//This is a holder for things like the Skipjack and Nuke shuttle. /datum/shuttle/multi_shuttle var/cloaked = 1 var/at_origin = 1 var/returned_home = 0 var/move_time = 240 var/cooldown = 20 var/last_move = 0 //the time at which we last moved var/announcer var/arrival_message var/departure_message var/area/interim var/area/last_departed var/start_location var/last_location var/list/destinations var/list/destination_dock_controller_tags = list() //optional, in case the shuttle has multiple docking ports like the ERT shuttle (even though that isn't a multi_shuttle) var/list/destination_dock_controllers = list() var/list/destination_dock_targets = list() var/area/origin var/return_warning = 0 /datum/shuttle/multi_shuttle/New() ..() /datum/shuttle/multi_shuttle/init_docking_controllers() ..() for(var/destination in destinations) var/controller_tag = destination_dock_controller_tags[destination] if(!controller_tag) destination_dock_controllers[destination] = docking_controller else var/datum/computer/file/embedded_program/docking/C = locate(controller_tag) if(!istype(C)) world << "warning: shuttle with docking tag [controller_tag] could not find it's controller!" else destination_dock_controllers[destination] = C //might as well set this up here. if(origin) last_departed = origin last_location = start_location /datum/shuttle/multi_shuttle/current_dock_target() return destination_dock_targets[last_location] /datum/shuttle/multi_shuttle/move(var/area/origin, var/area/destination) ..() last_move = world.time if (destination == src.origin) returned_home = 1 docking_controller = destination_dock_controllers[last_location] /datum/shuttle/multi_shuttle/proc/announce_departure() if(cloaked || isnull(departure_message)) return command_announcement.Announce(departure_message,(announcer ? announcer : "Central Command")) /datum/shuttle/multi_shuttle/proc/announce_arrival() if(cloaked || isnull(arrival_message)) return command_announcement.Announce(arrival_message,(announcer ? announcer : "Central Command")) /obj/machinery/computer/shuttle_control/multi icon_state = "syndishuttle" /obj/machinery/computer/shuttle_control/multi/attack_hand(user as mob) if(..(user)) return src.add_fingerprint(user) var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag] if(!istype(MS)) return var/dat dat = "
[shuttle_tag] Ship Control
" if(MS.moving_status != SHUTTLE_IDLE) dat += "Location: Moving
" else var/area/areacheck = get_area(src) dat += "Location: [areacheck.name]
" if((MS.last_move + MS.cooldown*10) > world.time) dat += "Engines charging.
" else dat += "Engines ready.
" dat += "
Toggle cloaking field
" dat += "Move ship
" dat += "Return to base
" //Docking dat += "


" if(MS.skip_docking_checks()) dat += "Docking Status: Not in use.
" else var/override_en = MS.docking_controller.override_enabled var/docking_status = MS.docking_controller.get_docking_status() dat += "Docking Status: " switch(docking_status) if("undocked") dat += "Undocked" if("docking") dat += "Docking" if("undocking") dat += "Undocking" if("docked") dat += "Docked" if(override_en) dat += " (Override Enabled)" dat += ". \[Refresh\]

" switch(docking_status) if("undocked") dat += "Dock" if("docked") dat += "Undock" user << browse("[dat]", "window=[shuttle_tag]shuttlecontrol;size=300x600") //check if we're undocked, give option to force launch /obj/machinery/computer/shuttle_control/proc/check_docking(datum/shuttle/multi_shuttle/MS) if(MS.skip_docking_checks() || MS.docking_controller.can_launch()) return 1 var/choice = alert("The shuttle is currently docked! Please undock before continuing.","Error","Cancel","Force Launch") if(choice == "Cancel") return 0 choice = alert("Forcing a shuttle launch while docked may result in severe injury, death and/or damage to property. Are you sure you wish to continue?", "Force Launch", "Force Launch", "Cancel") if(choice == "Cancel") return 0 return 1 /obj/machinery/computer/shuttle_control/multi/Topic(href, href_list) if(..()) return 1 usr.set_machine(src) src.add_fingerprint(usr) var/datum/shuttle/multi_shuttle/MS = shuttle_controller.shuttles[shuttle_tag] if(!istype(MS)) return //world << "multi_shuttle: last_departed=[MS.last_departed], origin=[MS.origin], interim=[MS.interim], travel_time=[MS.move_time]" if(href_list["refresh"]) updateUsrDialog() return if (MS.moving_status != SHUTTLE_IDLE) usr << "\blue [shuttle_tag] vessel is moving." return if(href_list["dock_command"]) MS.dock() return if(href_list["undock_command"]) MS.undock() return if(href_list["start"]) if(MS.at_origin) usr << "\red You are already at your home base." return if((MS.last_move + MS.cooldown*10) > world.time) usr << "\red The ship's drive is inoperable while the engines are charging." return if(!check_docking(MS)) updateUsrDialog() return if(!MS.return_warning) usr << "\red Returning to your home base will end your mission. If you are sure, press the button again." //TODO: Actually end the mission. MS.return_warning = 1 return MS.long_jump(MS.last_departed,MS.origin,MS.interim,MS.move_time) MS.last_departed = MS.origin MS.last_location = MS.start_location MS.at_origin = 1 if(href_list["toggle_cloak"]) MS.cloaked = !MS.cloaked usr << "\red Ship stealth systems have been [(MS.cloaked ? "activated. The station will not" : "deactivated. The station will")] be warned of our arrival." if(href_list["move_multi"]) if((MS.last_move + MS.cooldown*10) > world.time) usr << "\red The ship's drive is inoperable while the engines are charging." return if(!check_docking(MS)) updateUsrDialog() return var/choice = input("Select a destination.") as null|anything in MS.destinations if(!choice) return usr << "\blue [shuttle_tag] main computer recieved message." if(MS.at_origin) MS.announce_arrival() MS.last_departed = MS.origin MS.at_origin = 0 MS.long_jump(MS.last_departed, MS.destinations[choice], MS.interim, MS.move_time) MS.last_departed = MS.destinations[choice] MS.last_location = choice return else if(choice == MS.origin) MS.announce_departure() MS.short_jump(MS.last_departed, MS.destinations[choice]) MS.last_departed = MS.destinations[choice] MS.last_location = choice updateUsrDialog()