/obj/item/weapon/gun/energy/laser name = "laser carbine" desc = "A common laser weapon, designed to kill with concentrated energy blasts." icon_state = "laser" item_state = "laser" fire_sound = 'sound/weapons/Laser.ogg' slot_flags = SLOT_BELT|SLOT_BACK w_class = 3 force = 10 origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2) matter = list(DEFAULT_WALL_MATERIAL = 2000) projectile_type = /obj/item/projectile/beam fire_delay = 1 //rapid fire /obj/item/weapon/gun/energy/laser/mounted self_recharge = 1 use_external_power = 1 /obj/item/weapon/gun/energy/laser/practice name = "practice laser gun" desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice." projectile_type = /obj/item/projectile/beam/practice obj/item/weapon/gun/energy/retro name = "retro laser" icon_state = "retro" item_state = "retro" desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws." fire_sound = 'sound/weapons/Laser.ogg' slot_flags = SLOT_BELT w_class = 3 projectile_type = /obj/item/projectile/beam fire_delay = 10 //old technology /obj/item/weapon/gun/energy/captain name = "antique laser gun" icon_state = "caplaser" item_state = "caplaser" desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding." force = 5 fire_sound = 'sound/weapons/Laser.ogg' slot_flags = SLOT_BELT w_class = 3 projectile_type = /obj/item/projectile/beam origin_tech = null max_shots = 5 //to compensate a bit for self-recharging self_recharge = 1 /obj/item/weapon/gun/energy/lasercannon name = "laser cannon" desc = "With the laser cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!" icon_state = "lasercannon" item_state = null fire_sound = 'sound/weapons/lasercannonfire.ogg' origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) slot_flags = SLOT_BELT|SLOT_BACK projectile_type = /obj/item/projectile/beam/heavylaser charge_cost = 400 max_shots = 5 fire_delay = 20 /obj/item/weapon/gun/energy/lasercannon/mounted name = "mounted laser cannon" self_recharge = 1 use_external_power = 1 recharge_time = 10 /obj/item/weapon/gun/energy/xray name = "xray laser gun" desc = "A high-power laser gun capable of expelling concentrated xray blasts." icon_state = "xray" item_state = "xray" fire_sound = 'sound/weapons/laser3.ogg' origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_ILLEGAL = 2) projectile_type = /obj/item/projectile/beam/xray charge_cost = 100 max_shots = 20 fire_delay = 1 /obj/item/weapon/gun/energy/sniperrifle name = "\improper L.W.A.P. sniper rifle" desc = "A high-power laser rifle fitted with a SMART aiming-system scope." icon_state = "sniper" item_state = "laser" fire_sound = 'sound/weapons/marauder.ogg' origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4) projectile_type = /obj/item/projectile/beam/sniper slot_flags = SLOT_BACK charge_cost = 400 max_shots = 4 fire_delay = 35 force = 10 w_class = 4 accuracy = -3 //shooting at the hip scoped_accuracy = 0 /obj/item/weapon/gun/energy/sniperrifle/verb/scope() set category = "Object" set name = "Use Scope" set popup_menu = 1 toggle_scope(2.0) ////////Laser Tag//////////////////// /obj/item/weapon/gun/energy/lasertag name = "laser tag gun" item_state = "laser" desc = "Standard issue weapon of the Imperial Guard" origin_tech = list(TECH_COMBAT = 1, TECH_MAGNET = 2) self_recharge = 1 matter = list(DEFAULT_WALL_MATERIAL = 2000) fire_sound = 'sound/weapons/Laser.ogg' projectile_type = /obj/item/projectile/beam/lastertag/blue var/required_vest /obj/item/weapon/gun/energy/lasertag/special_check(var/mob/living/carbon/human/M) if(ishuman(M)) if(!istype(M.wear_suit, required_vest)) M << "You need to be wearing your laser tag vest!" return 0 return ..() /obj/item/weapon/gun/energy/lasertag/blue icon_state = "bluetag" item_state = "bluetag" projectile_type = /obj/item/projectile/beam/lastertag/blue required_vest = /obj/item/clothing/suit/bluetag /obj/item/weapon/gun/energy/lasertag/red icon_state = "redtag" item_state = "redtag" projectile_type = /obj/item/projectile/beam/lastertag/red required_vest = /obj/item/clothing/suit/redtag