/mob/living/silicon/ai/proc/ai_statuschange() set category = "AI Commands" set name = "AI status" if(usr.stat == 2) usr <<"You cannot change your emotional status because you are dead!" return var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer", "Beer mug", "Dwarf", "Fishtank", "Plump Helmet") if(src.ckey == "serithi") ai_emotions.Add("Tribunal","Tribunal Malfunctioning") var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions for (var/obj/machinery/ai_status_display/AISD in world) //change status spawn( 0 ) AISD.emotion = emote for (var/obj/machinery/status_display/SD in world) //if Friend Computer, change ALL displays if(emote=="Friend Computer") spawn(0) SD.friendc = 1 else spawn(0) SD.friendc = 0 return