/obj/item/clothing/head/helmet/space/void/medical/alt sprite_sheets = list( SPECIES_HUMAN = 'icons/inventory/head/mob.dmi', SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi', SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi', SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi', SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi', SPECIES_AKULA = 'icons/inventory/head/mob_unathi.dmi', SPECIES_SERGAL = 'icons/inventory/head/mob_unathi.dmi', SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi', SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi', SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi' ) sprite_sheets_obj = list( SPECIES_TAJ = 'icons/inventory/head/item.dmi', SPECIES_SKRELL = 'icons/inventory/head/item.dmi', SPECIES_UNATHI = 'icons/inventory/head/item.dmi', SPECIES_XENOHYBRID = 'icons/inventory/head/item.dmi', SPECIES_AKULA = 'icons/inventory/head/item.dmi', SPECIES_SERGAL = 'icons/inventory/head/item.dmi', SPECIES_VULPKANIN = 'icons/inventory/head/item.dmi', SPECIES_ZORREN_HIGH = 'icons/inventory/head/item.dmi', SPECIES_FENNEC = 'icons/inventory/head/item.dmi' ) /obj/item/clothing/suit/space/void/medical/alt sprite_sheets = list( SPECIES_HUMAN = 'icons/inventory/suit/mob.dmi', SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi', SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi', SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi', SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi', SPECIES_AKULA = 'icons/inventory/suit/mob_vr_akula.dmi', SPECIES_SERGAL = 'icons/inventory/suit/mob_vr_sergal.dmi', SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vr_vulpkanin.dmi', SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vr_vulpkanin.dmi', SPECIES_FENNEC = 'icons/inventory/suit/mob_vr_vulpkanin.dmi' ) sprite_sheets_obj = list( SPECIES_TAJ = 'icons/inventory/suit/item.dmi', SPECIES_SKRELL = 'icons/inventory/suit/item.dmi', SPECIES_UNATHI = 'icons/inventory/suit/item.dmi', SPECIES_XENOHYBRID = 'icons/inventory/suit/item.dmi', SPECIES_AKULA = 'icons/inventory/suit/item.dmi', SPECIES_SERGAL = 'icons/inventory/suit/item.dmi', SPECIES_VULPKANIN = 'icons/inventory/suit/item.dmi', SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item.dmi', SPECIES_FENNEC = 'icons/inventory/suit/item.dmi' ) // Alt mining voidsuit // CHOMPStation Edit Start: Commonwealth -> Solgov. /obj/item/clothing/suit/space/void/mining/alt2 desc = "A surplus Solgov mining voidsuit! Slightly more comfortable and easier to move in than your average voidsuit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_mining_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 0 /obj/item/clothing/head/helmet/space/void/mining/alt2 desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_mining_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // Alt anomaly/excavation suit /obj/item/clothing/suit/space/anomaly/alt desc = "A surplus Solgov anomaly suit! Slightly more comfortable and easier to move in than your average anomaly suit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_excavation_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 0.5 /obj/item/clothing/head/helmet/space/anomaly/alt desc = "A surplus Solgov helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_excavation_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // Alt riot suit /obj/item/clothing/suit/space/void/security/riot/alt desc = "A surplus Solgov riot control voidsuit! Slightly more comfortable and easier to move in than your average voidsuit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_secalt_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 0.5 /obj/item/clothing/head/helmet/space/void/security/riot/alt desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_secalt_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // Alt pilot suit /obj/item/clothing/suit/space/void/pilot/alt2 desc = "A surplus Solgov pilot voidsuit! Slightly more comfortable and easier to move in than your average voidsuit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_pilot_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 0 /obj/item/clothing/head/helmet/space/void/pilot/alt2 desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_pilot_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // Alt medical/emt suit /obj/item/clothing/suit/space/void/medical/alt2 desc = "A surplus Solgov medical voidsuit! Slightly more comfortable and easier to move in than your average voidsuit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_medicalalt_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 0 /obj/item/clothing/head/helmet/space/void/medical/alt2 desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_medicalalt_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // Alt explorer suit /obj/item/clothing/suit/space/void/exploration/alt2 desc = "A surplus Solgov exploration voidsuit! Slightly more comfortable and easier to move in than your average voidsuit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_explorer_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 0 /obj/item/clothing/head/helmet/space/void/exploration/alt2 desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_explorer_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // Alt engineering voidsuit /obj/item/clothing/suit/space/void/engineering/alt2 desc = "A surplus Solgov engineering voidsuit! Slightly more comfortable and easier to move in than your average voidsuit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_engineeringalt_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 0.5 /obj/item/clothing/head/helmet/space/void/engineering/alt2 desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_engineeringalt_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // Alt atmos voidsuit /obj/item/clothing/suit/space/void/atmos/alt2 desc = "A surplus Solgov atmospherics voidsuit! Slightly more comfortable and easier to move in than your average voidsuit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_atmosalt_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 0.5 /obj/item/clothing/head/helmet/space/void/atmos/alt2 desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_atmosalt_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // Alt command voidsuit /obj/item/clothing/suit/space/void/captain/alt desc = "A surplus Solgov Navy captain voidsuit! Slightly more comfortable and easier to move in than your average voidsuit." icon = 'icons/inventory/suit/item_vr.dmi' default_worn_icon = 'icons/inventory/suit/mob_vr.dmi' icon_state = "void_command_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_SUIT_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_SUIT_ITEM slowdown = 1.0 /obj/item/clothing/head/helmet/space/void/captain/alt desc = "A surplus Solgov voidsuit helmet. Seems more fancy than what's usually found on the frontier." icon = 'icons/inventory/head/item_vr.dmi' default_worn_icon = 'icons/inventory/head/mob_vr.dmi' icon_state = "void_command_bay" item_state = null sprite_sheets = ALL_VR_SPRITE_SHEETS_HEAD_MOB sprite_sheets_obj = ALL_VR_SPRITE_SHEETS_HEAD_ITEM // CHOMPStation Edit End