/obj/item/weapon/reagent_containers name = "Container" desc = "..." icon = 'icons/obj/chemical.dmi' icon_state = null w_class = 2 var/amount_per_transfer_from_this = 5 var/possible_transfer_amounts = list(5,10,15,25,30) var/volume = 30 /obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this set name = "Set transfer amount" set category = "Object" set src in range(0) var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts if(N) amount_per_transfer_from_this = N /obj/item/weapon/reagent_containers/New() ..() if(!possible_transfer_amounts) src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT create_reagents(volume) /obj/item/weapon/reagent_containers/attack_self(mob/user as mob) return /obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user, flag) return /obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs if(reagents) return reagents.get_reagents() return "No reagent holder" /obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) // This goes into afterattack if(!istype(target)) return 0 if(!target.reagents || !target.reagents.total_volume) user << "[target] is empty." return 1 if(reagents && !reagents.get_free_space()) user << "[src] is full." return 1 var/trans = target.reagents.trans_to_obj(src, target:amount_per_transfer_from_this) user << "You fill [src] with [trans] units of the contents of [target]." return 1 /obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target) // This goes into afterattack if(!istype(target)) return if(!reagents || !reagents.total_volume) user << "[src] is empty." return 1 if(target.reagents && !target.reagents.get_free_space()) user << "[target] is full." return 1 var/contained = reagentlist() target.attack_log += text("\[[time_stamp()]\] Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained]") user.attack_log += text("\[[time_stamp()]\] Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]") msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") user.visible_message("[target] has been splashed with something by [user]!", "You splash the solution onto [target].") reagents.splash(target, reagents.total_volume) return 1 /obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user) user << "You eat \the [src]" /obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target) user.visible_message("[user] is trying to feed [target] \the [src]!") /obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target) user.visible_message("[user] has fed [target] \the [src]!") /obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user) return /obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack if(!istype(target)) return 0 if(!reagents || !reagents.total_volume) user << "\The [src] is empty." return 1 if(target == user) if(istype(user, /mob/living/carbon/human)) var/mob/living/carbon/human/H = user if(!H.check_has_mouth()) user << "Where do you intend to put \the [src]? You don't have a mouth!" return var/obj/item/blocked = H.check_mouth_coverage() if(blocked) user << "\The [blocked] is in the way!" return self_feed_message(user) reagents.trans_to_mob(user, amount_per_transfer_from_this, CHEM_INGEST) feed_sound(user) return 1 else if(istype(user, /mob/living/carbon/human)) var/mob/living/carbon/human/H = target if(!H.check_has_mouth()) user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!" return var/obj/item/blocked = H.check_mouth_coverage() if(blocked) user << "\The [blocked] is in the way!" return other_feed_message_start(user, target) if(!do_mob(user, target)) return other_feed_message_finish(user, target) var/contained = reagentlist() target.attack_log += text("\[[time_stamp()]\] Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]") user.attack_log += text("\[[time_stamp()]\] Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]") msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST) feed_sound(user) return 1 /obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level if(!target.is_open_container() || !target.reagents) return 0 if(!reagents || !reagents.total_volume) user << "[src] is empty." return 1 if(!target.reagents.get_free_space()) user << "[target] is full." return 1 var/trans = reagents.trans_to(target, amount_per_transfer_from_this) user << "You transfer [trans] units of the solution to [target]." return 1