#define Z_LEVEL_FIRST_EXAMPLE 1 #define Z_LEVEL_SECOND_EXAMPLE 2 /datum/map/example name = "Test Map" full_name = "The Test Map" path = "example" lobby_icon = 'icons/misc/title_ch.dmi' //CHOMPStation Edit TFF 24/12/19 - _ch.dmi lobby_screens = list("mockingjay00") zlevel_datum_type = /datum/map_z_level/example station_name = "The Funhouse" station_short = "Funhouse" dock_name = "the Maximum Fun Chamber" boss_name = "Mister Fun" boss_short = "Mr. Fun" company_name = "Fun Inc." company_short = "FI" starsys_name = "Vir" shuttle_docked_message = "The scheduled shuttle to the %dock_name% has docked with the station at docks one and two. It will depart in approximately %ETD%." shuttle_leaving_dock = "The Crew Transfer Shuttle has left the station. Estimate %ETA% until the shuttle docks at %dock_name%." shuttle_called_message = "A crew transfer to %Dock_name% has been scheduled. The shuttle has been called. Those leaving should proceed to docks one and two in approximately %ETA%." shuttle_recall_message = "The scheduled crew transfer has been cancelled." emergency_shuttle_docked_message = "The Emergency Shuttle has docked with the station at docks one and two. You have approximately %ETD% to board the Emergency Shuttle." emergency_shuttle_leaving_dock = "The Emergency Shuttle has left the station. Estimate %ETA% until the shuttle docks at %dock_name%." emergency_shuttle_called_message = "An emergency evacuation shuttle has been called. It will arrive at docks one and two in approximately %ETA%." emergency_shuttle_recall_message = "The emergency shuttle has been recalled." /datum/map_z_level/example/first z = Z_LEVEL_FIRST_EXAMPLE name = "First Floor" flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER transit_chance = 50 /datum/map_z_level/example/second z = Z_LEVEL_SECOND_EXAMPLE name = "Second Floor" flags = MAP_LEVEL_STATION|MAP_LEVEL_CONTACT|MAP_LEVEL_PLAYER transit_chance = 50 base_turf = /turf/simulated/open