasuit name = "alien armor" icon_state = "vox-medic" item_state = "vox-medic" desc = "An almost organic looking nonhuman pressure suit." /obj/item/clothing/head/helmet/space/vox/civ/trader/medic //aquahelmet name = "alien goggled helmet" icon_state = "vox-medic" item_state = "vox-medic" desc = "An alien helmet with enormous goggled lenses." /obj/item/clothing/suit/space/vox/civ/trader/stealth // blacksuit name = "alien stealth suit" icon_state = "vox-stealth" item_state = "vox-stealth" desc = "A sleek black suit. It seems to have a tail, and is very heavy." /obj/item/clothing/head/helmet/space/vox/civ/trader/stealth //blackhelmet name = "alien stealth helmet" icon_state = "vox-stealth" item_state = "vox-stealth" desc = "A smoothly contoured, matte-black alien helmet.?" // Vox Casual////////////////////////////////////////////// // Civvie /obj/item/clothing/suit/space/vox/civ name = "vox assistant pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers." icon = 'icons/obj/clothing/suits_yw.dmi' icon_state = "vox-civ-assistant" allowed = list(/obj/item/weapon/tank,/obj/item/weapon/pen,/obj/item/device/flashlight/pen) armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 25) pressure_resistance = 5 * ONE_ATMOSPHERE /obj/item/clothing/head/helmet/space/vox/civ name = "vox assistant pressure helmet" icon = 'icons/obj/clothing/hats_yw.dmi' icon_state = "vox-civ-assistant" desc = "A very alien-looking helmet for vox crewmembers." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR body_parts_covered = HEAD|FACE|EYES armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 25) pressure_resistance = 5 * ONE_ATMOSPHERE flash_protection = FLASH_PROTECTION_NONE /obj/item/clothing/suit/space/vox/civ/bartender name = "vox bartender pressure suit" icon_state = "vox-civ-bartender" /obj/item/clothing/head/helmet/space/vox/civ/bartender name = "vox bartender pressure helmet" icon_state = "vox-civ-bartender" /obj/item/clothing/suit/space/vox/civ/chef name = "vox chef pressure suit" icon_state = "vox-civ-chef" /obj/item/clothing/head/helmet/space/vox/civ/chef name = "vox chef pressure helmet" icon_state = "vox-civ-chef" /obj/item/clothing/suit/space/vox/civ/botanist name = "vox botanist pressure suit" icon_state = "vox-civ-botanist" /obj/item/clothing/head/helmet/space/vox/civ/botanist name = "vox botanist pressure helmet" icon_state = "vox-civ-botanist" /obj/item/clothing/suit/space/vox/civ/janitor name = "vox janitor pressure suit" icon_state = "vox-civ-janitor" /obj/item/clothing/head/helmet/space/vox/civ/janitor name = "vox janitor pressure helmet" icon_state = "vox-civ-janitor" /obj/item/clothing/suit/space/vox/civ/cargo name = "vox cargo pressure suit" icon_state = "vox-civ-cargo" /obj/item/clothing/head/helmet/space/vox/civ/cargo name = "vox cargo pressure helmet" icon_state = "vox-civ-cargo" /obj/item/clothing/suit/space/vox/civ/mechanic name = "vox mechanic pressure suit" icon_state = "vox-civ-mechanic" /obj/item/clothing/head/helmet/space/vox/civ/mechanic name = "vox mechanic pressure helmet" icon_state = "vox-civ-mechanic" /obj/item/clothing/suit/space/vox/civ/librarian name = "vox librarian pressure suit" icon_state = "vox-civ-librarian" /obj/item/clothing/head/helmet/space/vox/civ/librarian name = "vox librarian pressure helmet" icon_state = "vox-civ-librarian" /obj/item/clothing/suit/space/vox/civ/chaplain name = "vox chaplain pressure suit" icon_state = "vox-civ-chaplain" /obj/item/clothing/head/helmet/space/vox/civ/chaplain name = "vox chaplain pressure helmet" icon_state = "vox-civ-chaplain" /obj/item/clothing/suit/space/vox/civ/mining name = "vox mining pressure suit" icon_state = "vox-civ-mining" /obj/item/clothing/head/helmet/space/vox/civ/mining name = "vox mining pressure helmet" icon_state = "vox-civ-mining" //Engineering /obj/item/clothing/suit/space/vox/civ/engineer name = "vox engineer pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one comes with more radiation protection." icon_state = "vox-civ-engineer" armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/tool) max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE pressure_resistance = 200 * ONE_ATMOSPHERE /obj/item/clothing/head/helmet/space/vox/civ/engineer name = "vox engineer pressure helmet" icon_state = "vox-civ-engineer" desc = "A very alien-looking helmet for vox crewmembers. This one comes with more radiation protection." armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 50) max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE pressure_resistance = 200 * ONE_ATMOSPHERE flash_protection = FLASH_PROTECTION_MAJOR /obj/item/clothing/suit/space/vox/civ/engineer/atmos name = "vox atmos pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. Has some heat protection." icon_state = "vox-civ-atmos" armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 10) max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/head/helmet/space/vox/civ/engineer/atmos name = "vox atmos pressure helmet" icon_state = "vox-civ-atmos" desc = "A very alien-looking helmet for vox crewmembers. Has some heat protection." armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 0, bio = 100, rad = 10) max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/suit/space/vox/civ/engineer/ce name = "vox chief engineer pressure suit" desc = "A more advanced pressure suit made for vox crewmembers. Has some radiation and heat protection." icon_state = "vox-civ-ce" armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 50) max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/head/helmet/space/vox/civ/engineer/ce name = "vox chief engineer pressure helmet" icon_state = "vox-civ-ce" desc = "A very alien-looking helmet for vox crewmembers. Has some radiation and heat protection." max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE //Science /obj/item/clothing/suit/space/vox/civ/science name = "vox science pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for SCIENCE!" icon_state = "vox-civ-science" armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 10, bio = 100, rad = 25) /obj/item/clothing/head/helmet/space/vox/civ/science name = "vox science pressure helmet" icon_state = "vox-civ-science" desc = "A very alien-looking helmet for vox crewmembers. This one is for SCIENCE!" armor = list(melee = 5, bullet = 5, laser = 5, energy = 5, bomb = 10, bio = 100, rad = 25) /obj/item/clothing/suit/space/vox/civ/science/rd name = "vox research director pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for the head of SCIENCE!" icon_state = "vox-civ-rd" /obj/item/clothing/head/helmet/space/vox/civ/science/rd name = "vox research director pressure helmet" icon_state = "vox-civ-rd" desc = "A very alien-looking helmet for vox crewmembers. This one is for head of SCIENCE!" /obj/item/clothing/suit/space/vox/civ/science/roboticist name = "vox roboticist pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for roboticists." icon_state = "vox-civ-roboticist" /obj/item/clothing/head/helmet/space/vox/civ/science/roboticist name = "vox roboticist pressure helmet" icon_state = "vox-civ-roboticist" desc = "A very alien-looking helmet for vox crewmembers. This one is for roboticists." flash_protection = FLASH_PROTECTION_MAJOR //Med/Sci /obj/item/clothing/suit/space/vox/civ/medical name = "vox medical pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for medical personnel." icon_state = "vox-civ-medical" allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical) pressure_resistance = 40 * ONE_ATMOSPHERE /obj/item/clothing/head/helmet/space/vox/civ/medical name = "vox medical pressure helmet" icon_state = "vox-civ-medical" desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for medical personnel." pressure_resistance = 40 * ONE_ATMOSPHERE /obj/item/clothing/suit/space/vox/civ/medical/virologist name = "vox virologist pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for virologists." icon_state = "vox-civ-virologist" /obj/item/clothing/head/helmet/space/vox/civ/medical/virologist name = "vox virologist pressure helmet" icon_state = "vox-civ-virologist" desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for virologists." /obj/item/clothing/suit/space/vox/civ/medical/chemist name = "vox chemist pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for chemists." icon_state = "vox-civ-chemist" /obj/item/clothing/head/helmet/space/vox/civ/medical/chemist name = "vox chemist pressure helmet" icon_state = "vox-civ-chemist" desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for chemists." /obj/item/clothing/suit/space/vox/civ/medical/geneticist name = "vox geneticist pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for geneticists." icon_state = "vox-civ-geneticist" /obj/item/clothing/head/helmet/space/vox/civ/medical/geneticist name = "vox geneticist pressure helmet" icon_state = "vox-civ-geneticist" desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for geneticists." /obj/item/clothing/suit/space/vox/civ/medical/paramedic name = "vox paramedic pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for paramedics." icon_state = "vox-civ-paramedic" allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller) /obj/item/clothing/head/helmet/space/vox/civ/medical/paramedic name = "vox paramedic pressure helmet" icon_state = "vox-civ-paramedic" desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for paramedics." /obj/item/clothing/suit/space/vox/civ/medical/cmo name = "vox cmo pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for the CMO." icon_state = "vox-civ-cmo" allowed = list(/obj/item/weapon/tank,/obj/item/device/flashlight,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller) /obj/item/clothing/head/helmet/space/vox/civ/medical/cmo name = "vox cmo pressure helmet" icon_state = "vox-civ-cmo" desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for the CMO." //Security /obj/item/clothing/suit/space/vox/civ/security name = "vox security pressure suit" desc = "A cheap and oddly-shaped pressure suit made for vox crewmembers. This one is for security aligned vox." icon_state = "vox-civ-security" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) allowed = list(/obj/item/weapon/tank,/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/melee/baton) pressure_resistance = 40 * ONE_ATMOSPHERE /obj/item/clothing/head/helmet/space/vox/civ/security name = "vox security pressure helmet" icon_state = "vox-civ-security" desc = "A very alien-looking helmet for Nanotrasen-hired Vox. This one is for security aligned vox." pressure_resistance = 40 * ONE_ATMOSPHERE flash_protection = FLASH_PROTECTION_MAJOR