/obj/item/weapon/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = 2
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in range(0)
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/weapon/reagent_containers/New()
..()
if(!possible_transfer_amounts)
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
create_reagents(volume)
/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
return
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user, flag)
return
/obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs
if(reagents)
return reagents.get_reagents()
return "No reagent holder"
/obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) // This goes into afterattack
if(!istype(target))
return 0
if(!target.reagents || !target.reagents.total_volume)
user << "[target] is empty."
return 1
if(reagents && !reagents.get_free_space())
user << "[src] is full."
return 1
var/trans = target.reagents.trans_to_obj(src, target:amount_per_transfer_from_this)
user << "You fill [src] with [trans] units of the contents of [target]."
return 1
/obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target) // This goes into afterattack
if(!istype(target))
return
if(!reagents || !reagents.total_volume)
user << "[src] is empty."
return 1
if(target.reagents && !target.reagents.get_free_space())
user << "[target] is full."
return 1
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained]")
user.attack_log += text("\[[time_stamp()]\] Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]")
msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)")
user.visible_message("[target] has been splashed with something by [user]!", "You splash the solution onto [target].")
reagents.splash(target, reagents.total_volume)
return 1
/obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user)
user << "You eat \the [src]"
/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
user.visible_message("[user] is trying to feed [target] \the [src]!")
/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
user.visible_message("[user] has fed [target] \the [src]!")
/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
return
/obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack
if(!istype(target))
return 0
if(!reagents || !reagents.total_volume)
user << "\The [src] is empty."
return 1
if(target == user)
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? You don't have a mouth!"
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "\The [blocked] is in the way!"
return
self_feed_message(user)
reagents.trans_to_mob(user, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
else
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "\The [blocked] is in the way!"
return
other_feed_message_start(user, target)
if(!do_mob(user, target))
return
other_feed_message_finish(user, target)
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]")
user.attack_log += text("\[[time_stamp()]\] Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]")
msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)")
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
/obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level
if(!target.is_open_container() || !target.reagents)
return 0
if(!reagents || !reagents.total_volume)
user << "[src] is empty."
return 1
if(!target.reagents.get_free_space())
user << "[target] is full."
return 1
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
user << "You transfer [trans] units of the solution to [target]."
return 1