/obj/item/clothing/mask/gas name = "gas mask" desc = "A face-covering mask that can be connected to an air supply. Filters harmful gases from the air." icon_state = "gas_alt" item_flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | ALLOW_SURVIVALFOOD flags_inv = HIDEEARS|HIDEEYES|HIDEFACE body_parts_covered = FACE|EYES w_class = ITEMSIZE_NORMAL item_state_slots = list(slot_r_hand_str = "gas_alt", slot_l_hand_str = "gas_alt") gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 siemens_coefficient = 0.9 var/gas_filter_strength = 1 //For gas mask filters var/list/filtered_gases = list("phoron", "nitrous_oxide") armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 75, rad = 0) pickup_sound = 'sound/items/pickup/rubber.ogg' /obj/item/clothing/mask/gas/filter_air(datum/gas_mixture/air) var/datum/gas_mixture/gas_filtered = new for(var/g in filtered_gases) if(air.gas[g]) gas_filtered.gas[g] = air.gas[g] * gas_filter_strength air.gas[g] -= gas_filtered.gas[g] air.update_values() gas_filtered.update_values() return gas_filtered /obj/item/clothing/mask/gas/clear name = "gas mask" desc = "A face-covering mask with a transparent faceplate that can be connected to an air supply." icon_state = "gas_clear" flags_inv = null /obj/item/clothing/mask/gas/half name = "face mask" desc = "A compact, durable gas mask that can be connected to an air supply." icon_state = "halfgas" siemens_coefficient = 0.7 body_parts_covered = FACE w_class = ITEMSIZE_SMALL armor = list(melee = 10, bullet = 10, laser = 10, energy = 0, bomb = 0, bio = 55, rad = 0) //Turn it into a hailer mask /obj/item/clothing/mask/gas/half/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/device/hailer)) playsound(src, 'sound/items/Screwdriver.ogg', 50, 1) user.drop_item(src) var/obj/item/clothing/mask/gas/sechailer/N = new /obj/item/clothing/mask/gas/sechailer(src.loc) N.fingerprints = src.fingerprints N.fingerprintshidden = src.fingerprintshidden N.fingerprintslast = src.fingerprintslast N.suit_fibers = src.suit_fibers N.hailer = I I.loc = N if(!isturf(N.loc)) user.put_in_hands(N) qdel(src) ..() //Plague Dr suit can be found in clothing/suits/bio.dm /obj/item/clothing/mask/gas/plaguedoctor name = "plague doctor mask" desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply." icon_state = "plaguedoctor" item_state_slots = list(slot_r_hand_str = "gas", slot_l_hand_str = "gas") armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0) body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/mask/gas/plaguedoctor/gold name = "gold plague doctor mask" desc = "A modernised version of the classic design, this mask will not only filter out phoron but it can also be connected to an air supply. This one is gold." icon_state = "plaguedoctor2" /obj/item/clothing/mask/gas/swat name = "\improper SWAT mask" desc = "A close-fitting tactical mask that can be connected to an air supply." icon_state = "swat" siemens_coefficient = 0.7 body_parts_covered = FACE|EYES // Vox mask, has special code for eating /obj/item/clothing/mask/gas/swat/vox name = "\improper alien mask" desc = "Clearly not designed for a human face." flags = PHORONGUARD item_flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT species_restricted = list(SPECIES_VOX) filtered_gases = list("oxygen", "nitrous_oxide") var/mask_open = FALSE // Controls if the Vox can eat through this mask action_button_name = "Toggle Feeding Port" /obj/item/clothing/mask/gas/swat/vox/proc/feeding_port(mob/user) if(user.canmove && !user.stat) mask_open = !mask_open if(mask_open) body_parts_covered = EYES to_chat(user, "Your mask moves to allow you to eat.") else body_parts_covered = FACE|EYES to_chat(user, "Your mask moves to cover your mouth.") return /obj/item/clothing/mask/gas/swat/vox/attack_self(mob/user) feeding_port(user) ..() /obj/item/clothing/mask/gas/zaddat name = "Zaddat Veil" desc = "A clear survival mask used by the Zaddat to filter out harmful nitrogen. Can be connected to an air supply and reconfigured to allow for safe eating." icon_state = "zaddat_mask" item_state = "vax_mask" //body_parts_covered = 0 species_restricted = list(SPECIES_ZADDAT) flags_inv = HIDEEARS //semi-transparent filtered_gases = list("phoron", "nitrogen", "nitrous_oxide") /obj/item/clothing/mask/gas/syndicate name = "tactical mask" desc = "A close-fitting tactical mask that can be connected to an air supply." icon_state = "swat" siemens_coefficient = 0.7 /obj/item/clothing/mask/gas/explorer name = "explorer gas mask" desc = "A military-grade gas mask that can be connected to an air supply." icon_state = "explorer" item_state_slots = list(slot_r_hand_str = "gas", slot_l_hand_str = "gas") armor = list(melee = 10, bullet = 5, laser = 5,energy = 5, bomb = 0, bio = 50, rad = 0) siemens_coefficient = 0.9 /obj/item/clothing/mask/gas/clown_hat name = "clown wig and mask" desc = "A true prankster's facial attire. A clown is incomplete without their wig and mask." icon_state = "clown" item_state_slots = list(slot_r_hand_str = "clown_hat", slot_l_hand_str = "clown_hat") /obj/item/clothing/mask/gas/sexyclown name = "sexy-clown wig and mask" desc = "A feminine clown mask for the dabbling crossdressers or female entertainers." icon_state = "sexyclown" item_state_slots = list(slot_r_hand_str = "clown_hat", slot_l_hand_str = "clown_hat") /obj/item/clothing/mask/gas/mime name = "mime mask" desc = "The traditional mime's mask. It has an eerie facial posture." icon_state = "mime" item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime") /obj/item/clothing/mask/gas/monkeymask name = "monkey mask" desc = "A mask used when acting as a monkey." icon_state = "monkeymask" body_parts_covered = HEAD|FACE|EYES /obj/item/clothing/mask/gas/sexymime name = "sexy mime mask" desc = "A traditional female mime's mask." icon_state = "sexymime" item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime") /obj/item/clothing/mask/gas/guy name = "guy fawkes mask" desc = "A mask stylised to depict Guy Fawkes." icon_state = "guyfawkes" flags_inv = HIDEEARS|HIDEFACE item_state_slots = list(slot_r_hand_str = "mime", slot_l_hand_str = "mime") /obj/item/clothing/mask/gas/commando name = "commando mask" icon_state = "fullgas" item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat") siemens_coefficient = 0.2 /obj/item/clothing/mask/gas/cyborg name = "cyborg visor" desc = "Beep boop" icon_state = "death" /obj/item/clothing/mask/gas/owl_mask name = "owl mask" desc = "Twoooo!" icon_state = "owl" body_parts_covered = HEAD|FACE|EYES