/* Pens!
* Contains:
* Pens
* Sleepy Pens
* Parapens
*/
/*
* Pens
*/
/obj/item/weapon/pen
desc = "It's a normal black ink pen."
name = "pen"
icon = 'icons/obj/bureaucracy.dmi'
icon_state = "pen"
item_state = "pen"
slot_flags = SLOT_BELT | SLOT_EARS
throwforce = 0
w_class = 1.0
throw_speed = 7
throw_range = 15
matter = list(DEFAULT_WALL_MATERIAL = 10)
var/colour = "black" //what colour the ink is!
pressure_resistance = 2
/obj/item/weapon/pen/blue
desc = "It's a normal blue ink pen."
icon_state = "pen_blue"
colour = "blue"
/obj/item/weapon/pen/red
desc = "It's a normal red ink pen."
icon_state = "pen_red"
colour = "red"
/obj/item/weapon/pen/invisible
desc = "It's an invisble pen marker."
icon_state = "pen"
colour = "white"
/obj/item/weapon/pen/attack(mob/M as mob, mob/user as mob)
if(!ismob(M))
return
user << "You stab [M] with the pen."
// M << "\red You feel a tiny prick!" //That's a whole lot of meta!
M.attack_log += text("\[[time_stamp()]\] Has been stabbed with [name] by [user.name] ([user.ckey])")
user.attack_log += text("\[[time_stamp()]\] Used the [name] to stab [M.name] ([M.ckey])")
msg_admin_attack("[user.name] ([user.ckey]) Used the [name] to stab [M.name] ([M.ckey]) (JMP)")
return
/*
* Reagent pens
*/
/obj/item/weapon/pen/reagent
flags = OPENCONTAINER
slot_flags = SLOT_BELT
/obj/item/weapon/pen/reagent/New()
..()
create_reagents(30)
/obj/item/weapon/pen/reagent/attack(mob/living/M as mob, mob/user as mob)
if(!istype(M))
return
. = ..()
if(M.can_inject(user,1))
if(reagents.total_volume)
if(M.reagents)
var/contained_reagents = reagents.get_reagents()
var/trans = reagents.trans_to_mob(M, 30, CHEM_BLOOD)
admin_inject_log(user, M, src, contained_reagents, trans)
/*
* Sleepy Pens
*/
/obj/item/weapon/pen/reagent/sleepy
desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
origin_tech = "materials=2;syndicate=5"
/obj/item/weapon/pen/reagent/sleepy/New()
..()
reagents.add_reagent("chloralhydrate", 22) //Used to be 100 sleep toxin//30 Chloral seems to be fatal, reducing it to 22./N
/*
* Parapens
*/
/obj/item/weapon/pen/reagent/paralysis
origin_tech = "materials=2;syndicate=5"
/obj/item/weapon/pen/reagent/paralysis/New()
..()
reagents.add_reagent("zombiepowder", 10)
reagents.add_reagent("cryptobiolin", 15)
/*
* Chameleon pen
*/
/obj/item/weapon/pen/chameleon
var/signature = ""
/obj/item/weapon/pen/chameleon/attack_self(mob/user as mob)
/*
// Limit signatures to official crew members
var/personnel_list[] = list()
for(var/datum/data/record/t in data_core.locked) //Look in data core locked.
personnel_list.Add(t.fields["name"])
personnel_list.Add("Anonymous")
var/new_signature = input("Enter new signature pattern.", "New Signature") as null|anything in personnel_list
if(new_signature)
signature = new_signature
*/
signature = sanitize(input("Enter new signature. Leave blank for 'Anonymous'", "New Signature", signature))
/obj/item/weapon/pen/proc/get_signature(var/mob/user)
return (user && user.real_name) ? user.real_name : "Anonymous"
/obj/item/weapon/pen/chameleon/get_signature(var/mob/user)
return signature ? signature : "Anonymous"
/obj/item/weapon/pen/chameleon/verb/set_colour()
set name = "Change Pen Colour"
set category = "Object"
var/list/possible_colours = list ("Yellow", "Green", "Pink", "Blue", "Orange", "Cyan", "Red", "Invisible", "Black")
var/selected_type = input("Pick new colour.", "Pen Colour", null, null) as null|anything in possible_colours
if(selected_type)
switch(selected_type)
if("Yellow")
colour = COLOR_YELLOW
if("Green")
colour = COLOR_GREEN
if("Pink")
colour = COLOR_PINK
if("Blue")
colour = COLOR_BLUE
if("Orange")
colour = COLOR_ORANGE
if("Cyan")
colour = COLOR_CYAN
if("Red")
colour = COLOR_RED
if("Invisible")
colour = COLOR_WHITE
else
colour = COLOR_BLACK
usr << "You select the [lowertext(selected_type)] ink container."
/*
* Crayons
*/
/obj/item/weapon/pen/crayon
name = "crayon"
desc = "A colourful crayon. Please refrain from eating it or putting it in your nose."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonred"
w_class = 1.0
attack_verb = list("attacked", "coloured")
colour = "#FF0000" //RGB
var/shadeColour = "#220000" //RGB
var/uses = 30 //0 for unlimited uses
var/instant = 0
var/colourName = "red" //for updateIcon purposes
suicide_act(mob/user)
viewers(user) << "\red [user] is jamming the [src.name] up \his nose and into \his brain. It looks like \he's trying to commit suicide."
return (BRUTELOSS|OXYLOSS)
New()
name = "[colourName] crayon"
..()