/obj/item/weapon/paper_bundle
name = "paper bundle"
gender = PLURAL
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "paper"
item_state = "paper"
throwforce = 0
w_class = 2
throw_range = 2
throw_speed = 1
layer = 4
pressure_resistance = 1
attack_verb = list("bapped")
var/page = 1 // current page
var/list/pages = list() // Ordered list of pages as they are to be displayed. Can be different order than src.contents.
/obj/item/weapon/paper_bundle/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/paper/carbon))
var/obj/item/weapon/paper/carbon/C = W
if (!C.iscopy && !C.copied)
user << "Take off the carbon copy first."
add_fingerprint(user)
return
// adding sheets
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo))
insert_sheet_at(user, pages.len+1, W)
// burning
else if(istype(W, /obj/item/weapon/flame))
burnpaper(W, user)
// merging bundles
else if(istype(W, /obj/item/weapon/paper_bundle))
user.drop_from_inventory(W)
for(var/obj/O in W)
O.loc = src
O.add_fingerprint(usr)
pages.Add(O)
user << "You add \the [W.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]."
qdel(W)
else
if(istype(W, /obj/item/weapon/tape_roll))
return 0
if(istype(W, /obj/item/weapon/pen))
usr << browse("", "window=[name]") //Closes the dialog
var/obj/P = pages[page]
P.attackby(W, user)
update_icon()
attack_self(usr) //Update the browsed page.
add_fingerprint(usr)
return
/obj/item/weapon/paper_bundle/proc/insert_sheet_at(mob/user, var/index, obj/item/weapon/sheet)
if(istype(sheet, /obj/item/weapon/paper))
user << "You add [(sheet.name == "paper") ? "the paper" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]."
else if(istype(sheet, /obj/item/weapon/photo))
user << "You add [(sheet.name == "photo") ? "the photo" : sheet.name] to [(src.name == "paper bundle") ? "the paper bundle" : src.name]."
user.drop_from_inventory(sheet)
sheet.loc = src
pages.Insert(index, sheet)
if(index <= page)
page++
/obj/item/weapon/paper_bundle/proc/burnpaper(obj/item/weapon/flame/P, mob/user)
var/class = "warning"
if(P.lit && !user.restrained())
if(istype(P, /obj/item/weapon/flame/lighter/zippo))
class = "rose>"
user.visible_message("[user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!", \
"You hold \the [P] up to \the [src], burning it slowly.")
spawn(20)
if(get_dist(src, user) < 2 && user.get_active_hand() == P && P.lit)
user.visible_message("[user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.", \
"You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.")
if(user.get_inactive_hand() == src)
user.drop_from_inventory(src)
new /obj/effect/decal/cleanable/ash(src.loc)
qdel(src)
else
user << "\red You must hold \the [P] steady to burn \the [src]."
/obj/item/weapon/paper_bundle/examine(mob/user)
if(..(user, 1))
src.show_content(user)
else
user << "It is too far away."
return
/obj/item/weapon/paper_bundle/proc/show_content(mob/user as mob)
var/dat
var/obj/item/weapon/W = pages[page]
// first
if(page == 1)
dat+= "
"
dat+= ""
dat+= "
"
// last
else if(page == pages.len)
dat+= ""
dat+= ""
dat+= "
"
// middle pages
else
dat+= ""
dat+= ""
dat+= "
"
if(istype(pages[page], /obj/item/weapon/paper))
var/obj/item/weapon/paper/P = W
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
dat+= "[P.name][stars(P.info)][P.stamps]"
else
dat+= "[P.name][P.info][P.stamps]"
user << browse(dat, "window=[name]")
else if(istype(pages[page], /obj/item/weapon/photo))
var/obj/item/weapon/photo/P = W
user << browse_rsc(P.img, "tmp_photo.png")
user << browse(dat + "[P.name]" \
+ "" \
+ " 
Written on the back:
[P.scribble]" : ]"\
+ "", "window=[name]")
/obj/item/weapon/paper_bundle/attack_self(mob/user as mob)
src.show_content(user)
add_fingerprint(usr)
update_icon()
return
/obj/item/weapon/paper_bundle/Topic(href, href_list)
..()
if((src in usr.contents) || (istype(src.loc, /obj/item/weapon/folder) && (src.loc in usr.contents)))
usr.set_machine(src)
var/obj/item/weapon/in_hand = usr.get_active_hand()
if(href_list["next_page"])
if(in_hand && (istype(in_hand, /obj/item/weapon/paper) || istype(in_hand, /obj/item/weapon/photo)))
insert_sheet_at(usr, page+1, in_hand)
else if(page != pages.len)
page++
playsound(src.loc, "pageturn", 50, 1)
if(href_list["prev_page"])
if(in_hand && (istype(in_hand, /obj/item/weapon/paper) || istype(in_hand, /obj/item/weapon/photo)))
insert_sheet_at(usr, page, in_hand)
else if(page > 1)
page--
playsound(src.loc, "pageturn", 50, 1)
if(href_list["remove"])
var/obj/item/weapon/W = pages[page]
usr.put_in_hands(W)
pages.Remove(pages[page])
usr << "
You remove the [W.name] from the bundle."
if(pages.len <= 1)
var/obj/item/weapon/paper/P = src[1]
usr.drop_from_inventory(src)
usr.put_in_hands(P)
qdel(src)
return
if(page > pages.len)
page = pages.len
update_icon()
else
usr << "
You need to hold it in hands!"
if (istype(src.loc, /mob) ||istype(src.loc.loc, /mob))
src.attack_self(usr)
updateUsrDialog()
/obj/item/weapon/paper_bundle/verb/rename()
set name = "Rename bundle"
set category = "Object"
set src in usr
var/n_name = sanitizeSafe(input(usr, "What would you like to label the bundle?", "Bundle Labelling", null) as text, MAX_NAME_LEN)
if((loc == usr || loc.loc && loc.loc == usr) && usr.stat == 0)
name = "[(n_name ? text("[n_name]") : "paper")]"
add_fingerprint(usr)
return
/obj/item/weapon/paper_bundle/verb/remove_all()
set name = "Loose bundle"
set category = "Object"
set src in usr
usr << "
You loosen the bundle."
for(var/obj/O in src)
O.loc = usr.loc
O.layer = initial(O.layer)
O.add_fingerprint(usr)
usr.drop_from_inventory(src)
qdel(src)
return
/obj/item/weapon/paper_bundle/update_icon()
var/obj/item/weapon/paper/P = pages[1]
icon_state = P.icon_state
overlays = P.overlays
underlays = 0
var/i = 0
var/photo
for(var/obj/O in src)
var/image/img = image('icons/obj/bureaucracy.dmi')
if(istype(O, /obj/item/weapon/paper))
img.icon_state = O.icon_state
img.pixel_x -= min(1*i, 2)
img.pixel_y -= min(1*i, 2)
pixel_x = min(0.5*i, 1)
pixel_y = min( 1*i, 2)
underlays += img
i++
else if(istype(O, /obj/item/weapon/photo))
var/obj/item/weapon/photo/Ph = O
img = Ph.tiny
photo = 1
overlays += img
if(i>1)
desc = "[i] papers clipped to each other."
else
desc = "A single sheet of paper."
if(photo)
desc += "\nThere is a photo attached to it."
overlays += image('icons/obj/bureaucracy.dmi', "clip")
return