var/global/list/seen_citizenships = list() var/global/list/seen_systems = list() var/global/list/seen_factions = list() var/global/list/seen_antag_factions = list() var/global/list/seen_religions = list() //Commenting this out for now until I work the lists it into the event generator/journalist/chaplain. /proc/UpdateFactionList(mob/living/carbon/human/M) /*if(M && M.client && M.client.prefs) seen_citizenships |= M.client.prefs.citizenship seen_systems |= M.client.prefs.home_system seen_factions |= M.client.prefs.faction seen_religions |= M.client.prefs.religion*/ return var/global/list/citizenship_choices = list( "Earth", "Mars", "Moghes", "Ahdomai", "Qerrbalak" ) var/global/list/home_system_choices = list( "Sol", starsys_name, "Nyx", "Tau Ceti", "Qerr'Vallis", "Epsilon Ursae Minoris", "S'randarr" ) var/global/list/faction_choices = list( "Sol Central", "Vey Med", "Einstein Engines", "Free Trade Union", "NanoTrasen", "Ward-Takahashi GMB", "Gilthari Exports", "Grayson Manufactories Ltd.", "Aether Atmospherics", "Zeng-Hu Pharmaceuticals", "Hesphaistos Industries" ) var/global/list/antag_faction_choices = list() //Should be populated after brainstorming. Leaving as blank in case brainstorming does not occur. var/global/list/antag_visiblity_choices = list( "Hidden", "Shared", "Known" ) var/global/list/religion_choices = list( "Unitarianism", "Hinduism", "Buddhist", "Islamic", "Christian", "Agnostic", "Deist" )