/proc/playsound(atom/source, soundin, vol as num, vary, extrarange as num, falloff, is_global, frequency = null, channel = 0, pressure_affected = TRUE, ignore_walls = TRUE, preference = null, volume_channel = null) if(isarea(source)) throw EXCEPTION("playsound(): source is an area") return var/turf/turf_source = get_turf(source) if(!turf_source) return var/area/area_source = turf_source.loc //allocate a channel if necessary now so its the same for everyone channel = channel || SSsounds.random_available_channel() // Looping through the player list has the added bonus of working for mobs inside containers var/sound/S = sound(get_sfx(soundin)) var/maxdistance = (world.view + extrarange) * 2 //VOREStation Edit - 3 to 2 var/list/listeners = player_list if(!ignore_walls) //these sounds don't carry through walls listeners = listeners & hearers(maxdistance,turf_source) for(var/mob/M as anything in listeners) if(!M || !M.client) continue var/turf/T = get_turf(M) if(!T) continue var/area/A = T.loc if((A.soundproofed || area_source.soundproofed) && (A != area_source)) continue var/distance = get_dist(T, turf_source) if(distance <= maxdistance) if(T && T.z == turf_source.z) M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, is_global, channel, pressure_affected, S, preference, volume_channel) /mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, is_global, channel = 0, pressure_affected = TRUE, sound/S, preference, volume_channel = null) if(!client || ear_deaf > 0) return if(preference && !client.is_preference_enabled(preference)) return if(!S) S = sound(get_sfx(soundin)) S.wait = 0 //No queue S.channel = channel || SSsounds.random_available_channel() // I'm not sure if you can modify S.volume, but I'd rather not try to find out what // horrible things lurk in BYOND's internals, so we're just gonna do vol *= vol *= client.get_preference_volume_channel(volume_channel) vol *= client.get_preference_volume_channel(VOLUME_CHANNEL_MASTER) S.volume = vol if(vary) if(frequency) S.frequency = frequency else S.frequency = get_rand_frequency() if(isturf(turf_source)) var/turf/T = get_turf(src) //sound volume falloff with distance var/distance = get_dist(T, turf_source) S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff. //Atmosphere affects sound var/pressure_factor = 1 if(pressure_affected) var/datum/gas_mixture/hearer_env = T.return_air() var/datum/gas_mixture/source_env = turf_source.return_air() if(hearer_env && source_env) var/pressure = min(hearer_env.return_pressure(), source_env.return_pressure()) if(pressure < ONE_ATMOSPHERE) pressure_factor = max((pressure - SOUND_MINIMUM_PRESSURE)/(ONE_ATMOSPHERE - SOUND_MINIMUM_PRESSURE), 0) else //space pressure_factor = 0 if(distance <= 1) pressure_factor = max(pressure_factor, 0.15) //touching the source of the sound S.volume *= pressure_factor //End Atmosphere affecting sound //Don't bother with doing anything below. if(S.volume <= 0) return //No sound //Apply a sound environment. if(!is_global) S.environment = get_sound_env(pressure_factor) var/dx = turf_source.x - T.x // Hearing from the right/left S.x = dx var/dz = turf_source.y - T.y // Hearing from infront/behind S.z = dz // The y value is for above your head, but there is no ceiling in 2d spessmens. S.y = 1 S.falloff = (falloff ? falloff : FALLOFF_SOUNDS) src << S /proc/sound_to_playing_players(sound, volume = 100, vary) sound = get_sfx(sound) for(var/M in player_list) if(ismob(M) && !isnewplayer(M)) var/mob/MO = M MO.playsound_local(get_turf(MO), sound, volume, vary, pressure_affected = FALSE) /mob/proc/stop_sound_channel(chan) src << sound(null, repeat = 0, wait = 0, channel = chan) /mob/proc/set_sound_channel_volume(channel, volume) var/sound/S = sound(null, FALSE, FALSE, channel, volume) S.status = SOUND_UPDATE src << S /proc/get_rand_frequency() return rand(32000, 55000) //Frequency stuff only works with 45kbps oggs. /client/proc/playtitlemusic() if(!ticker || !SSmedia_tracks.lobby_tracks.len || !media) return if(is_preference_enabled(/datum/client_preference/play_lobby_music)) var/datum/track/T = pick(SSmedia_tracks.lobby_tracks) media.push_music(T.url, world.time, 0.85) to_chat(src,"Lobby music: [T.title] by [T.artist].") /proc/get_sfx(soundin) if(istext(soundin)) switch(soundin) if ("shatter") soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg') if ("explosion") soundin = pick('sound/effects/Explosion1.ogg','sound/effects/Explosion2.ogg','sound/effects/Explosion3.ogg','sound/effects/Explosion4.ogg','sound/effects/Explosion5.ogg','sound/effects/Explosion6.ogg') if ("sparks") soundin = pick('sound/effects/sparks1.ogg','sound/effects/sparks2.ogg','sound/effects/sparks3.ogg','sound/effects/sparks5.ogg','sound/effects/sparks6.ogg','sound/effects/sparks7.ogg') if ("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg') if ("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg') if ("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg') if ("swing_hit") soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg') if ("hiss") soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg') if ("pageturn") soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg') if ("fracture") soundin = pick('sound/effects/bonebreak1.ogg','sound/effects/bonebreak2.ogg','sound/effects/bonebreak3.ogg','sound/effects/bonebreak4.ogg') if ("canopen") soundin = pick('sound/effects/can_open1.ogg','sound/effects/can_open2.ogg','sound/effects/can_open3.ogg','sound/effects/can_open4.ogg') if ("mechstep") soundin = pick('sound/mecha/mechstep1.ogg', 'sound/mecha/mechstep2.ogg') if ("thunder") soundin = pick('sound/effects/thunder/thunder1.ogg', 'sound/effects/thunder/thunder2.ogg', 'sound/effects/thunder/thunder3.ogg', 'sound/effects/thunder/thunder4.ogg', 'sound/effects/thunder/thunder5.ogg', 'sound/effects/thunder/thunder6.ogg', 'sound/effects/thunder/thunder7.ogg', 'sound/effects/thunder/thunder8.ogg', 'sound/effects/thunder/thunder9.ogg', 'sound/effects/thunder/thunder10.ogg') if ("keyboard") soundin = pick('sound/effects/keyboard/keyboard1.ogg','sound/effects/keyboard/keyboard2.ogg','sound/effects/keyboard/keyboard3.ogg', 'sound/effects/keyboard/keyboard4.ogg') if ("button") soundin = pick('sound/machines/button1.ogg','sound/machines/button2.ogg','sound/machines/button3.ogg','sound/machines/button4.ogg') if ("switch") soundin = pick('sound/machines/switch1.ogg','sound/machines/switch2.ogg','sound/machines/switch3.ogg','sound/machines/switch4.ogg') if ("casing_sound") soundin = pick('sound/weapons/casingfall1.ogg','sound/weapons/casingfall2.ogg','sound/weapons/casingfall3.ogg') if ("pickaxe") soundin = pick('sound/weapons/mine/pickaxe1.ogg', 'sound/weapons/mine/pickaxe2.ogg','sound/weapons/mine/pickaxe3.ogg','sound/weapons/mine/pickaxe4.ogg') if("shatter") soundin = pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg') if("explosion") soundin = pick( 'sound/effects/Explosion1.ogg', 'sound/effects/Explosion2.ogg', 'sound/effects/Explosion3.ogg', 'sound/effects/Explosion4.ogg', 'sound/effects/Explosion5.ogg', 'sound/effects/Explosion6.ogg') if("sparks") soundin = pick( 'sound/effects/sparks1.ogg', 'sound/effects/sparks2.ogg', 'sound/effects/sparks3.ogg', 'sound/effects/sparks5.ogg', 'sound/effects/sparks6.ogg', 'sound/effects/sparks7.ogg') if("rustle") soundin = pick('sound/effects/rustle1.ogg','sound/effects/rustle2.ogg','sound/effects/rustle3.ogg','sound/effects/rustle4.ogg','sound/effects/rustle5.ogg') if("punch") soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg') if("clownstep") soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg') if("swing_hit") soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg') if("hiss") soundin = pick('sound/voice/hiss1.ogg','sound/voice/hiss2.ogg','sound/voice/hiss3.ogg','sound/voice/hiss4.ogg') if("pageturn") soundin = pick('sound/effects/pageturn1.ogg', 'sound/effects/pageturn2.ogg','sound/effects/pageturn3.ogg') if("fracture") soundin = pick('sound/effects/bonebreak1.ogg','sound/effects/bonebreak2.ogg','sound/effects/bonebreak3.ogg','sound/effects/bonebreak4.ogg') if("canopen") soundin = pick('sound/effects/can_open1.ogg','sound/effects/can_open2.ogg','sound/effects/can_open3.ogg','sound/effects/can_open4.ogg') if("mechstep") soundin = pick('sound/mecha/mechstep1.ogg', 'sound/mecha/mechstep2.ogg') if("thunder") soundin = pick( 'sound/effects/thunder/thunder1.ogg', 'sound/effects/thunder/thunder2.ogg', 'sound/effects/thunder/thunder3.ogg', 'sound/effects/thunder/thunder4.ogg', 'sound/effects/thunder/thunder5.ogg', 'sound/effects/thunder/thunder6.ogg', 'sound/effects/thunder/thunder7.ogg', 'sound/effects/thunder/thunder8.ogg', 'sound/effects/thunder/thunder9.ogg', 'sound/effects/thunder/thunder10.ogg') if("keyboard") soundin = pick( 'sound/effects/keyboard/keyboard1.ogg', 'sound/effects/keyboard/keyboard2.ogg', 'sound/effects/keyboard/keyboard3.ogg', 'sound/effects/keyboard/keyboard4.ogg') if("button") soundin = pick('sound/machines/button1.ogg','sound/machines/button2.ogg','sound/machines/button3.ogg','sound/machines/button4.ogg') if("switch") soundin = pick('sound/machines/switch1.ogg','sound/machines/switch2.ogg','sound/machines/switch3.ogg','sound/machines/switch4.ogg') if("casing_sound") soundin = pick('sound/weapons/casingfall1.ogg','sound/weapons/casingfall2.ogg','sound/weapons/casingfall3.ogg') if("ricochet") soundin = pick( 'sound/weapons/effects/ric1.ogg', 'sound/weapons/effects/ric2.ogg', 'sound/weapons/effects/ric3.ogg', 'sound/weapons/effects/ric4.ogg', 'sound/weapons/effects/ric5.ogg') if("bullet_miss") soundin = pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg') if ("pickaxe") soundin = pick( 'sound/weapons/mine/pickaxe1.ogg', 'sound/weapons/mine/pickaxe2.ogg', 'sound/weapons/mine/pickaxe3.ogg', 'sound/weapons/mine/pickaxe4.ogg') //VORESTATION EDIT - vore sounds for better performance if ("hunger_sounds") soundin = pick('sound/vore/growl1.ogg','sound/vore/growl2.ogg','sound/vore/growl3.ogg','sound/vore/growl4.ogg','sound/vore/growl5.ogg') if("classic_digestion_sounds") soundin = pick( 'sound/vore/digest1.ogg','sound/vore/digest2.ogg','sound/vore/digest3.ogg','sound/vore/digest4.ogg', 'sound/vore/digest5.ogg','sound/vore/digest6.ogg','sound/vore/digest7.ogg','sound/vore/digest8.ogg', 'sound/vore/digest9.ogg','sound/vore/digest10.ogg','sound/vore/digest11.ogg','sound/vore/digest12.ogg') if("classic_death_sounds") soundin = pick( 'sound/vore/death1.ogg','sound/vore/death2.ogg','sound/vore/death3.ogg','sound/vore/death4.ogg','sound/vore/death5.ogg', 'sound/vore/death6.ogg','sound/vore/death7.ogg','sound/vore/death8.ogg','sound/vore/death9.ogg','sound/vore/death10.ogg') if("classic_struggle_sounds") soundin = pick('sound/vore/squish1.ogg','sound/vore/squish2.ogg','sound/vore/squish3.ogg','sound/vore/squish4.ogg') if("fancy_prey_struggle") soundin = pick( 'sound/vore/sunesound/prey/struggle_01.ogg','sound/vore/sunesound/prey/struggle_02.ogg','sound/vore/sunesound/prey/struggle_03.ogg', 'sound/vore/sunesound/prey/struggle_04.ogg','sound/vore/sunesound/prey/struggle_05.ogg') if("fancy_digest_pred") soundin = pick( 'sound/vore/sunesound/pred/digest_01.ogg','sound/vore/sunesound/pred/digest_02.ogg','sound/vore/sunesound/pred/digest_03.ogg', 'sound/vore/sunesound/pred/digest_04.ogg','sound/vore/sunesound/pred/digest_05.ogg','sound/vore/sunesound/pred/digest_06.ogg', 'sound/vore/sunesound/pred/digest_07.ogg','sound/vore/sunesound/pred/digest_08.ogg','sound/vore/sunesound/pred/digest_09.ogg', 'sound/vore/sunesound/pred/digest_10.ogg','sound/vore/sunesound/pred/digest_11.ogg','sound/vore/sunesound/pred/digest_12.ogg', 'sound/vore/sunesound/pred/digest_13.ogg','sound/vore/sunesound/pred/digest_14.ogg','sound/vore/sunesound/pred/digest_15.ogg', 'sound/vore/sunesound/pred/digest_16.ogg','sound/vore/sunesound/pred/digest_17.ogg','sound/vore/sunesound/pred/digest_18.ogg') if("fancy_death_pred") soundin = pick( 'sound/vore/sunesound/pred/death_01.ogg','sound/vore/sunesound/pred/death_02.ogg','sound/vore/sunesound/pred/death_03.ogg', 'sound/vore/sunesound/pred/death_04.ogg','sound/vore/sunesound/pred/death_05.ogg','sound/vore/sunesound/pred/death_06.ogg', 'sound/vore/sunesound/pred/death_07.ogg','sound/vore/sunesound/pred/death_08.ogg','sound/vore/sunesound/pred/death_09.ogg', 'sound/vore/sunesound/pred/death_10.ogg') if("fancy_digest_prey") soundin = pick( 'sound/vore/sunesound/prey/digest_01.ogg','sound/vore/sunesound/prey/digest_02.ogg','sound/vore/sunesound/prey/digest_03.ogg', 'sound/vore/sunesound/prey/digest_04.ogg','sound/vore/sunesound/prey/digest_05.ogg','sound/vore/sunesound/prey/digest_06.ogg', 'sound/vore/sunesound/prey/digest_07.ogg','sound/vore/sunesound/prey/digest_08.ogg','sound/vore/sunesound/prey/digest_09.ogg', 'sound/vore/sunesound/prey/digest_10.ogg','sound/vore/sunesound/prey/digest_11.ogg','sound/vore/sunesound/prey/digest_12.ogg', 'sound/vore/sunesound/prey/digest_13.ogg','sound/vore/sunesound/prey/digest_14.ogg','sound/vore/sunesound/prey/digest_15.ogg', 'sound/vore/sunesound/prey/digest_16.ogg','sound/vore/sunesound/prey/digest_17.ogg','sound/vore/sunesound/prey/digest_18.ogg') if("fancy_death_prey") soundin = pick( 'sound/vore/sunesound/prey/death_01.ogg','sound/vore/sunesound/prey/death_02.ogg','sound/vore/sunesound/prey/death_03.ogg', 'sound/vore/sunesound/prey/death_04.ogg','sound/vore/sunesound/prey/death_05.ogg','sound/vore/sunesound/prey/death_06.ogg', 'sound/vore/sunesound/prey/death_07.ogg','sound/vore/sunesound/prey/death_08.ogg','sound/vore/sunesound/prey/death_09.ogg', 'sound/vore/sunesound/prey/death_10.ogg') //END VORESTATION EDIT //CHOMPEdit Begin if ("belches") soundin = pick( 'sound/vore/belches/belch1.ogg','sound/vore/belches/belch2.ogg','sound/vore/belches/belch3.ogg','sound/vore/belches/belch4.ogg', 'sound/vore/belches/belch5.ogg','sound/vore/belches/belch6.ogg','sound/vore/belches/belch7.ogg','sound/vore/belches/belch8.ogg', 'sound/vore/belches/belch9.ogg','sound/vore/belches/belch10.ogg','sound/vore/belches/belch11.ogg','sound/vore/belches/belch12.ogg', 'sound/vore/belches/belch13.ogg','sound/vore/belches/belch14.ogg','sound/vore/belches/belch15.ogg',) //CHOMPEdit End if ("terminal_type") soundin = pick('sound/machines/terminal_button01.ogg', 'sound/machines/terminal_button02.ogg', 'sound/machines/terminal_button03.ogg', \ 'sound/machines/terminal_button04.ogg', 'sound/machines/terminal_button05.ogg', 'sound/machines/terminal_button06.ogg', \ 'sound/machines/terminal_button07.ogg', 'sound/machines/terminal_button08.ogg') if("smcalm") soundin = pick('sound/machines/sm/accent/normal/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg', 'sound/machines/sm/supermatter1.ogg', 'sound/machines/sm/supermatter2.ogg', 'sound/machines/sm/supermatter3.ogg') if("smdelam") soundin = pick('sound/machines/sm/accent/delam/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg', 'sound/machines/sm/supermatter1.ogg', 'sound/machines/sm/supermatter2.ogg', 'sound/machines/sm/supermatter3.ogg') if ("generic_drop") soundin = pick( 'sound/items/drop/generic1.ogg', 'sound/items/drop/generic2.ogg' ) if ("generic_pickup") soundin = pick( 'sound/items/pickup/generic1.ogg', 'sound/items/pickup/generic2.ogg', 'sound/items/pickup/generic3.ogg') return soundin //Are these even used? var/list/keyboard_sound = list ('sound/effects/keyboard/keyboard1.ogg','sound/effects/keyboard/keyboard2.ogg','sound/effects/keyboard/keyboard3.ogg', 'sound/effects/keyboard/keyboard4.ogg') var/list/bodyfall_sound = list('sound/effects/bodyfall1.ogg','sound/effects/bodyfall2.ogg','sound/effects/bodyfall3.ogg','sound/effects/bodyfall4.ogg')