/obj/effect/overmap/visitable/sector/common_gateway/snowfield initial_generic_waypoints = list("tether_excursion_snowfield") in_space = 0 name = "Snowy Field" scanner_desc = @{"[i]Stellar Body[/i]: UNKNOWN [i]Class[/i]: M-Class Planetoid [i]Habitability[/i]: Moderate (Low Temperature) [b]Notice[/b]: Very cold atmosphere, minimal life signs detected"} unknown_state = "planet" known = FALSE icon_state = "frozen" // -- Areas -- // /area/awaymission/snowfield icon_state = "blank" // requires_power = 0 base_turf = /turf/snow/snow2 ambience = list('sound/ambience/ambispace.ogg','sound/music/title2.ogg','sound/music/space.ogg','sound/music/main.ogg','sound/music/traitor.ogg') base_turf = /turf/simulated/floor/snow/snow2 /area/awaymission/snowfield/outside icon_state = "green" requires_power = 1 always_unpowered = 1 dynamic_lighting = 1 power_light = 0 power_equip = 0 power_environ = 0 mobcountmax = 40 floracountmax = 2000 valid_mobs = list(/mob/living/simple_mob/animal/sif/sakimm/polar, /mob/living/simple_mob/animal/sif/diyaab/polar, /mob/living/simple_mob/animal/sif/shantak/polar, /mob/living/simple_mob/animal/space/bear/polar, /mob/living/simple_mob/vore/wolf) valid_flora = list(/obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/dead, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/green, /obj/structure/flora/grass/both, /obj/structure/flora/bush, /obj/structure/flora/ausbushes/grassybush, /obj/structure/flora/ausbushes/sunnybush, /obj/structure/flora/ausbushes/genericbush, /obj/structure/flora/ausbushes/pointybush, /obj/structure/flora/ausbushes/lavendergrass, /obj/structure/flora/ausbushes/sparsegrass, /obj/structure/flora/ausbushes/fullgrass) /area/awaymission/snowfield/restricted // No mob spawns! icon_state = "red" mobcountmax = 1 // Hacky fix. floracountmax = 120 valid_mobs = list(/obj/structure/flora/tree/pine) // Hacky fix. valid_flora = list(/obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/pine, /obj/structure/flora/tree/dead, /obj/structure/flora/grass/brown, /obj/structure/flora/grass/green, /obj/structure/flora/grass/both, /obj/structure/flora/bush, /obj/structure/flora/ausbushes/grassybush, /obj/structure/flora/ausbushes/sunnybush, /obj/structure/flora/ausbushes/genericbush, /obj/structure/flora/ausbushes/pointybush, /obj/structure/flora/ausbushes/lavendergrass, /obj/structure/flora/ausbushes/sparsegrass, /obj/structure/flora/ausbushes/fullgrass) /area/awaymission/snowfield/base icon_state = "away" ambience = list() // Todo: Add better ambience. // -- Mobs -- // /mob/living/simple_mob/animal/space/bear/polar // More aggressive than normal bears so none of that fancy life() stuff. name = "polar bear" desc = "The real question is, why are you examining it, instead of running away?" icon = 'icons/mob/vore.dmi' icon_state = "polarbear" icon_living = "polarbear" icon_dead = "polarbear-dead" icon_gib = "bear-gib" vore_icons = SA_ICON_LIVING vore_active = 1 say_list_type = /datum/say_list/polar_bear faction = FACTION_POLAR maxHealth = 80 health = 80 // Polar bear will fuck you up. //stop_when_pulled = 0 //VORESTATION AI TEMPORARY REMOVAL //turns_per_move = 5 //VORESTATION AI TEMPORARY REMOVAL see_in_dark = 6 response_help = "pets" response_disarm = "gently pushes aside" response_harm = "desperately attacks" melee_damage_lower = 20 melee_damage_upper = 50 // srsly u gon get rekt minbodytemp = 0 //speak_chance = 1 //VORESTATION AI TEMPORARY REMOVAL meat_type = /obj/item/reagent_containers/food/snacks/bearmeat /datum/say_list/polar_bear speak = list("RAWR!","Rawr!","GRR!","Growl!") emote_hear = list("rawrs","grumbles","grawls") emote_see = list("stares ferociously", "stomps") /mob/living/simple_mob/animal/space/bear/polar/death() desc = "This bastard sure isn't drinking Space Cola anymore." ..() /mob/living/simple_mob/animal/sif/sakimm/polar faction = FACTION_POLAR /mob/living/simple_mob/animal/sif/diyaab/polar faction = FACTION_POLAR /mob/living/simple_mob/animal/sif/shantak/polar faction = FACTION_POLAR // -- Items -- // // For fake solar power. /obj/machinery/power/fractal_reactor/fluff/smes name = "power storage unit" desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. The controls are locked." icon_state = "smes" /obj/effect/landmark/away name = "awaystart" /obj/effect/floor_decal/derelict/d1 name = "derelict1" icon_state = "derelict1" /obj/effect/floor_decal/derelict/d2 name = "derelict2" icon_state = "derelict2" /obj/effect/floor_decal/derelict/d3 name = "derelict3" icon_state = "derelict3" /obj/effect/floor_decal/derelict/d4 name = "derelict4" icon_state = "derelict4" /obj/effect/floor_decal/derelict/d5 name = "derelict5" icon_state = "derelict5" /obj/effect/floor_decal/derelict/d6 name = "derelict6" icon_state = "derelict6" /obj/effect/floor_decal/derelict/d7 name = "derelict7" icon_state = "derelict7" /obj/effect/floor_decal/derelict/d8 name = "derelict8" icon_state = "derelict8" /obj/effect/floor_decal/derelict/d9 name = "derelict9" icon_state = "derelict9" /obj/effect/floor_decal/derelict/d10 name = "derelict10" icon_state = "derelict10" /obj/effect/floor_decal/derelict/d11 name = "derelict11" icon_state = "derelict11" /obj/effect/floor_decal/derelict/d12 name = "derelict12" icon_state = "derelict12" /obj/effect/floor_decal/derelict/d13 name = "derelict13" icon_state = "derelict13" /obj/effect/floor_decal/derelict/d14 name = "derelict14" icon_state = "derelict14" /obj/effect/floor_decal/derelict/d15 name = "derelict15" icon_state = "derelict15" /obj/effect/floor_decal/derelict/d16 name = "derelict16" icon_state = "derelict16"