/obj/item/weapon/ore name = "rock" icon = 'icons/obj/mining.dmi' icon_state = "ore2" w_class = 2 var/datum/geosample/geologic_data var/material /obj/item/weapon/ore/uranium name = "pitchblende" icon_state = "ore_uranium" origin_tech = list(TECH_MATERIAL = 5) material = "uranium" /obj/item/weapon/ore/iron name = "hematite" icon_state = "ore_iron" origin_tech = list(TECH_MATERIAL = 1) material = "hematite" /obj/item/weapon/ore/coal name = "raw carbon" icon_state = "ore_coal" origin_tech = list(TECH_MATERIAL = 1) material = "carbon" /obj/item/weapon/ore/glass name = "impure silicates" icon_state = "ore_glass" origin_tech = list(TECH_MATERIAL = 1) material = "sand" /obj/item/weapon/ore/phoron name = "phoron crystals" icon_state = "ore_phoron" origin_tech = list(TECH_MATERIAL = 2) material = "phoron" /obj/item/weapon/ore/silver name = "native silver ore" icon_state = "ore_silver" origin_tech = list(TECH_MATERIAL = 3) material = "silver" /obj/item/weapon/ore/gold name = "native gold ore" icon_state = "ore_gold" origin_tech = list(TECH_MATERIAL = 4) material = "gold" /obj/item/weapon/ore/diamond name = "diamonds" icon_state = "ore_diamond" origin_tech = list(TECH_MATERIAL = 6) material = "diamond" /obj/item/weapon/ore/osmium name = "raw platinum" icon_state = "ore_platinum" material = "platinum" /obj/item/weapon/ore/hydrogen name = "raw hydrogen" icon_state = "ore_hydrogen" material = "mhydrogen" /obj/item/weapon/ore/slag name = "Slag" desc = "Someone screwed up..." icon_state = "slag" material = null /obj/item/weapon/ore/New() pixel_x = rand(0,16)-8 pixel_y = rand(0,8)-8 /obj/item/weapon/ore/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W,/obj/item/device/core_sampler)) var/obj/item/device/core_sampler/C = W C.sample_item(src, user) else return ..()