/*************************************************************** ** Design Datums ** ** All the data for building stuff and tracking reliability. ** ***************************************************************/ /* For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent, you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum), they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents. The currently supporting non-reagent materials: - $metal (/obj/item/stack/metal). One sheet = 3750 units. - $glass (/obj/item/stack/glass). One sheet = 3750 units. - $plasma (/obj/item/stack/plasma). One sheet = 3750 units. - $silver (/obj/item/stack/silver). One sheet = 3750 units. - $gold (/obj/item/stack/gold). One sheet = 3750 units. - $uranium (/obj/item/stack/uranium). One sheet = 3750 units. - $diamond (/obj/item/stack/diamond). One sheet = 3750 units. - $clown (/obj/item/stack/clown). One sheet = 3750 units. ("Bananium") (Insert new ones here) Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials. Design Guidlines - The reliability formula for all R&D built items is reliability_base (a fixed number) + total tech levels required to make it + reliability_mod (starts at 0, gets improved through experimentation). Example: PACMAN generator. 79 base reliablity + 6 tech (3 plasmatech, 3 powerstorage) + 0 (since it's completely new) = 85% reliability. Reliability is the chance it works CORRECTLY. - When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed. - A single sheet of anything is 3750 units of material. Materials besides metal/glass require help from other jobs (mining for other types of metals and chemistry for reagents). - Add the AUTOLATHE tag to */ #define IMPRINTER 1 //For circuits. Uses glass/chemicals. #define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals #define AUTOLATHE 4 //Uses glass/metal only. #define CRAFTLATHE 8 //Uses fuck if I know. For use eventually. #define MECHFAB 16 //Remember, objects utilising this flag should have construction_time and construction_cost vars. //Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable. datum design //Datum for object designs, used in construction var name = "Name" //Name of the created object. desc = "Desc" //Description of the created object. id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements. reliability_mod = 0 //Reliability modifier of the device at it's starting point. reliability_base = 100 //Base reliability of a device before modifiers. reliability = 100 //Reliability of the device. build_type = null //Flag as to what kind machine the design is built in. See defines. list/materials = list() //List of materials. Format: "id" = amount. build_path = "" //The file path of the object that gets created locked = 0 //If true it will spawn inside a lockbox with currently sec access proc //A proc to calculate the reliability of a design based on tech levels and innate modifiers. //Input: A list of /datum/tech; Output: The new reliabilty. CalcReliability(var/list/temp_techs) var/new_reliability = reliability_mod + reliability_base for(var/datum/tech/T in temp_techs) if(T.id in req_tech) new_reliability += T.level new_reliability = between(reliability_base, new_reliability, 100) reliability = new_reliability return ///////////////////Computer Boards/////////////////////////////////// seccamera name = "Circuit Design (Security)" desc = "Allows for the construction of circuit boards used to build security camera computers." id = "seccamera" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/security" aicore name = "Circuit Design (AI Core)" desc = "Allows for the construction of circuit boards used to build new AI cores." id = "aicore" req_tech = list("programming" = 4, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/aicore" aiupload name = "Circuit Design (AI Upload)" desc = "Allows for the construction of circuit boards used to build an AI Upload Console." id = "aiupload" req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/aiupload" borgupload name = "Circuit Design (Cyborg Upload)" desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console." id = "borgupload" req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/borgupload" med_data name = "Circuit Design (Medical Records)" desc = "Allows for the construction of circuit boards used to build a medical records console." id = "med_data" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/med_data" operating name = "Circuit Design (Operating Computer)" desc = "Allows for the construction of circuit boards used to build an operating computer console." id = "operating" req_tech = list("programming" = 2, "biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/operating" pandemic name = "Circuit Design (PanD.E.M.I.C. 2200)" desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console." id = "pandemic" req_tech = list("programming" = 2, "biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/pandemic" scan_console name = "Circuit Design (DNA Machine)" desc = "Allows for the construction of circuit boards used to build a new DNA scanning console." id = "scan_console" req_tech = list("programming" = 2, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/scan_consolenew" comconsole name = "Circuit Design (Communications)" desc = "Allows for the construction of circuit boards used to build a communications console." id = "comconsole" req_tech = list("programming" = 2, "magnets" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/communications" idcardconsole name = "Circuit Design (ID Computer)" desc = "Allows for the construction of circuit boards used to build an ID computer." id = "idcardconsole" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/card" crewconsole name = "Circuit Design (Crew monitoring computer)" desc = "Allows for the construction of circuit boards used to build an Crew monitoring computer." id = "crewconsole" req_tech = list("programming" = 3, "magnets" = 2, "biotech" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/crew" teleconsole name = "Circuit Design (Teleporter Console)" desc = "Allows for the construction of circuit boards used to build a teleporter control console." id = "teleconsole" req_tech = list("programming" = 3, "bluespace" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/teleporter" secdata name = "Circuit Design (Security Records Console)" desc = "Allows for the construction of circuit boards used to build a security records console." id = "secdata" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/secure_data" atmosalerts name = "Circuit Design (Atmosphere Alerts Console)" desc = "Allows for the construction of circuit boards used to build an atmosphere alert console.." id = "atmosalerts" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/atmosphere/alerts" air_management name = "Circuit Design (Atmospheric Monitor)" desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor." id = "air_management" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/air_management" /* Uncomment if someone makes these buildable general_alert name = "Circuit Design (General Alert Console)" desc = "Allows for the construction of circuit boards used to build a General Alert console." id = "general_alert" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/general_alert" */ robocontrol name = "Circuit Design (Robotics Control Console)" desc = "Allows for the construction of circuit boards used to build a Robotics Control console." id = "robocontrol" req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/robotics" clonecontrol name = "Circuit Design (Cloning Machine Console)" desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console." id = "clonecontrol" req_tech = list("programming" = 3, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/cloning" clonepod name = "Circuit Design (Clone Pod)" desc = "Allows for the construction of circuit boards used to build a Cloning Pod." id = "clonepod" req_tech = list("programming" = 3, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/clonepod" clonescanner name = "Circuit Design (Cloning Scanner)" desc = "Allows for the construction of circuit boards used to build a Cloning Scanner." id = "clonescanner" req_tech = list("programming" = 3, "biotech" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/clonescanner" arcademachine name = "Circuit Design (Arcade Machine)" desc = "Allows for the construction of circuit boards used to build a new arcade machine." id = "arcademachine" req_tech = list("programming" = 1) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/arcade" powermonitor name = "Circuit Design (Power Monitor)" desc = "Allows for the construction of circuit boards used to build a new power monitor" id = "powermonitor" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/powermonitor" solarcontrol name = "Circuit Design (Solar Control)" desc = "Allows for the construction of circuit boards used to build a solar control console" id = "solarcontrol" req_tech = list("programming" = 2, "powerstorage" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/solar_control" prisonmanage name = "Circuit Design (Prisoner Management Console)" desc = "Allows for the construction of circuit boards used to build a prisoner management console." id = "prisonmanage" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/prisoner" mechacontrol name = "Circuit Design (Exosuit Control Console)" desc = "Allows for the construction of circuit boards used to build an exosuit control console." id = "mechacontrol" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/mecha_control" mechapower name = "Circuit Design (Mech Bay Power Control Console)" desc = "Allows for the construction of circuit boards used to build a mech bay power control console." id = "mechapower" req_tech = list("programming" = 2, "powerstorage" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/mech_bay_power_console" rdconsole name = "Circuit Design (R&D Console)" desc = "Allows for the construction of circuit boards used to build a new R&D console." id = "rdconsole" req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/rdconsole" ordercomp name = "Circuit Design (Supply ordering console)" desc = "Allows for the construction of circuit boards used to build a Supply ordering console." id = "ordercomp" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/ordercomp" supplycomp name = "Circuit Design (Supply shuttle console)" desc = "Allows for the construction of circuit boards used to build a Supply shuttle console." id = "supplycomp" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/supplycomp" mining name = "Circuit Design (Outpost Status Display)" desc = "Allows for the construction of circuit boards used to build an outpost status display console." id = "mining" req_tech = list("programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/mining" firealarm name = "Circuit Design (Fire Alarm)" desc = "Allows for the construction of circuit boards used to build fire alarms." id = "firealarm" req_tech = list("engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/firealarm" alarm name = "Circuit Design (Atmospheric Alarm)" desc = "Allows for the construction of circuit boards used to build atmos alarms." id = "alarm" req_tech = list("engineering" = 2, "programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/alarm" status_display name = "Circuit Design (Status Display)" desc = "Allows for the construction of circuit boards used to build status displays." id = "status_display" req_tech = list("engineering" = 2, "programming" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/status_display" light_switch name = "Circuit Design (Light Switch)" desc = "Allows for the construction of circuit boards used to build light switches." id = "light_switch" req_tech = list("engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/light_switch" comm_monitor name = "Circuit Design (Telecommunications Monitoring Console)" desc = "Allows for the construction of circuit boards used to build a telecommunications monitor." id = "comm_monitor" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/comm_monitor" comm_server name = "Circuit Design (Telecommunications Server Monitoring Console)" desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor." id = "comm_server" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/comm_server" /////////////////////////////////// //////////AI Module Disks////////// /////////////////////////////////// safeguard_module name = "Module Design (Safeguard)" desc = "Allows for the construction of a Safeguard AI Module." id = "safeguard_module" req_tech = list("programming" = 3, "materials" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100) build_path = "/obj/item/weapon/aiModule/safeguard" onehuman_module name = "Module Design (OneHuman)" desc = "Allows for the construction of a OneHuman AI Module." id = "onehuman_module" req_tech = list("programming" = 4, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100) build_path = "/obj/item/weapon/aiModule/oneHuman" protectstation_module name = "Module Design (ProtectStation)" desc = "Allows for the construction of a ProtectStation AI Module." id = "protectstation_module" req_tech = list("programming" = 3, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100) build_path = "/obj/item/weapon/aiModule/protectStation" notele_module name = "Module Design (TeleporterOffline Module)" desc = "Allows for the construction of a TeleporterOffline AI Module." id = "notele_module" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100) build_path = "/obj/item/weapon/aiModule/teleporterOffline" quarantine_module name = "Module Design (Quarantine)" desc = "Allows for the construction of a Quarantine AI Module." id = "quarantine_module" req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100) build_path = "/obj/item/weapon/aiModule/quarantine" oxygen_module name = "Module Design (OxygenIsToxicToHumans)" desc = "Allows for the construction of a Safeguard AI Module." id = "oxygen_module" req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100) build_path = "/obj/item/weapon/aiModule/oxygen" freeform_module name = "Module Design (Freeform)" desc = "Allows for the construction of a Freeform AI Module." id = "freeform_module" req_tech = list("programming" = 4, "materials" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100) build_path = "/obj/item/weapon/aiModule/freeform" reset_module name = "Module Design (Reset)" desc = "Allows for the construction of a Reset AI Module." id = "reset_module" req_tech = list("programming" = 3, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$gold" = 100) build_path = "/obj/item/weapon/aiModule/reset" purge_module name = "Module Design (Purge)" desc = "Allows for the construction of a Purge AI Module." id = "purge_module" req_tech = list("programming" = 4, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100) build_path = "/obj/item/weapon/aiModule/purge" freeformcore_module name = "Core Module Design (Freeform)" desc = "Allows for the construction of a Freeform AI Core Module." id = "freeformcore_module" req_tech = list("programming" = 4, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100) build_path = "/obj/item/weapon/aiModule/freeformcore" asimov name = "Core Module Design (Asimov)" desc = "Allows for the construction of a Asimov AI Core Module." id = "asimov_module" req_tech = list("programming" = 3, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100) build_path = "/obj/item/weapon/aiModule/asimov" nanotrasen name = "Core Module Design (NT Default)" desc = "Allows for the construction of a NanoTrasen AI Core Module." id = "nanotrasen_module" req_tech = list("programming" = 3, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100) build_path = "/obj/item/weapon/aiModule/nanotrasen" paladin_module name = "Core Module Design (P.A.L.A.D.I.N.)" desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module." id = "paladin_module" req_tech = list("programming" = 4, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100) build_path = "/obj/item/weapon/aiModule/paladin" tyrant_module name = "Core Module Design (T.Y.R.A.N.T.)" desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module." id = "tyrant_module" req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20, "$diamond" = 100) build_path = "/obj/item/weapon/aiModule/tyrant" /////////////////////////////////// /////Subspace Telecomms//////////// /////////////////////////////////// subspace_receiver name = "Circuit Design (Subspace Receiver)" desc = "Allows for the construction of Subspace Receiver equipment." id = "s-receiver" req_tech = list("programming" = 4, "engineering" = 3, "bluespace" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) telecomms_bus name = "Circuit Design (Bus Mainframe)" desc = "Allows for the construction of Telecommunications Bus Mainframes." id = "s-bus" req_tech = list("programming" = 4, "engineering" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) telecomms_processor name = "Circuit Design (Processor Unit)" desc = "Allows for the construction of Telecommunications Processor equipment." id = "s-processor" req_tech = list("programming" = 4, "engineering" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) telecomms_server name = "Circuit Design (Subspace Receiver)" desc = "Allows for the construction of Telecommunications Servers." id = "s-server" req_tech = list("programming" = 4, "engineering" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) subspace_broadcaster name = "Circuit Design (Subspace Broadcaster)" desc = "Allows for the construction of Subspace Broadcasting equipment." id = "s-broadcaster" req_tech = list("programming" = 4, "engineering" = 4, "bluespace" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) /////////////////////////////////// /////Non-Board Computer Stuff////// /////////////////////////////////// intellicard name = "Intellicard AI Transportation System" desc = "Allows for the construction of an intellicard." id = "intellicard" req_tech = list("programming" = 4, "materials" = 4) build_type = PROTOLATHE materials = list("$glass" = 1000, "$gold" = 200) build_path = "/obj/item/device/aicard" paicard name = "Personal Artificial Intelligence Card" desc = "Allows for the construction of a pAI Card" id = "paicard" req_tech = list("programming" = 3) build_type = PROTOLATHE materials = list("$glass" = 500, "$metal" = 500) build_path = "/obj/item/device/paicard" /////////////////////////////////// //////////Mecha Module Disks/////// /////////////////////////////////// ripley_main name = "Circuit Design (APLU \"Ripley\" Central Control module)" desc = "Allows for the construction of a \"Ripley\" Central Control module." id = "ripley_main" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/ripley/main" ripley_peri name = "Circuit Design (APLU \"Ripley\" Peripherals Control module)" desc = "Allows for the construction of a \"Ripley\" Peripheral Control module." id = "ripley_peri" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/ripley/peripherals" gygax_main name = "Circuit Design (\"Gygax\" Central Control module)" desc = "Allows for the construction of a \"Gygax\" Central Control module." id = "gygax_main" req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/gygax/main" gygax_peri name = "Circuit Design (\"Gygax\" Peripherals Control module)" desc = "Allows for the construction of a \"Gygax\" Peripheral Control module." id = "gygax_peri" req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/gygax/peripherals" gygax_targ name = "Circuit Design (\"Gygax\" Weapons & Targeting Control module)" desc = "Allows for the construction of a \"Gygax\" Weapons & Targeting Control module." id = "gygax_targ" req_tech = list("programming" = 4, "combat" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/gygax/targeting" durand_main name = "Circuit Design (\"Durand\" Central Control module)" desc = "Allows for the construction of a \"Durand\" Central Control module." id = "durand_main" req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/durand/main" durand_peri name = "Circuit Design (\"Durand\" Peripherals Control module)" desc = "Allows for the construction of a \"Durand\" Peripheral Control module." id = "durand_peri" req_tech = list("programming" = 4) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/durand/peripherals" durand_targ name = "Circuit Design (\"Durand\" Weapons & Targeting Control module)" desc = "Allows for the construction of a \"Durand\" Weapons & Targeting Control module." id = "durand_targ" req_tech = list("programming" = 4, "combat" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/durand/targeting" honker_main name = "Circuit Design (\"H.O.N.K\" Central Control module)" desc = "Allows for the construction of a \"H.O.N.K\" Central Control module." id = "honker_main" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/honker/main" honker_peri name = "Circuit Design (\"H.O.N.K\" Peripherals Control module)" desc = "Allows for the construction of a \"H.O.N.K\" Peripheral Control module." id = "honker_peri" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/honker/peripherals" honker_targ name = "Circuit Design (\"H.O.N.K\" Weapons & Targeting Control module)" desc = "Allows for the construction of a \"H.O.N.K\" Weapons & Targeting Control module." id = "honker_targ" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/mecha_parts/circuitboard/honker/targeting" //////////////////////////////////////// /////////// Mecha Equpment ///////////// //////////////////////////////////////// mech_scattershot name = "Exosuit Weapon Design (LBX AC 10 \"Scattershot\")" desc = "Allows for the construction of LBX AC 10." id = "mech_scattershot" build_type = MECHFAB req_tech = list("combat" = 4) build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot" mech_laser name = "Exosuit Weapon Design (CH-PS \"Immolator\" Laser)" desc = "Allows for the construction of CH-PS Laser." id = "mech_laser" build_type = MECHFAB req_tech = list("combat" = 3, "magnets" = 3) build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser" mech_laser_heavy name = "Exosuit Weapon Design (CH-LC \"Solaris\" Laser Cannon)" desc = "Allows for the construction of CH-LC Laser Cannon." id = "mech_laser_heavy" build_type = MECHFAB req_tech = list("combat" = 4, "magnets" = 4) build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy" mech_grenade_launcher name = "Exosuit Weapon Design (SGL-6 Grenade Launcher)" desc = "Allows for the construction of SGL-6 Grenade Launcher." id = "mech_grenade_launcher" build_type = MECHFAB req_tech = list("combat" = 3) build_path = "/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang" mech_wormhole_gen name = "Exosuit Module Design (Localized Wormhole Generator)" desc = "An exosuit module that allows generating of small quasi-stable wormholes." id = "mech_wormhole_gen" build_type = MECHFAB req_tech = list("bluespace" = 3, "magnets" = 2) build_path = "/obj/item/mecha_parts/mecha_equipment/wormhole_generator" mech_teleporter name = "Exosuit Module Design (Teleporter Module)" desc = "An exosuit module that allows exosuits to teleport to any position in view." id = "mech_teleporter" build_type = MECHFAB req_tech = list("bluespace" = 10, "magnets" = 5) build_path = "/obj/item/mecha_parts/mecha_equipment/teleporter" mech_rcd name = "Exosuit Module Design (RCD Module)" desc = "An exosuit-mounted Rapid Construction Device." id = "mech_rcd" build_type = MECHFAB req_tech = list("materials" = 4, "bluespace" = 3, "magnets" = 4, "powerstorage"=4, "engineering" = 4) build_path = "/obj/item/mecha_parts/mecha_equipment/tool/rcd" mech_gravcatapult name = "Exosuit Module Design (Gravitational Catapult Module)" desc = "An exosuit mounted Gravitational Catapult." id = "mech_gravcatapult" build_type = MECHFAB req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3) build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult" /*mech_repair_droid name = "Exosuit Module Design (Repair Droid Module)" desc = "Automated Repair Droid. BEEP BOOP" id = "mech_repair_droid" build_type = MECHFAB req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3) build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid" */ mech_plasma_generator name = "Exosuit Module Design (Plasma Converter Module)" desc = "Exosuit-mounted plasma converter." id = "mech_plasma_generator" build_type = MECHFAB req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2) build_path = "/obj/item/mecha_parts/mecha_equipment/plasma_generator" //////////////////////////////////////// //////////Disk Construction Disks/////// //////////////////////////////////////// design_disk name = "Design Storage Disk" desc = "Produce additional disks for storing device designs." id = "design_disk" req_tech = list("programming" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 30, "$glass" = 10) build_path = "/obj/item/weapon/disk/design_disk" tech_disk name = "Technology Data Storage Disk" desc = "Produce additional disks for storing technology data." id = "tech_disk" req_tech = list("programming" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 30, "$glass" = 10) build_path = "/obj/item/weapon/disk/tech_disk" //////////////////////////////////////// /////////////Stock Parts//////////////// //////////////////////////////////////// basic_capacitor name = "Basic Capacitor" desc = "A stock part used in the construction of various devices." id = "basic_capacitor" req_tech = list("powerstorage" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 50, "$glass" = 50) build_path = "/obj/item/weapon/stock_parts/capacitor" basic_sensor name = "Basic Sensor Module" desc = "A stock part used in the construction of various devices." id = "basic_sensor" req_tech = list("magnets" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 50, "$glass" = 20) build_path = "/obj/item/weapon/stock_parts/scanning_module" micro_mani name = "Micro Manipulator" desc = "A stock part used in the construction of various devices." id = "micro_mani" req_tech = list("materials" = 1, "programming" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 30) build_path = "/obj/item/weapon/stock_parts/manipulator" basic_micro_laser name = "Basic Micro-Laser" desc = "A stock part used in the construction of various devices." id = "basic_micro_laser" req_tech = list("magnets" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 10, "$glass" = 20) build_path = "/obj/item/weapon/stock_parts/micro_laser" basic_matter_bin name = "Basic Matter Bin" desc = "A stock part used in the construction of various devices." id = "basic_matter_bin" req_tech = list("materials" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 80) build_path = "/obj/item/weapon/stock_parts/matter_bin" adv_capacitor name = "Advanced Capacitor" desc = "A stock part used in the construction of various devices." id = "adv_capacitor" req_tech = list("powerstorage" = 3) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 50) build_path = "/obj/item/weapon/stock_parts/capacitor/adv" adv_sensor name = "Advanced Sensor Module" desc = "A stock part used in the construction of various devices." id = "adv_sensor" req_tech = list("magnets" = 3) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 20) build_path = "/obj/item/weapon/stock_parts/scanning_module/adv" nano_mani name = "Nano Manipulator" desc = "A stock part used in the construction of various devices." id = "nano_mani" req_tech = list("materials" = 3, "programming" = 2) build_type = PROTOLATHE materials = list("$metal" = 30) build_path = "/obj/item/weapon/stock_parts/manipulator/nano" high_micro_laser name = "High-Power Micro-Laser" desc = "A stock part used in the construction of various devices." id = "high_micro_laser" req_tech = list("magnets" = 3) build_type = PROTOLATHE materials = list("$metal" = 10, "$glass" = 20) build_path = "/obj/item/weapon/stock_parts/micro_laser/high" adv_matter_bin name = "Advanced Matter Bin" desc = "A stock part used in the construction of various devices." id = "adv_matter_bin" req_tech = list("materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 80) build_path = "/obj/item/weapon/stock_parts/matter_bin/adv" super_capacitor name = "Super Capacitor" desc = "A stock part used in the construction of various devices." id = "super_capacitor" req_tech = list("powerstorage" = 5, "materials" = 4) build_type = PROTOLATHE reliability_base = 71 materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20) build_path = "/obj/item/weapon/stock_parts/capacitor/super" phasic_sensor name = "Phasic Sensor Module" desc = "A stock part used in the construction of various devices." id = "phasic_sensor" req_tech = list("magnets" = 5, "materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10) reliability_base = 72 build_path = "/obj/item/weapon/stock_parts/scanning_module/phasic" pico_mani name = "Pico Manipulator" desc = "A stock part used in the construction of various devices." id = "pico_mani" req_tech = list("materials" = 5, "programming" = 2) build_type = PROTOLATHE materials = list("$metal" = 30) reliability_base = 73 build_path = "/obj/item/weapon/stock_parts/manipulator/pico" ultra_micro_laser name = "Ultra-High-Power Micro-Laser" desc = "A stock part used in the construction of various devices." id = "ultra_micro_laser" req_tech = list("magnets" = 5, "materials" = 5) build_type = PROTOLATHE materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10) reliability_base = 70 build_path = "/obj/item/weapon/stock_parts/micro_laser/ultra" super_matter_bin name = "Super Matter Bin" desc = "A stock part used in the construction of various devices." id = "super_matter_bin" req_tech = list("materials" = 5) build_type = PROTOLATHE materials = list("$metal" = 80) reliability_base = 75 build_path = "/obj/item/weapon/stock_parts/matter_bin/super" subspace_ansible name = "Subspace Ansible" desc = "A compact module capable of sensing extradimensional activity." id = "s-ansible" req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2) build_type = PROTOLATHE materials = list("$metal" = 80, "$silver" = 20) build_path = "/obj/item/weapon/stock_parts/subspace/ansible" hyperwave_filter name = "Hyperwave Filter" desc = "A tiny device capable of filtering and converting super-intense radiowaves." id = "s-filter" req_tech = list("programming" = 3, "magnets" = 3) build_type = PROTOLATHE materials = list("$metal" = 40, "$silver" = 10) build_path = "/obj/item/weapon/stock_parts/subspace/filter" subspace_amplifier name = "Subspace Amplifier" desc = "A compact micro-machine capable of amplifying weak subspace transmissions." id = "s-amplifier" req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2) build_type = PROTOLATHE materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15) build_path = "/obj/item/weapon/stock_parts/subspace/amplifier" subspace_treatment name = "Subspace Treatment Disk" desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves." id = "s-amplifier" req_tech = list("programming" = 3, "magnets" = 2, "materials" = 4, "bluespace" = 2) build_type = PROTOLATHE materials = list("$metal" = 10, "$silver" = 20) build_path = "/obj/item/weapon/stock_parts/subspace/treatment" subspace_analyzer name = "Subspace Treatment Disk" desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." id = "s-amplifier" req_tech = list("programming" = 3, "magnets" = 4, "materials" = 4, "bluespace" = 2) build_type = PROTOLATHE materials = list("$metal" = 10, "$gold" = 15) build_path = "/obj/item/weapon/stock_parts/subspace/analyzer" subspace_crystal name = "Ansible Crystal" desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." id = "s-amplifier" req_tech = list("magnets" = 4, "materials" = 4, "bluespace" = 2) build_type = PROTOLATHE materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20) build_path = "/obj/item/weapon/stock_parts/subspace/crystal" subspace_transmitter name = "Subspace Transmitter" desc = "A large piece of equipment used to open a window into the subspace dimension." id = "s-amplifier" req_tech = list("magnets" = 5, "materials" = 5, "bluespace" = 3) build_type = PROTOLATHE materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15) build_path = "/obj/item/weapon/stock_parts/subspace/transmitter" //////////////////////////////////////// //////////////////Power///////////////// //////////////////////////////////////// basic_cell name = "Basic Power Cell" desc = "A basic power cell that holds 1000 units of energy" id = "basic_cell" req_tech = list("powerstorage" = 1) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 700, "$glass" = 50) build_path = "/obj/item/weapon/cell" high_cell name = "High-Capacity Power Cell" desc = "A power cell that holds 10000 units of energy" id = "high_cell" req_tech = list("powerstorage" = 2) build_type = PROTOLATHE | AUTOLATHE materials = list("$metal" = 700, "$glass" = 60) build_path = "/obj/item/weapon/cell/high" super_cell name = "Super-Capacity Power Cell" desc = "A power cell that holds 20000 units of energy" id = "super_cell" req_tech = list("powerstorage" = 3, "materials" = 2) reliability_base = 75 build_type = PROTOLATHE materials = list("$metal" = 700, "$glass" = 70) build_path = "/obj/item/weapon/cell/super" hyper_cell name = "Hyper-Capacity Power Cell" desc = "A power cell that holds 30000 units of energy" id = "hyper_cell" req_tech = list("powerstorage" = 6, "materials" = 4) reliability_base = 70 build_type = PROTOLATHE materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70) build_path = "/obj/item/weapon/cell/hyper" //////////////////////////////////////// //////////////MISC Boards/////////////// //////////////////////////////////////// destructive_analyzer name = "Destructive Analyzer Board" desc = "The circuit board for a destructive analyzer." id = "destructive_analyzer" req_tech = list("programming" = 2, "magnets" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/destructive_analyzer" protolathe name = "Protolathe Board" desc = "The circuit board for a protolathe." id = "protolathe" req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/protolathe" circuit_imprinter name = "Circuit Imprinter Board" desc = "The circuit board for a circuit imprinter." id = "circuit_imprinter" req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/circuit_imprinter" autolathe name = "Autolathe Board" desc = "The circuit board for a autolathe." id = "autolathe" req_tech = list("programming" = 2, "engineering" = 2) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/autolathe" rdservercontrol name = "R&D Server Control Console Board" desc = "The circuit board for a R&D Server Control Console" id = "rdservercontrol" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/rdservercontrol" rdserver name = "R&D Server Board" desc = "The circuit board for an R&D Server" id = "rdserver" req_tech = list("programming" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/rdserver" mechfab name = "Exosuit Fabricator Board" desc = "The circuit board for an Exosuit Fabricator" id = "mechfab" req_tech = list("programming" = 3, "engineering" = 3) build_type = IMPRINTER materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/mechfab" ///////////////////////////////////////// ////////////Power Stuff////////////////// ///////////////////////////////////////// pacman name = "PACMAN-type Generator Board" desc = "The circuit board that for a PACMAN-type portable generator." id = "pacman" req_tech = list("programming" = 3, "plasmatech" = 3, "powerstorage" = 3, "engineering" = 3) build_type = IMPRINTER reliability_base = 79 materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/pacman" superpacman name = "SUPERPACMAN-type Generator Board" desc = "The circuit board that for a SUPERPACMAN-type portable generator." id = "superpacman" req_tech = list("programming" = 3, "powerstorage" = 4, "engineering" = 4) build_type = IMPRINTER reliability_base = 76 materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/pacman/super" mrspacman name = "MRSPACMAN-type Generator Board" desc = "The circuit board that for a MRSPACMAN-type portable generator." id = "mrspacman" req_tech = list("programming" = 3, "powerstorage" = 5, "engineering" = 5) build_type = IMPRINTER reliability_base = 74 materials = list("$glass" = 2000, "acid" = 20) build_path = "/obj/item/weapon/circuitboard/pacman/mrs" ///////////////////////////////////////// ////////////Medical Tools//////////////// ///////////////////////////////////////// mass_spectrometer name = "Mass-Spectrometer" desc = "A device for analyzing chemicals in the blood." id = "mass_spectrometer" req_tech = list("biotech" = 2, "magnets" = 2) build_type = PROTOLATHE materials = list("$metal" = 30, "$glass" = 20) reliability_base = 76 build_path = "/obj/item/device/mass_spectrometer" adv_mass_spectrometer name = "Advanced Mass-Spectrometer" desc = "A device for analyzing chemicals in the blood and their quantities." id = "adv_mass_spectrometer" req_tech = list("biotech" = 2, "magnets" = 4) build_type = PROTOLATHE materials = list("$metal" = 30, "$glass" = 20) reliability_base = 74 build_path = "/obj/item/device/mass_spectrometer/adv" mmi name = "Man-Machine Interface" desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity." id = "mmi" req_tech = list("programming" = 2, "biotech" = 3) build_type = PROTOLATHE | MECHFAB materials = list("$metal" = 1000, "$glass" = 500) reliability_base = 76 build_path = "/obj/item/device/mmi" mmi_radio name = "Radio-enabled Man-Machine Interface" desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. This one comes with a built-in radio." id = "mmi_radio" req_tech = list("programming" = 2, "biotech" = 4) build_type = PROTOLATHE | MECHFAB materials = list("$metal" = 1200, "$glass" = 500) reliability_base = 74 build_path = "/obj/item/device/mmi/radio_enabled" ///////////////////////////////////////// /////////////////Weapons///////////////// ///////////////////////////////////////// nuclear_gun name = "Advanced Energy Gun" desc = "An energy gun with an experimental miniaturized reactor." id = "nuclear_gun" req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500) reliability_base = 76 build_path = "/obj/item/weapon/gun/energy/gun/nuclear" locked = 1 stunrevolver name = "Stun Revolver" desc = "The prize of the Head of Security." id = "stunrevolver" req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2) build_type = PROTOLATHE materials = list("$metal" = 4000) build_path = "/obj/item/weapon/gun/energy/stunrevolver" locked = 1 lasercannon name = "Laser Cannon" desc = "A heavy duty laser cannon." id = "lasercannon" req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3) build_type = PROTOLATHE materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000) build_path = "/obj/item/weapon/gun/energy/lasercannon" locked = 1 decloner name = "Decloner" desc = "Your opponent will bubble into a messy pile of goop." id = "decloner" req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6) build_type = PROTOLATHE materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40) build_path = "/obj/item/weapon/gun/energy/decloner" locked = 1 chemsprayer name = "Chem Sprayer" desc = "An advanced chem spraying device." id = "chemsprayer" req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000) reliability_base = 100 build_path = "/obj/item/weapon/chemsprayer" rapidsyringe name = "Rapid Syringe Gun" desc = "A gun that fires many syringes." id = "rapidsyringe" req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000) build_path = "/obj/item/weapon/gun/rapidsyringe" largecrossbow name = "Energy Crossbow" desc = "A weapon favoured by syndicate infiltration teams." id = "largecrossbow" req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000) build_path = "/obj/item/weapon/gun/energy/crossbow/largecrossbow" temp_gun name = "Temperature Gun" desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want id = "temp_gun" req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2) build_type = PROTOLATHE materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000) build_path = "/obj/item/weapon/gun/energy/temperature" locked = 1 large_grenade name = "Large Grenade" desc = "A grenade that affects a larger area and use larger containers." id = "large_Grenade" req_tech = list("combat" = 3, "materials" = 2) build_type = PROTOLATHE materials = list("$metal" = 3000) reliability_base = 79 build_path = "/obj/item/weapon/chem_grenade/large" smg name = "Submachine Gun" desc = "A lightweight, fast firing gun." id = "smg" req_tech = list("combat" = 4, "materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000) build_path = "/obj/item/weapon/gun/projectile/automatic" locked = 1 ammo_9mm name = "Ammunition Box (9mm)" desc = "A box of prototype 9mm ammunition." id = "ammo_9mm" req_tech = list("combat" = 4, "materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 3750, "$silver" = 100) build_path = "/obj/item/ammo_magazine/c9mm" stunshell name = "Stun Shell" desc = "A stunning shell for a shotgun." id = "stunshell" req_tech = list("combat" = 3, "materials" = 3) build_type = PROTOLATHE materials = list("$metal" = 4000) build_path = "/obj/item/ammo_casing/shotgun/stunshell" ///////////////////////////////////////// /////////////////Mining////////////////// ///////////////////////////////////////// jackhammer name = "Sonic Jackhammer" desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards." id = "jackhammer" req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2) build_type = PROTOLATHE materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500) build_path = "/obj/item/weapon/pickaxe/jackhammer" drill name = "Mining Drill" desc = "Yours is the drill that will pierce through the rock walls." id = "drill" req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2) build_type = PROTOLATHE materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners. build_path = "/obj/item/weapon/pickaxe/drill" plasmacutter name = "Plasma Cutter" desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff." id = "plasmacutter" req_tech = list("materials" = 4, "plasmatech" = 3, "engineering" = 3) build_type = PROTOLATHE materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$plasma" = 500) reliability_base = 79 build_path = "/obj/item/weapon/pickaxe/plasmacutter" pick_diamond name = "Diamond Pickaxe" desc = "A pickaxe with a diamond pick head, this is just like minecraft." id = "pick_diamond" req_tech = list("materials" = 6) build_type = PROTOLATHE materials = list("$diamond" = 3000) build_path = "/obj/item/weapon/pickaxe/diamond" drill_diamond name = "Diamond Mining Drill" desc = "Yours is the drill that will pierce the heavens!" id = "drill_diamond" req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4) build_type = PROTOLATHE materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed. reliability_base = 79 build_path = "/obj/item/weapon/pickaxe/diamonddrill" ///////////////////////////////////////// //////////////Blue Space///////////////// ///////////////////////////////////////// beacon name = "Tracking Beacon" desc = "A blue space tracking beacon." id = "beacon" req_tech = list("bluespace" = 1) build_type = PROTOLATHE materials = list ("$metal" = 20, "$glass" = 10) build_path = "/obj/item/device/radio/beacon" bag_holding name = "Bag of Holding" desc = "A backpack that opens into a localized pocket of Blue Space." id = "bag_holding" req_tech = list("bluespace" = 4, "materials" = 6) build_type = PROTOLATHE materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250) reliability_base = 80 build_path = "/obj/item/weapon/storage/backpack/holding" ///////////////////////////////////////// /////////////////HUDs//////////////////// ///////////////////////////////////////// health_hud name = "Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." id = "health_hud" req_tech = list("biotech" = 2, "magnets" = 3) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 50) build_path = "/obj/item/clothing/glasses/hud/health" security_hud name = "Security HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." id = "security_hud" req_tech = list("magnets" = 3, "combat" = 2) build_type = PROTOLATHE materials = list("$metal" = 50, "$glass" = 50) build_path = "/obj/item/clothing/glasses/hud/security" locked = 1 ///////////////////////////////////////// //////////////////Test/////////////////// ///////////////////////////////////////// /* test name = "Test Design" desc = "A design to test the new protolathe." id = "protolathe_test" build_type = PROTOLATHE req_tech = list("materials" = 1) materials = list("$gold" = 3000, "iron" = 15, "copper" = 10, "$silver" = 2500) build_path = "/obj/item/weapon/banhammer" */ //////////////////////////////////////// //Disks for transporting design datums// //////////////////////////////////////// /obj/item/weapon/disk/design_disk name = "Component Design Disk" desc = "A disk for storing device design data for construction in lathes." icon = 'cloning.dmi' icon_state = "datadisk2" item_state = "card-id" w_class = 1.0 m_amt = 30 g_amt = 10 var/datum/design/blueprint New() src.pixel_x = rand(-5.0, 5) src.pixel_y = rand(-5.0, 5)