/mob/Logout() GLOB.nanomanager.user_logout(src) // this is used to clean up (remove) this user's Nano UIs player_list -= src <<<<<<< HEAD disconnect_time = world.realtime ======= update_client_z(null) >>>>>>> 5fb77b3... Merge pull request #5791 from Neerti/looping_sounds log_access_out(src) if(admin_datums[src.ckey]) if (ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing. var/admins_number = admins.len message_admins("Admin logout: [key_name(src)]") if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell. send2adminirc("[key_name(src)] logged out - no more admins online.") ..() return 1