/datum/technomancer/spell/shield name = "Shield" desc = "Emits a protective shield fron your hand in front of you, which will protect you from almost anything able to harm \ you, so long as you can power it. Stronger attacks blocked cost more energy to sustain. \ Note that holding two shields will make blocking more energy efficent." enhancement_desc = "Blocking is twice as efficent in terms of energy cost per hit." cost = 100 obj_path = /obj/item/spell/shield ability_icon_state = "tech_shield" category = DEFENSIVE_SPELLS /obj/item/spell/shield name = "\proper energy shield" icon_state = "shield" desc = "A very protective combat shield that'll stop almost anything from hitting you, at least from the front." aspect = ASPECT_FORCE toggled = 1 var/damage_to_energy_multiplier = 30.0 //Determines how much energy to charge for blocking, e.g. 20 damage attack = 600 energy cost var/datum/effect/effect/system/spark_spread/spark_system = null /obj/item/spell/shield/New() ..() set_light(3, 2, l_color = "#006AFF") spark_system = new /datum/effect/effect/system/spark_spread() spark_system.set_up(5, 0, src) /obj/item/spell/shield/Destroy() spark_system = null return ..() /obj/item/spell/shield/handle_shield(mob/user, var/damage, atom/damage_source = null, mob/attacker = null, var/def_zone = null, var/attack_text = "the attack") if(user.incapacitated()) return 0 var/damage_to_energy_cost = damage_to_energy_multiplier * damage if(issmall(user)) // Smaller shields are more efficent. damage_to_energy_cost *= 0.75 if(ishuman(owner)) var/mob/living/carbon/human/H = owner if(istype(H.get_other_hand(src), src.type)) // Two shields in both hands. damage_to_energy_cost *= 0.75 else if(check_for_scepter()) damage_to_energy_cost *= 0.50 if(!pay_energy(damage_to_energy_cost)) to_chat(owner, span_danger("Your shield fades due to lack of energy!")) qdel(src) return 0 //block as long as they are not directly behind us var/bad_arc = reverse_direction(user.dir) //arc of directions from which we cannot block if(check_shield_arc(user, bad_arc, damage_source, attacker)) user.visible_message(span_danger("\The [user]'s [src] blocks [attack_text]!")) spark_system.start() playsound(src, 'sound/weapons/blade1.ogg', 50, 1) adjust_instability(2) return 1 return 0