//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 /* new portable generator - work in progress /obj/machinery/power/port_gen name = "portable generator" desc = "A portable generator used for emergency backup power." icon = 'generator.dmi' icon_state = "off" density = 1 anchored = 0 directwired = 0 var/t_status = 0 var/t_per = 5000 var/filter = 1 var/tank = null var/turf/inturf var/starter = 0 var/rpm = 0 var/rpmtarget = 0 var/capacity = 1e6 var/turf/outturf var/lastgen /obj/machinery/power/port_gen/process() ideally we're looking to generate 5000 /obj/machinery/power/port_gen/attackby(obj/item/weapon/W, mob/user) tank [un]loading stuff /obj/machinery/power/port_gen/attack_hand(mob/user) turn on/off /obj/machinery/power/port_gen/examine(mob/user) display round(lastgen) and phorontank amount */ //Previous code been here forever, adding new framework for portable generators //Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power). /obj/machinery/power/port_gen name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic. desc = "A portable generator for emergency backup power" icon = 'icons/obj/power.dmi' icon_state = "portgen0" density = 1 anchored = 0 use_power = 0 var/active = 0 var/power_gen = 5000 var/open = 0 var/recent_fault = 0 var/power_output = 1 /obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check. return 1 /obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use. return /obj/machinery/power/port_gen/proc/DropFuel() return /obj/machinery/power/port_gen/proc/handleInactive() return /obj/machinery/power/port_gen/process() if(active && HasFuel() && !crit_fail && anchored && powernet) add_avail(power_gen * power_output) UseFuel() src.updateDialog() else active = 0 icon_state = initial(icon_state) handleInactive() /obj/machinery/power/port_gen/attack_hand(mob/user as mob) if(..()) return if(!anchored) return /obj/machinery/power/port_gen/examine(mob/user) if(!..(user,1 )) return if(active) usr << "\blue The generator is on." else usr << "\blue The generator is off." //A power generator that runs on solid plasma sheets. /obj/machinery/power/port_gen/pacman name = "P.A.C.M.A.N.-type Portable Generator" var/sheets = 0 var/max_sheets = 100 var/sheet_name = "" var/sheet_path = /obj/item/stack/sheet/mineral/phoron var/board_path = "/obj/item/weapon/circuitboard/pacman" var/sheet_left = 0 // How much is left of the sheet var/time_per_sheet = 40 var/heat = 0 /obj/machinery/power/port_gen/pacman/initialize() ..() if(anchored) connect_to_network() /obj/machinery/power/port_gen/pacman/New() ..() component_parts = list() component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/micro_laser(src) component_parts += new /obj/item/stack/cable_coil(src) component_parts += new /obj/item/stack/cable_coil(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new board_path(src) var/obj/sheet = new sheet_path(null) sheet_name = sheet.name RefreshParts() /obj/machinery/power/port_gen/pacman/Del() DropFuel() ..() /obj/machinery/power/port_gen/pacman/RefreshParts() var/temp_rating = 0 var/temp_reliability = 0 for(var/obj/item/weapon/stock_parts/SP in component_parts) if(istype(SP, /obj/item/weapon/stock_parts/matter_bin)) max_sheets = SP.rating * SP.rating * 50 else if(istype(SP, /obj/item/weapon/stock_parts/micro_laser) || istype(SP, /obj/item/weapon/stock_parts/capacitor)) temp_rating += SP.rating for(var/obj/item/weapon/CP in component_parts) temp_reliability += CP.reliability reliability = min(round(temp_reliability / 4), 100) power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2)) /obj/machinery/power/port_gen/pacman/examine(mob/user) ..(user) user << "\blue The generator has [sheets] units of [sheet_name] fuel left, producing [power_gen] per cycle." if(crit_fail) user << "\red The generator seems to have broken down." /obj/machinery/power/port_gen/pacman/HasFuel() if(sheets >= 1 / (time_per_sheet / power_output) - sheet_left) return 1 return 0 /obj/machinery/power/port_gen/pacman/DropFuel() if(sheets) var/fail_safe = 0 while(sheets > 0 && fail_safe < 100) fail_safe += 1 var/obj/item/stack/sheet/S = new sheet_path(loc) var/amount = min(sheets, S.max_amount) S.amount = amount sheets -= amount /obj/machinery/power/port_gen/pacman/UseFuel() var/needed_sheets = 1 / (time_per_sheet / power_output) var/temp = min(needed_sheets, sheet_left) needed_sheets -= temp sheet_left -= temp sheets -= round(needed_sheets) needed_sheets -= round(needed_sheets) if (sheet_left <= 0 && sheets > 0) sheet_left = 1 - needed_sheets sheets-- var/lower_limit = 56 + power_output * 10 var/upper_limit = 76 + power_output * 10 var/bias = 0 if (power_output > 4) upper_limit = 400 bias = power_output * 3 if (heat < lower_limit) heat += 3 else heat += rand(-7 + bias, 7 + bias) if (heat < lower_limit) heat = lower_limit if (heat > upper_limit) heat = upper_limit if (heat > 300) overheat() del(src) return /obj/machinery/power/port_gen/pacman/handleInactive() if (heat > 0) heat = max(heat - 2, 0) src.updateDialog() /obj/machinery/power/port_gen/pacman/proc/overheat() explosion(src.loc, 2, 5, 2, -1) /obj/machinery/power/port_gen/pacman/attackby(var/obj/item/O as obj, var/mob/user as mob) if(istype(O, sheet_path)) var/obj/item/stack/addstack = O var/amount = min((max_sheets - sheets), addstack.amount) if(amount < 1) user << "\blue The [src.name] is full!" return user << "\blue You add [amount] sheets to the [src.name]." sheets += amount addstack.use(amount) updateUsrDialog() return else if (istype(O, /obj/item/weapon/card/emag)) emagged = 1 emp_act(1) else if(!active) if(istype(O, /obj/item/weapon/wrench)) if(!anchored) connect_to_network() user << "\blue You secure the generator to the floor." else disconnect_from_network() user << "\blue You unsecure the generator from the floor." playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) anchored = !anchored else if(istype(O, /obj/item/weapon/screwdriver)) open = !open playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) if(open) user << "\blue You open the access panel." else user << "\blue You close the access panel." else if(istype(O, /obj/item/weapon/crowbar) && open) var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(src.loc) for(var/obj/item/I in component_parts) if(I.reliability < 100) I.crit_fail = 1 I.loc = src.loc while ( sheets > 0 ) var/obj/item/stack/sheet/G = new sheet_path(src.loc) if ( sheets > 50 ) G.amount = 50 else G.amount = sheets sheets -= G.amount new_frame.state = 2 new_frame.icon_state = "box_1" del(src) /obj/machinery/power/port_gen/pacman/attack_hand(mob/user as mob) ..() if (!anchored) return interact(user) /obj/machinery/power/port_gen/pacman/attack_ai(mob/user as mob) interact(user) /obj/machinery/power/port_gen/pacman/interact(mob/user) if (get_dist(src, user) > 1 ) if (!istype(user, /mob/living/silicon/ai)) user.unset_machine() user << browse(null, "window=port_gen") return user.set_machine(src) var/dat = text("[name]
") if (active) dat += text("Generator: On
") else dat += text("Generator: Off
") dat += text("[capitalize(sheet_name)]: [sheets] - Eject
") var/stack_percent = round(sheet_left * 100, 1) dat += text("Current stack: [stack_percent]%
") dat += text("Power output: - [power_gen * power_output] +
") dat += text("Power current: [(powernet == null ? "Unconnected" : "[avail()]")]
") dat += text("Heat: [heat]
") dat += "
Close" user << browse("[dat]", "window=port_gen") onclose(user, "port_gen") /obj/machinery/power/port_gen/pacman/Topic(href, href_list) if(..()) return src.add_fingerprint(usr) if(href_list["action"]) if(href_list["action"] == "enable") if(!active && HasFuel() && !crit_fail) active = 1 icon_state = "portgen1" src.updateUsrDialog() if(href_list["action"] == "disable") if (active) active = 0 icon_state = "portgen0" src.updateUsrDialog() if(href_list["action"] == "eject") if(!active) DropFuel() src.updateUsrDialog() if(href_list["action"] == "lower_power") if (power_output > 1) power_output-- src.updateUsrDialog() if (href_list["action"] == "higher_power") if (power_output < 4 || emagged) power_output++ src.updateUsrDialog() if (href_list["action"] == "close") usr << browse(null, "window=port_gen") usr.unset_machine() /obj/machinery/power/port_gen/pacman/super name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator" icon_state = "portgen1" sheet_path = /obj/item/stack/sheet/mineral/uranium power_gen = 15000 time_per_sheet = 65 board_path = "/obj/item/weapon/circuitboard/pacman/super" overheat() explosion(src.loc, 3, 3, 3, -1) /obj/machinery/power/port_gen/pacman/mrs name = "M.R.S.P.A.C.M.A.N.-type Portable Generator" icon_state = "portgen2" sheet_path = /obj/item/stack/sheet/mineral/tritium power_gen = 40000 time_per_sheet = 80 board_path = "/obj/item/weapon/circuitboard/pacman/mrs" overheat() explosion(src.loc, 4, 4, 4, -1)