/* * Taser */ /obj/item/weapon/gun/energy/taser name = "taser gun" desc = "The NT Mk30 NL is a small gun used for non-lethal takedowns. Produced by NT, it's actually a licensed version of a W-T RayZar design." description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist \ energy weapons of various types and quality primarily for the civilian market." icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites icon_state = "taser" item_state = null //so the human update icon uses the icon_state instead. projectile_type = /obj/item/projectile/beam/stun charge_cost = 480 /obj/item/weapon/gun/energy/taser/mounted name = "mounted taser gun" self_recharge = 1 use_external_power = 1 /obj/item/weapon/gun/energy/taser/mounted/augment self_recharge = 1 use_external_power = 0 use_organic_power = TRUE canremove = FALSE /obj/item/weapon/gun/energy/taser/mounted/cyborg name = "taser gun" charge_cost = 160 //Chompedit: Reduced from 400 to 160 to match VR's, which we also use. recharge_time = 5 //ChompEdit: reduced from 7 to 5, Time it takes for shots to recharge (in ticks) /* * Disabler */ /obj/item/weapon/gun/energy/taser/disabler name = "disabler" desc = "The NT Mk4 T-DL is a small gun used for non-lethal takedowns. Produced by NT, it's an archaic device which attacks the target's \ nervous-system and is actually a heavily modified version of the NT Mk30 NL. It's use is heavily regulated due to its effects on the body." icon_state = "disabler" projectile_type = /obj/item/projectile/beam/stun/disabler charge_cost = 480 /* * Crossbow */ /obj/item/weapon/gun/energy/crossbow name = "mini energy-crossbow" desc = "A weapon favored by many mercenary stealth specialists." icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites icon_state = "crossbow" w_class = ITEMSIZE_SMALL item_state = "crossbow" origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2, TECH_ILLEGAL = 5) matter = list(MAT_STEEL = 2000) slot_flags = SLOT_BELT | SLOT_HOLSTER silenced = 1 projectile_type = /obj/item/projectile/energy/bolt charge_cost = 480 cell_type = /obj/item/weapon/cell/device/weapon/recharge battery_lock = 1 charge_meter = 0 /obj/item/weapon/gun/energy/crossbow/ninja name = "energy dart thrower" projectile_type = /obj/item/projectile/energy/dart /obj/item/weapon/gun/energy/crossbow/largecrossbow name = "energy crossbow" desc = "A weapon favored by mercenary infiltration teams." icon_state = "crossbowlarge" w_class = ITEMSIZE_LARGE force = 10 matter = list(MAT_STEEL = 200000) slot_flags = SLOT_BELT projectile_type = /obj/item/projectile/energy/bolt/large /* * Plasma Stun */ /obj/item/weapon/gun/energy/plasmastun name = "plasma pulse projector" desc = "The RayZar MA21 Selkie is a weapon that uses a laser pulse to ionise the local atmosphere, creating a disorienting pulse of plasma and deafening shockwave as the wave expands." description_fluff = "RayZar is Ward-Takahashi’s main consumer weapons brand, known for producing and licensing a wide variety of specialist energy weapons of various types and quality primarily for the civilian market. \ Less well known are RayZar's limited-production experimental projects, often in the form of less-lethal weapon solutions." icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites icon_state = "plasma_stun" item_state = "plasma_stun" origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3) fire_delay = 20 charge_cost = 600 projectile_type = /obj/item/projectile/energy/plasmastun /* * Stun Revolver */ /obj/item/weapon/gun/energy/stunrevolver name = "stun revolver" desc = "A LAEP20 \"Aktzin\". Designed and produced by Lawson Arms under the wing of Hephaestus, \ several TSCs have been trying to get a hold of the blueprints for half a decade." description_fluff = "Lawson Arms is Hephaestus Industries’ main personal-energy-weapon branding, \ often sold alongside MarsTech projectile weapons to security and law enforcement agencies. \ The Aktzin's capsule-based stun ammunition is a closely guarded Hephaestus Industries patent, \ and the company has been particularly litigious towards any attempted imitators." icon = 'icons/obj/gun.dmi' // CHOMPEdit: Gun Sprites icon_state = "stunrevolver" item_state = "stunrevolver" origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) projectile_type = /obj/item/projectile/energy/electrode/strong charge_cost = 400 /* * Detective Stun Revolver */ /obj/item/weapon/gun/energy/stunrevolver/detective desc = "A LAEP20 \"Aktzin\". Designed and produced by Lawson Arms under the wing of Hephaestus, \ several TSCs have been trying to get a hold of the blueprints for half a decade." var/unique_reskin /obj/item/weapon/gun/energy/stunrevolver/detective/update_icon(var/ignore_inhands) if(power_supply == null) if(unique_reskin) icon_state = "[unique_reskin]_open" else icon_state = "[initial(icon_state)]_open" return else if(charge_meter) var/ratio = power_supply.charge / power_supply.maxcharge //make sure that rounding down will not give us the empty state even if we have charge for a shot left. if(power_supply.charge < charge_cost) ratio = 0 else ratio = max(round(ratio, 0.25) * 100, 25) if(unique_reskin) icon_state = "[unique_reskin][ratio]" else icon_state = "[initial(icon_state)][ratio]" else if(power_supply) if(unique_reskin) icon_state = "[unique_reskin]" else icon_state = "[initial(icon_state)]" if(!ignore_inhands) update_held_icon() /obj/item/weapon/gun/energy/stunrevolver/detective/verb/rename_gun() set name = "Name Gun" set category = "Object" set desc = "Rename your gun. If you're Security." var/mob/M = usr if(!M.mind) return 0 var/job = M.mind.assigned_role if(job != "Detective" && job != "Security Officer" && job != "Warden" && job != "Head of Security") to_chat(M, "You don't feel cool enough to name this gun, chump.") return 0 var/input = sanitizeSafe(input("What do you want to name the gun?", ,""), MAX_NAME_LEN) if(src && input && !M.stat && in_range(M,src)) name = input to_chat(M, "You name the gun [input]. Say hello to your new friend.") return 1 /obj/item/weapon/gun/energy/stunrevolver/detective/verb/reskin_gun() set name = "Resprite gun" set category = "Object" set desc = "Click to choose a sprite for your gun." var/mob/M = usr var/list/options = list() options["Lawson Arms LAEP20"] = "stunrevolver" options["Lawson Arms LTX1020"] = "vinstunrevolver" options["Lawson Arms LTX1010"] = "snubstun2revolver" options["Lawson Arms LTX1020 (Blued)"] = "bluedstunrevolver" options["Lawson Arms LTX1020 (Stainless)"] = "stainstunrevolver" options["Lawson Arms LTX1020 (Ace)"] = "snubstunrevolver" options["Lawson Arms LTX1020 (Gold)"] = "goldstunrevolver" var/choice = input(M,"Choose your sprite!","Resprite Gun") in options if(src && choice && !M.stat && in_range(M,src)) icon_state = options[choice] unique_reskin = options[choice] to_chat(M, "Your gun is now sprited as [choice]. Say hello to your new friend.") return 1 /* * Vintage Stun Revolver */ /obj/item/weapon/gun/energy/stunrevolver/vintage name = "vintage stun revolver" desc = "An older model stun revolver that is still in service across the frontier." description_fluff = "The LTX1020 \"Bolter\", a Firefly Co. staple from when the company was in its hayday. \ While Firefly Co. has sadly been dissmantled due to bankruptcy, their iconic weapons can still be found \ across the frontier as anything from collectors items to surplus equipment. The LTX1020 falls under \ the latter category. Several companies have been known to use the base tech within the Bolter to create \ their own variants of the Stun Revolver." icon_state = "vinstunrevolver" item_state = "stunrevolver" origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) /* * Snubnose Stun Revolver */ /obj/item/weapon/gun/energy/stunrevolver/snubnose name = "snub stun revolver" desc = "A snub nose stun revolver sporting a rather elegant look." description_fluff = "The LTX1010 \"Stubby\", a Firefly Co. staple from when the company was in its hayday. \ While Firefly Co. has sadly been dissmantled due to bankruptcy, their iconic weapons can still be found \ across the frontier as anything from collectors items to surplus equipment. The LTX1010 falls under \ the latter category. Gangsters and other gentlemanly criminals alike use the Stubby as a means of policing \ within their ranks. Hard to argue with the boss with 12000 volts shooting through you." icon_state = "snubstunrevolver" item_state = "stunrevolver" w_class = ITEMSIZE_SMALL //small pistol is small origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)