/datum/modifier/trait flags = MODIFIER_GENETIC // We want traits to persist if the person gets cloned. /datum/modifier/trait/flimsy name = "flimsy" desc = "You're more fragile than most, and have less of an ability to endure harm." on_created_text = "You feel rather weak." on_expired_text = "You feel your strength returning to you." max_health_percent = 0.8 /datum/modifier/trait/frail name = "frail" desc = "Your body is very fragile, and has even less of an ability to endure harm." on_created_text = "You feel really weak." on_expired_text = "You feel your strength returning to you." max_health_percent = 0.6 /datum/modifier/trait/weak name = "weak" desc = "A lack of physical strength causes a diminshed capability in close quarters combat" outgoing_melee_damage_percent = 0.8 /datum/modifier/trait/wimpy name = "wimpy" desc = "An extreme lack of physical strength causes greatly diminished capability in close quarters combat." outgoing_melee_damage_percent = 0.6 /datum/modifier/trait/haemophilia name = "haemophilia" desc = "You bleed much faster than average." bleeding_rate_percent = 3.0 /datum/modifier/trait/inaccurate name = "Inaccurate" desc = "You're rather inexperienced with guns, you've never used one in your life, or you're just really rusty. \ Regardless, you find it quite difficult to land shots where you wanted them to go." accuracy = -1 accuracy_dispersion = 1 /datum/modifier/trait/high_metabolism name = "High Metabolsim" desc = "Your body's metabolism is faster than average." metabolism_percent = 2.0 incoming_healing_percent = 1.4 /datum/modifier/trait/low_metabolism name = "Low Metabolism" desc = "Your body's metabolism is slower than average." metabolism_percent = 0.5 incoming_healing_percent = 0.6