#define PROCESS_ACCURACY 10 /obj/item/organ/internal/eyes name = "eyeballs" icon_state = "eyes" gender = PLURAL organ_tag = O_EYES parent_organ = BP_HEAD var/list/eye_colour = list(0,0,0) /obj/item/organ/internal/eyes/robotize() ..() name = "optical sensor" verbs |= /obj/item/organ/internal/eyes/proc/change_eye_color /obj/item/organ/internal/eyes/robot name = "optical sensor" /obj/item/organ/internal/eyes/robot/New() ..() robotize() /obj/item/organ/internal/eyes/proc/change_eye_color() set name = "Change Eye Color" set desc = "Changes your robotic eye color instantly." set category = "IC" set src in usr var/current_color = rgb(eye_colour[1],eye_colour[2],eye_colour[3]) var/new_color = input("Pick a new color for your eyes.","Eye Color", current_color) as null|color if(new_color && owner) // input() supplies us with a hex color, which we can't use, so we convert it to rbg values. var/list/new_color_rgb_list = hex2rgb(new_color) // First, update mob vars. owner.r_eyes = new_color_rgb_list[1] owner.g_eyes = new_color_rgb_list[2] owner.b_eyes = new_color_rgb_list[3] // Now sync the organ's eye_colour list. update_colour() // Finally, update the eye icon on the mob. owner.update_eyes() /obj/item/organ/internal/eyes/replaced(var/mob/living/carbon/human/target) // Apply our eye colour to the target. if(istype(target) && eye_colour) target.r_eyes = eye_colour[1] target.g_eyes = eye_colour[2] target.b_eyes = eye_colour[3] target.update_eyes() ..() /obj/item/organ/internal/eyes/proc/update_colour() if(!owner) return eye_colour = list( owner.r_eyes ? owner.r_eyes : 0, owner.g_eyes ? owner.g_eyes : 0, owner.b_eyes ? owner.b_eyes : 0 ) /obj/item/organ/internal/eyes/take_damage(amount, var/silent=0) var/oldbroken = is_broken() ..() if(is_broken() && !oldbroken && owner && !owner.stat) owner << "You go blind!" /obj/item/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var. ..() if(!owner) return if(is_bruised()) owner.eye_blurry = 20 if(is_broken()) owner.Blind(20) /obj/item/organ/internal/eyes/handle_germ_effects() . = ..() //Up should return an infection level as an integer if(!.) return //Conjunctivitis if (. >= 1) if(prob(1)) owner.custom_pain("The corners of your eyes itch! It's quite frustrating.",0) if (. >= 2) if(prob(1)) owner.custom_pain("Your eyes are watering, making it harder to see clearly for a moment.",1) owner.eye_blurry += 10