/obj/structure icon = 'icons/obj/structures.dmi' var/climbable /obj/structure/blob_act() if(prob(50)) del(src) /obj/structure/ex_act(severity) switch(severity) if(1.0) del(src) return if(2.0) if(prob(50)) del(src) return if(3.0) return /obj/structure/meteorhit(obj/O as obj) del(src) /obj/structure/New() ..() if(climbable) verbs += /obj/structure/proc/climb_on /obj/structure/proc/climb_on() set name = "Climb structure" set desc = "Climbs onto a structure." set category = "Object" set src in oview(1) do_climb(usr) /obj/structure/MouseDrop(atom/over_object) var/mob/living/H = over_object if(!istype(H)) return ..() do_climb(H) /obj/structure/proc/do_climb(var/mob/living/user) if (!can_touch(user) || !climbable) return var/obj/machinery/door/poddoor/shutters/S = locate() in src.contents if(S && S.density) return usr.visible_message("[user] starts climbing onto \the [src]!") if(!do_after(user,50)) return if (!can_touch(user) || !climbable) return S = locate() in src.contents if(S && S.density) return usr.loc = get_turf(src) if (get_turf(user) == get_turf(src)) usr.visible_message("[user] climbs onto \the [src]!") /obj/structure/proc/structure_shaken() for(var/mob/living/M in get_turf(src)) if(M.lying) return //No spamming this on people. M.Weaken(5) M << "\red You topple as \the [src] moves under you!" if(prob(25)) var/damage = rand(15,30) var/mob/living/carbon/human/H = M if(!istype(M)) H << "\red You land heavily!" M.adjustBruteLoss(damage) return var/datum/organ/external/affecting switch(pick(list("ankle","wrist","head","knee","elbow"))) if("ankle") affecting = H.get_organ(pick("l_foot", "r_foot")) if("knee") affecting = H.get_organ(pick("l_leg", "r_leg")) if("wrist") affecting = H.get_organ(pick("l_hand", "r_hand")) if("elbow") affecting = H.get_organ(pick("l_arm", "r_arm")) if("head") affecting = H.get_organ("head") if(affecting) M << "\red You land heavily on your [affecting.display_name]!" affecting.take_damage(damage, 0) if(affecting.parent) affecting.parent.add_autopsy_data("Misadventure", damage) else H << "\red You land heavily!" H.adjustBruteLoss(damage) H.UpdateDamageIcon() H.updatehealth() return /obj/structure/proc/can_touch(var/mob/user) if (!user) return 0 if(!Adjacent(user)) return 0 if (user.restrained() || user.buckled) user << "You need your hands and legs free for this." return 0 if (user.stat || user.paralysis || user.sleeping || user.lying || user.weakened) return 0 if (issilicon(user)) user << "You need hands for this." return 0 return 1