/obj/item/stack/light_w name = "wired glass tile" singular_name = "wired glass floor tile" desc = "A glass tile, which is wired, somehow." icon_state = "glass_wire" w_class = 3.0 force = 3.0 throwforce = 5.0 throw_speed = 5 throw_range = 20 flags = CONDUCT max_amount = 60 /obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob) ..() if(istype(O,/obj/item/weapon/wirecutters)) var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc) CC.amount = 5 amount-- new/obj/item/stack/material/glass(user.loc) if(amount <= 0) user.drop_from_inventory(src) qdel(src) if(istype(O,/obj/item/stack/material/steel)) var/obj/item/stack/material/steel/M = O if (M.use(1)) use(1) new/obj/item/stack/tile/light(get_turf(user)) user << "You make a light tile." else user << "You need one metal sheet to finish the light tile." return