/obj/effect/overmap/visitable/sector/common_gateway/snowoutpost initial_generic_waypoints = list("tether_excursion_snow_outpost") in_space = 0 name = "Snowy Outpost" scanner_desc = @{"[i]Stellar Body[/i]>: UNKNOWN [i]Class[/i]>: M-Class Planetoid [i]Habitability[/i]>: Moderate (Low Temperature) [b]Notice[/b]>: Various small outposts and extensive cave network detected on surface"} // -- Areas -- // /area/awaymission/snow_outpost icon_state = "blank" mobcountmax = 0 floracountmax = 0 base_turf = /turf/snow/snow2 ambience = list('sound/music/main.ogg', 'sound/ambience/maintenance/maintenance4.ogg', 'sound/ambience/sif/sif1.ogg', 'sound/ambience/ruins/ruins1.ogg') base_turf = /turf/simulated/floor/snow/snow2 /area/awaymission/snow_outpost/outside icon_state = "away1" always_unpowered = 1 dynamic_lighting = 0 mobcountmax = 50 floracountmax = 300 valid_mobs = list(/mob/living/simple_mob/animal/sif/savik, /mob/living/simple_mob/vore/wolf, /mob/living/simple_mob/animal/sif/shantak, /mob/living/simple_mob/animal/sif/kururak, /mob/living/simple_mob/animal/sif/frostfly) valid_flora = list(/obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/dead, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/green, /obj/structure/flora/grass/both, /obj/structure/flora/bush, /obj/structure/flora/ausbushes/grassybush, /obj/structure/flora/ausbushes/sunnybush, /obj/structure/flora/ausbushes/genericbush, /obj/structure/flora/ausbushes/pointybush, /obj/structure/flora/ausbushes/lavendergrass, /obj/structure/flora/ausbushes/sparsegrass, /obj/structure/flora/ausbushes/fullgrass) /area/awaymission/snow_outpost/outside/EvalValidSpawnTurfs() ..() if(mobcountmax || floracountmax) for(var/turf/simulated/floor/water/W in src) valid_spawn_turfs -= W for(var/turf/simulated/floor/outdoors/ice/I in src) valid_spawn_turfs -= I /area/awaymission/snow_outpost/dark icon_state = "red" requires_power = 1 always_unpowered = 1 dynamic_lighting = 1 /area/awaymission/snow_outpost/outside/nospawn icon_state = "away2" mobcountmax = 0 floracountmax = 0 /area/awaymission/snow_outpost/powered requires_power = 0 dynamic_lighting = 1 icon_state = "away" ambience = list('sound/ambience/chapel/chapel1.ogg', 'sound/ambience/ruins/ruins5.ogg', 'sound/ambience/ruins/ruins1.ogg') // Rykka was here. <3