//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /********************************************************************** Cyborg Spec Items ***********************************************************************/ //Might want to move this into several files later but for now it works here // Consider changing this to a child of the stun baton class. ~Z /obj/item/borg/stun name = "electrified arm" icon = 'icons/obj/decals.dmi' icon_state = "shock" /obj/item/borg/stun/attack(var/mob/living/M, var/mob/living/silicon/robot/user) if(!istype(M)) return // How the Hell. if(!istype(user)) var/mob/living/temp = user if(istype(temp)) temp.drop_from_inventory(src) qdel(src) return M.attack_log += text("\[[time_stamp()]\] Has been attacked with [src.name] by [user.name] ([user.ckey])") user.attack_log += text("\[[time_stamp()]\] Used the [src.name] to attack [M.name] ([M.ckey])") msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (JMP)") if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton. user.visible_message("\The [user] has prodded \the [M] with its arm!") return if (M.stuttering < 5) M.stuttering = 5 M.stun_effect_act(0, 70, check_zone(user.zone_sel.selecting), src) user.visible_message("\The [user] has prodded \the [M] with \a [src]!") if(ishuman(M)) var/mob/living/carbon/human/H = M H.forcesay(hit_appends) /obj/item/borg/overdrive name = "overdrive" icon = 'icons/obj/decals.dmi' icon_state = "shock" /********************************************************************** HUD/SIGHT things ***********************************************************************/ /obj/item/borg/sight icon = 'icons/obj/decals.dmi' icon_state = "securearea" var/sight_mode = null /obj/item/borg/sight/xray name = "\proper x-ray vision" sight_mode = BORGXRAY /obj/item/borg/sight/thermal name = "\proper thermal vision" sight_mode = BORGTHERM icon_state = "thermal" icon = 'icons/obj/clothing/glasses.dmi' /obj/item/borg/sight/meson name = "\proper meson vision" sight_mode = BORGMESON icon_state = "meson" icon = 'icons/obj/clothing/glasses.dmi' /obj/item/borg/sight/hud name = "hud" var/obj/item/clothing/glasses/hud/hud = null /obj/item/borg/sight/hud/med name = "medical hud" icon_state = "healthhud" icon = 'icons/obj/clothing/glasses.dmi' New() ..() hud = new /obj/item/clothing/glasses/hud/health(src) return /obj/item/borg/sight/hud/sec name = "security hud" icon_state = "securityhud" icon = 'icons/obj/clothing/glasses.dmi' New() ..() hud = new /obj/item/clothing/glasses/hud/security(src) return