/obj/machinery/transformer name = "Automatic Robotic Factory 5000" desc = "A large metalic machine with an entrance and an exit. A sign on the side reads, 'human go in, robot come out', human must be lying down and alive." icon = 'icons/obj/recycling.dmi' icon_state = "separator-AO1" layer = MOB_LAYER+1 // Overhead anchored = 1 density = 1 var/transform_dead = 0 var/transform_standing = 0 /obj/machinery/transformer/New() // On us ..() new /obj/machinery/conveyor(loc, WEST, 1) /obj/machinery/transformer/Bumped(var/atom/movable/AM) // HasEntered didn't like people lying down. if(ishuman(AM)) // Only humans can enter from the west side, while lying down. var/move_dir = get_dir(loc, AM.loc) var/mob/living/carbon/human/H = AM if((transform_standing || H.lying) && move_dir == EAST)// || move_dir == WEST) AM.loc = src.loc transform(AM) /obj/machinery/transformer/proc/transform(var/mob/living/carbon/human/H) if(stat & (BROKEN|NOPOWER)) return if(!transform_dead && H.stat == DEAD) playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0) return playsound(src, 'sound/items/Welder.ogg', 50, 1) use_power(5000) // Use a lot of power. var/mob/living/silicon/robot = H.Robotize() robot.SetLockDown() spawn(50) // So he can't jump out the gate right away. playsound(src, 'sound/machines/ping.ogg', 50, 0) if(robot) robot.SetLockDown(0) /obj/machinery/transformer/conveyor/New() ..() var/turf/T = loc if(T) // Spawn Conveyour Belts //East var/turf/east = locate(T.x + 1, T.y, T.z) if(istype(east, /turf/simulated/floor)) new /obj/machinery/conveyor(east, WEST, 1) // West var/turf/west = locate(T.x - 1, T.y, T.z) if(istype(west, /turf/simulated/floor)) new /obj/machinery/conveyor(west, WEST, 1)