/obj/item/weapon/gun/projectile/heavysniper name = "\improper PTR-7 rifle" desc = "A portable anti-armour rifle fitted with a scope. Originally designed to used against armoured exosuits, it is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells." icon_state = "heavysniper" item_state = "l6closednomag" //placeholder w_class = 4 force = 10 slot_flags = SLOT_BACK origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8) caliber = "14.5mm" recoil = 2 //extra kickback //fire_sound = 'sound/weapons/sniper.ogg' handle_casings = HOLD_CASINGS load_method = SINGLE_CASING max_shells = 1 ammo_type = /obj/item/ammo_casing/a145 //+2 accuracy over the LWAP because only one shot accuracy = -1 scoped_accuracy = 2 var/bolt_open = 0 /obj/item/weapon/gun/projectile/heavysniper/update_icon() if(bolt_open) icon_state = "heavysniper-open" else icon_state = "heavysniper" /obj/item/weapon/gun/projectile/heavysniper/attack_self(mob/user as mob) playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1) bolt_open = !bolt_open if(bolt_open) if(chambered) user << "You work the bolt open, ejecting [chambered]!" chambered.loc = get_turf(src) loaded -= chambered chambered = null else user << "You work the bolt open." else user << "You work the bolt closed." bolt_open = 0 add_fingerprint(user) update_icon() /obj/item/weapon/gun/projectile/heavysniper/special_check(mob/user) if(bolt_open) user << "You can't fire [src] while the bolt is open!" return 0 return ..() /obj/item/weapon/gun/projectile/heavysniper/load_ammo(var/obj/item/A, mob/user) if(!bolt_open) return ..() /obj/item/weapon/gun/projectile/heavysniper/unload_ammo(mob/user, var/allow_dump=1) if(!bolt_open) return ..() /obj/item/weapon/gun/projectile/heavysniper/verb/scope() set category = "Object" set name = "Use Scope" set popup_menu = 1 toggle_scope(2.0)