/obj/machinery/space_heater
anchored = 0
density = 1
icon = 'icons/obj/atmos.dmi'
icon_state = "sheater0"
name = "space heater"
desc = "Made by Space Amish using traditional space techniques, this heater is guaranteed not to set the station on fire."
var/obj/item/weapon/cell/cell
var/cell_type = /obj/item/weapon/cell/high
var/on = 0
var/set_temperature = T0C + 20 //K
var/heating_power = 40000
clicksound = "switch"
/obj/machinery/space_heater/New()
..()
if(cell_type)
cell = new cell_type(src)
update_icon()
/obj/machinery/space_heater/update_icon()
overlays.Cut()
icon_state = "sheater[on]"
if(panel_open)
overlays += "sheater-open"
if(on)
set_light(3, 3, "#FFCC00")
else
set_light(0)
/obj/machinery/space_heater/examine(mob/user)
. = ..()
. += "The heater is [on ? "on" : "off"] and the hatch is [panel_open ? "open" : "closed"]."
if(panel_open)
. += "The power cell is [cell ? "installed" : "missing"]."
else
. += "The charge meter reads [cell ? round(cell.percent(),1) : 0]%"
return
/obj/machinery/space_heater/powered()
if(cell && cell.charge)
return 1
return 0
/obj/machinery/space_heater/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
if(cell)
cell.emp_act(severity)
..(severity)
/obj/machinery/space_heater/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/cell))
if(panel_open)
if(cell)
to_chat(user, "There is already a power cell inside.")
return
else
// insert cell
var/obj/item/weapon/cell/C = usr.get_active_hand()
if(istype(C))
user.drop_item()
cell = C
C.loc = src
C.add_fingerprint(usr)
user.visible_message("[user] inserts a power cell into [src].", "You insert the power cell into [src].")
power_change()
else
to_chat(user, "The hatch must be open to insert a power cell.")
return
else if(I.is_screwdriver())
panel_open = !panel_open
playsound(src, I.usesound, 50, 1)
user.visible_message("[user] [panel_open ? "opens" : "closes"] the hatch on the [src].", "You [panel_open ? "open" : "close"] the hatch on the [src].")
update_icon()
if(!panel_open && user.machine == src)
user << browse(null, "window=spaceheater")
user.unset_machine()
else
..()
return
/obj/machinery/space_heater/attack_hand(mob/user as mob)
add_fingerprint(user)
interact(user)
/obj/machinery/space_heater/interact(mob/user as mob)
if(panel_open)
var/dat
dat = "Power cell: "
if(cell)
dat += "Installed
"
else
dat += "Removed
"
dat += "Power Level: [cell ? round(cell.percent(),1) : 0]%
"
dat += "Set Temperature: "
dat += "-"
dat += " [set_temperature]K ([set_temperature-T0C]°C)"
dat += "+
"
user.set_machine(src)
user << browse("