//Misc weapons /datum/design/item/weapon/gun/launcher/confetti_cannon desc = "Stuff it with paper and shoot! You'll be a hit at every party." id = "confetti_cannon" req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) materials = list(MAT_STEEL = 3000, MAT_GLASS = 3000) build_path = /obj/item/gun/launcher/confetti_cannon sort_string = "MAAVD" department = LATHE_ALL | LATHE_SERVICE /datum/design/item/weapon/energy/metamorphosisray name = "metamorphosis ray" id = "metamorphosisray" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_POWER = 4, TECH_BIO = 5, TECH_BLUESPACE = 4, TECH_ILLEGAL = 5) materials = list(MAT_STEEL = 1000, MAT_GLASS = 2000, MAT_URANIUM = 500, MAT_PHORON = 1500) build_path = /obj/item/gun/energy/mouseray/metamorphosis sort_string = "MAAVE" //Phase weapon with lock safeties. /datum/design/item/weapon/phase/phase_pistol id = "phasepistol" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_GLASS = 500) build_path = /obj/item/gun/energy/locked/phasegun/pistol sort_string = "MACAA" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/phase/phase_carbine id = "phasecarbine" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 6000, MAT_GLASS = 500) build_path = /obj/item/gun/energy/locked/phasegun sort_string = "MACAB" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/phase/phase_rifle id = "phaserifle" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) materials = list(MAT_STEEL = 7000, MAT_GLASS = 500, MAT_SILVER = 500) build_path = /obj/item/gun/energy/locked/phasegun/rifle sort_string = "MACAC" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/phase/phase_cannon id = "phasecannon" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4) materials = list(MAT_STEEL = 10000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 750) build_path = /obj/item/gun/energy/locked/phasegun/cannon sort_string = "MACAD" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/phase/frontier_holdout id = "holdout frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 6000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_VERDANTIUM = 100, MAT_PHORON = 1000) build_path = /obj/item/gun/energy/locked/frontier/holdout sort_string = "MACAE" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/phase/frontier_phaser id = "frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 7000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_VERDANTIUM = 150, MAT_PHORON = 2000) build_path = /obj/item/gun/energy/locked/frontier sort_string = "MACAF" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/phase/frontier_carbine id = "carbine frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 8, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 6500, MAT_GLASS = 900, MAT_DURASTEEL = 150, MAT_VERDANTIUM = 200, MAT_PHORON = 4000) build_path = /obj/item/gun/energy/locked/frontier/carbine sort_string = "MACAG" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/phase/frontier_rifle id = "marksman rifle frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 8000, MAT_GLASS = 900, MAT_DURASTEEL = 200, MAT_VERDANTIUM = 250, MAT_PHORON = 2000) build_path = /obj/item/gun/energy/locked/frontier/rifle sort_string = "MACAH" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/phase/frontier_handbow id = "handbow frontier phaser" req_tech = list(TECH_COMBAT = 4, TECH_POWER = 7, TECH_MATERIAL = 6, TECH_PHORON = 6) materials = list(MAT_STEEL = 5000, MAT_GLASS = 900, MAT_DURASTEEL = 100, MAT_VERDANTIUM = 150, MAT_PHORON = 1000) build_path = /obj/item/gun/energy/locked/frontier/handbow sort_string = "MACAI" department = LATHE_ALL | LATHE_SECURITY //Leathals And any new CHOMP weapons. /datum/design/item/weapon/gun/projectile/caseless/prototype id = "caselessrifle" req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_PHORON = 5) materials = list(MAT_STEEL = 7000, MAT_TITANIUM = 4000) build_path = /obj/item/gun/projectile/caseless/prototype sort_string = "MACBA" department = LATHE_ALL | LATHE_SECURITY /datum/design/item/weapon/energy/lasercannon desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core." id = "lasercannon" req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 6, TECH_POWER = 5) materials = list(MAT_STEEL = 4000, MAT_GLASS = 1000, MAT_DIAMOND = 2000, MAT_TITANIUM = 4000, MAT_LEAD = 4000, MAT_URANIUM = 5000) build_path = /obj/item/gun/energy/lasercannon sort_string = "MAAAD" department = LATHE_ALL | LATHE_SECURITY //Wierd weapon time /datum/design/item/weapon/energy/cyrogun desc = "An improperly researched and poorly built weapon, specialized in utlizing frost offensively.." id = "cryogun" req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 8, TECH_POWER = 7, TECH_PRECURSOR = 4, TECH_ILLEGAL = 8) materials = list(MAT_GLASS = 3000, MAT_MORPHIUM = 4000, MAT_DURASTEEL = 6000, MAT_LEAD = 6000, MAT_METALHYDROGEN = 3000) build_path = /obj/item/gun/energy/freezegun sort_string = "MAAAD" department = LATHE_ALL | LATHE_SECURITY