/obj/machinery/disease2/diseaseanalyser name = "Disease Analyser" icon = 'virology.dmi' icon_state = "analyser" anchored = 1 density = 1 var/scanning = 0 var/pause = 0 var/obj/item/weapon/virusdish/dish = null /obj/machinery/disease2/diseaseanalyser/attackby(var/obj/I as obj, var/mob/user as mob) if(istype(I,/obj/item/weapon/virusdish)) var/mob/living/carbon/c = user if(!dish) dish = I c.drop_item() I.loc = src for(var/mob/M in viewers(src)) if(M == user) continue M.show_message("\blue [user.name] inserts the [dish.name] in the [src.name]", 3) else user << "There is already a dish inserted" return /obj/machinery/disease2/diseaseanalyser/process() if(stat & (NOPOWER|BROKEN)) return use_power(500) if(scanning) scanning -= 1 if(scanning == 0) var/r = dish.virus2.get_info() var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src.loc) P.info = r dish.info = r dish.analysed = 1 dish.loc = src.loc dish = null icon_state = "analyser" if (dish.virus2.addToDB()) src.state("\The [src.name] states, \"Added new pathogen to database.\"") src.state("\The [src.name] prints a sheet of paper") else if(dish && !scanning && !pause) if(dish.virus2 && dish.growth > 50) dish.growth -= 10 scanning = 5 icon_state = "analyser_processing" else pause = 1 spawn(25) dish.loc = src.loc dish = null src.state("\The [src.name] buzzes") pause = 0 return