//Captain's Spacesuit /obj/item/clothing/head/helmet/space/capspace name = "space helmet" icon_state = "capspace" desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads." item_flags = 0 flags_inv = HIDEFACE|BLOCKHAIR permeability_coefficient = 0.01 armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50) //Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it. /obj/item/clothing/suit/armor/captain name = "Site Manager's armor" desc = "A bulky, heavy-duty piece of exclusive corporate armor. YOU are in charge!" icon_state = "caparmor" w_class = ITEMSIZE_HUGE gas_transfer_coefficient = 0.01 permeability_coefficient = 0.02 item_flags = 0 body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/weapon/tank/emergency/oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) slowdown = 1.5 armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL min_pressure_protection = 0 max_pressure_protection = 2 * ONE_ATMOSPHERE cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE siemens_coefficient = 0.7 //Deathsquad suit /obj/item/clothing/head/helmet/space/deathsquad name = "deathsquad helmet" desc = "That's not red paint. That's real blood." icon_state = "deathsquad" item_state_slots = list(slot_r_hand_str = "syndicate-helm-black-red", slot_l_hand_str = "syndicate-helm-black-red") armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60) item_flags = THICKMATERIAL flags_inv = BLOCKHAIR siemens_coefficient = 0.6 //how is this a space helmet? /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers." icon_state = "beret_badge" item_state_slots = list(slot_r_hand_str = "beret", slot_l_hand_str = "beret") armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30) item_flags = 0 flags_inv = BLOCKHAIR siemens_coefficient = 0.9 //Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" item_flags = 0 flags_inv = BLOCKHAIR body_parts_covered = HEAD /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" icon_state = "santa" slowdown = 0 item_flags = 0 allowed = list(/obj/item) //for stuffing exta special presents //Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) item_flags = 0 flags_inv = BLOCKHAIR body_parts_covered = 0 siemens_coefficient = 0.9 /obj/item/clothing/suit/space/pirate //Whhhhyyyyyyy??? name = "pirate coat" desc = "Yarr." icon_state = "pirate" w_class = ITEMSIZE_NORMAL allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency/oxygen) slowdown = 0 armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30) siemens_coefficient = 0.9 flags_inv = HIDETAIL|HIDEHOLSTER body_parts_covered = UPPER_TORSO|ARMS //Orange emergency space suit /obj/item/clothing/head/helmet/space/emergency name = "Emergency Space Helmet" icon_state = "syndicate-helm-orange" desc = "A simple helmet with a built in light, smells like mothballs." flash_protection = FLASH_PROTECTION_NONE /obj/item/clothing/suit/space/emergency name = "Emergency Softsuit" icon_state = "syndicate-orange" desc = "A thin, ungainly softsuit colored in blaze orange for rescuers to easily locate, looks pretty fragile." slowdown = 2