// You probably don't want to tick this file yet. #if !defined(USING_MAP_DATUM) // CHOMPStation Edits Start: Disabling specific includes as vorestation.dme has them already loading via #includes there. UPDATE THIS if that changes. #include "southern_cross_areas.dm" #include "southern_cross_defines.dm" #include "southern_cross_elevator.dm" #include "southern_cross_events.dm" #include "southern_cross_overrides.dm" #include "southern_cross_presets.dm" #include "southern_cross_shuttles.dm" #include "southern_cross_shuttles_ch.dm" #include "shuttles/crew_shuttles.dm" #include "shuttles/crew_shuttles_ch.dm" #include "shuttles/heist.dm" #include "shuttles/merc.dm" #include "shuttles/ninja.dm" #include "shuttles/ert.dm" #include "loadout/loadout_accessories.dm" // #include "loadout/loadout_suit.dm" // #include "loadout/loadout_uniform.dm" #include "datums/supplypacks/munitions.dm" // #include "items/encryptionkey_sc.dm" // #include "items/headset_sc.dm" // #include "items/clothing/sc_suit.dm" // #include "items/clothing/sc_under.dm" // #include "items/clothing/sc_accessory.dm" #include "job/outfits.dm" // #include "structures/closets/engineering.dm" // #include "structures/closets/medical.dm" // #include "structures/closets/misc.dm" // #include "structures/closets/research.dm" // #include "structures/closets/security.dm" //#include "turfs/outdoors.dm" //Moved inclusion to vorestation.dme to appease CI's smooth brain. #include "events/wildlife_encounter.dm" // CHOMPStation Edits End - Un-disable these includes if vorestation.dme ever removes them from their #includes. #if !AWAY_MISSION_TEST //Don't include these for just testing away missions if the flag is set to true in /code/_away_mission_tests.dm #include "southern_cross-0.dmm" // Deck 0 #include "southern_cross-1.dmm" //Deck 1 z1 #include "southern_cross-2.dmm" //Deck 2 z2 #include "southern_cross-3.dmm" //Deck 3 z3 // #include "southern_cross-4.dmm" //Empty space CHOMPedit: Disabling empty space map because the overmap now generates empty space on its own for space transit. #include "southern_cross-5.dmm" //Sif outpost z4 #include "southern_cross-6.dmm" //Sif mine z5 #include "southern_cross-7.dmm" //Carrier z6 #include "southern_cross-8.dmm" //Centcom z7 #include "southern_cross-9.dmm" //Transit z8 #include "southern_cross-10.dmm" //Sif wilds z9 // #include "southern_cross-12.dmm" //Skylands z10 //Remove due to lack of use // #include "southern_cross-13.dmm" //Valley z10 seemingly. For stranger critters and POIs. #endif // #include "southern_cross-casino.dmm" //CHOMPedit: Disabled to save resources and loaded in during events - Jack #include "submaps/_southern_cross_submaps.dm" //This contains VR world and gateway stuff //PLANETS, installations, sectors, ships, etc for the overmap, I want put here. Add new comments and includes when you make new planets #include "overmap/shuttles.dm" //SIF - Planet #include "overmap/sectors.dm" //This is actually the sector for Sif. This also includes places like the main station and the surface #include "overmap/planets/kara/kara_OM_only.dm" //Kara, but just an OM icon /* //Disabled due to low usage. These are heavy mini-station-like Z layers too. //KARA - Planet #include "overmap/planets/kara/kara.dm" //And this is the sector for Kara. I have decided to better organize future planets and maps for them //KARA Z layers #include "overmap/planets/kara/northern_star/northern_star.dm" //This is the actual map info that we're using for kara #include "overmap/planets/kara/aerostat/aerostat.dm" //This is an installation for Kara. */ #include "overmap/planets/thor/thor.dm" #include "overmap/planets/tyr/tyr.dm" //SPACE - Anything random in space #include "overmap/space/fueldepot.dm" //This is a fuel depot in space. #define USING_MAP_DATUM /datum/map/southern_cross // todo: map.dmm-s here #elif !defined(MAP_OVERRIDE) #warn A map has already been included, ignoring Southern Cross #endif