// Wire defines for all machines/items. // Miscellaneous #define WIRE_DUD_PREFIX "__dud" // General #define WIRE_IDSCAN "ID Scan" #define WIRE_MAIN_POWER1 "Primary Power" #define WIRE_MAIN_POWER2 "Secondary Power" #define WIRE_AI_CONTROL "AI Control" #define WIRE_ELECTRIFY "Electrification" #define WIRE_SAFETY "Safety" // Vendors and smartfridges #define WIRE_THROW_ITEM "Item Throw" #define WIRE_CONTRABAND "Contraband" // Airlock #define WIRE_DOOR_BOLTS "Door Bolts" #define WIRE_BACKUP_POWER1 "Primary Backup Power" #define WIRE_BACKUP_POWER2 "Secondary Backup Power" #define WIRE_OPEN_DOOR "Door State" #define WIRE_SPEED "Door Timing" #define WIRE_BOLT_LIGHT "Bolt Lights" // Air alarm #define WIRE_SYPHON "Siphon" #define WIRE_AALARM "Atmospherics Alarm" // Camera #define WIRE_FOCUS "Focus" #define WIRE_CAM_LIGHT "Camera Light" #define WIRE_CAM_ALARM "Camera Alarm" // Grid Check #define WIRE_REBOOT "Reboot" #define WIRE_LOCKOUT "Lockout" #define WIRE_ALLOW_MANUAL1 "Manual Override 1" #define WIRE_ALLOW_MANUAL2 "Manual Override 2" #define WIRE_ALLOW_MANUAL3 "Manual Override 3" // Jukebox #define WIRE_POWER "Power" #define WIRE_JUKEBOX_HACK "Hack" #define WIRE_SPEEDUP "Speedup" #define WIRE_SPEEDDOWN "Speeddown" #define WIRE_REVERSE "Reverse" #define WIRE_START "Start" #define WIRE_STOP "Stop" #define WIRE_PREV "Prev" #define WIRE_NEXT "Next" // Mulebot #define WIRE_MOB_AVOIDANCE "Mob Avoidance" #define WIRE_LOADCHECK "Load Checking" #define WIRE_MOTOR1 "Primary Motor" #define WIRE_MOTOR2 "Secondary Motor" #define WIRE_REMOTE_RX "Signal Receiver" #define WIRE_REMOTE_TX "Signal Sender" #define WIRE_BEACON_RX "Beacon Receiver" // Explosives, bombs #define WIRE_EXPLODE "Explode" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut. #define WIRE_EXPLODE_DELAY "Explode Delay" // Explodes immediately if cut, explodes 3 seconds later if pulsed. #define WIRE_DISARM "Disarm" // Explicit "disarming" wire. #define WIRE_BADDISARM "Bad Disarm" // Disarming wire, except it blows up anyways. #define WIRE_BOMB_UNBOLT "Unbolt" // Unbolts the bomb if cut, hint on pulsed. #define WIRE_BOMB_DELAY "Delay" // Raises the timer on pulse, does nothing on cut. #define WIRE_BOMB_PROCEED "Proceed" // Lowers the timer, explodes if cut while the bomb is active. #define WIRE_BOMB_ACTIVATE "Activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut. // Nuclear bomb #define WIRE_BOMB_LIGHT "Bomb Light" #define WIRE_BOMB_TIMING "Bomb Timing" #define WIRE_BOMB_SAFETY "Bomb Safety" // Particle accelerator #define WIRE_PARTICLE_POWER "Power Toggle" // Toggles whether the PA is on or not. #define WIRE_PARTICLE_STRENGTH "Strength" // Determines the strength of the PA. #define WIRE_PARTICLE_INTERFACE "Interface" // Determines the interface showing up. #define WIRE_PARTICLE_POWER_LIMIT "Maximum Power" // Determines how strong the PA can be. // Autolathe #define WIRE_AUTOLATHE_HACK "Hack" #define WIRE_AUTOLATHE_DISABLE "Disable" // Radio #define WIRE_RADIO_SIGNAL "Signal" #define WIRE_RADIO_RECEIVER "Receiver" #define WIRE_RADIO_TRANSMIT "Transmitter" // Cyborg #define WIRE_BORG_LOCKED "Lockdown" #define WIRE_BORG_CAMERA "Camera" #define WIRE_BORG_LAWCHECK "Law Check" // Seed Storage #define WIRE_SEED_SMART "Smart" #define WIRE_SEED_LOCKDOWN "Lockdown" // Shield Generator #define WIRE_SHIELD_CONTROL "Shield Controls" // Cut to lock most shield controls. Mend to unlock them. Pulse does nothing. // SMES #define WIRE_SMES_RCON "RCon" // Remote control (AI and consoles), cut to disable #define WIRE_SMES_INPUT "Input" // Input wire, cut to disable input, pulse to disable for 60s #define WIRE_SMES_OUTPUT "Output" // Output wire, cut to disable output, pulse to disable for 60s #define WIRE_SMES_GROUNDING "Grounding" // Cut to quickly discharge causing sparks, pulse to only create few sparks #define WIRE_SMES_FAILSAFES "Failsafes" // Cut to disable failsafes, mend to reenable // Suit storage unit #define WIRE_SSU_UV "UV wire" // Tesla coil #define WIRE_TESLACOIL_ZAP "Zap" // RIGsuits #define WIRE_RIG_SECURITY "Security" #define WIRE_RIG_AI_OVERRIDE "AI Override" #define WIRE_RIG_SYSTEM_CONTROL "System Control" #define WIRE_RIG_INTERFACE_LOCK "Interface Lock" #define WIRE_RIG_INTERFACE_SHOCK "Interface Shock"