//Basically a one way passive valve. If the pressure inside is greater than the environment then gas will flow passively, //but it does not permit gas to flow back from the environment into the injector. Can be turned off to prevent any gas flow. //When it receives the "inject" signal, it will try to pump it's entire contents into the environment regardless of pressure, using power. /obj/machinery/atmospherics/unary/outlet_injector icon = 'icons/atmos/injector.dmi' icon_state = "map_injector" pipe_state = "injector" name = "air injector" desc = "Passively injects air into its surroundings. Has a valve attached to it that can control flow rate." use_power = USE_POWER_OFF idle_power_usage = 150 //internal circuitry, friction losses and stuff power_rating = 15000 //15000 W ~ 20 HP var/injecting = 0 var/volume_rate = 50 //flow rate limit var/frequency = 0 var/id = null var/datum/radio_frequency/radio_connection level = 1 /obj/machinery/atmospherics/unary/outlet_injector/New() ..() air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 500 //Give it a small reservoir for injecting. Also allows it to have a higher flow rate limit than vent pumps, to differentiate injectors a bit more. /obj/machinery/atmospherics/unary/outlet_injector/Destroy() unregister_radio(src, frequency) . = ..() /obj/machinery/atmospherics/unary/outlet_injector/update_icon() if(!powered()) icon_state = "off" else icon_state = "[use_power ? "on" : "off"]" /obj/machinery/atmospherics/unary/outlet_injector/update_underlays() if(..()) underlays.Cut() var/turf/T = get_turf(src) if(!istype(T)) return add_underlay(T, node, dir) /obj/machinery/atmospherics/unary/outlet_injector/power_change() var/old_stat = stat ..() if(old_stat != stat) update_icon() /obj/machinery/atmospherics/unary/outlet_injector/process() ..() last_power_draw = 0 last_flow_rate = 0 if((stat & (NOPOWER|BROKEN)) || !use_power) return var/power_draw = -1 var/datum/gas_mixture/environment = loc.return_air() if(environment && air_contents.temperature > 0) var/transfer_moles = (volume_rate/air_contents.volume)*air_contents.total_moles //apply flow rate limit power_draw = pump_gas(src, air_contents, environment, transfer_moles, power_rating) if (power_draw >= 0) last_power_draw = power_draw use_power(power_draw) if(network) network.update = 1 return 1 /obj/machinery/atmospherics/unary/outlet_injector/proc/inject() if(injecting || (stat & NOPOWER)) return 0 var/datum/gas_mixture/environment = loc.return_air() if (!environment) return 0 injecting = 1 if(air_contents.temperature > 0) var/power_used = pump_gas(src, air_contents, environment, air_contents.total_moles, power_rating) use_power(power_used) if(network) network.update = 1 flick("inject", src) /obj/machinery/atmospherics/unary/outlet_injector/proc/set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency if(frequency) radio_connection = radio_controller.add_object(src, frequency) /obj/machinery/atmospherics/unary/outlet_injector/proc/broadcast_status() if(!radio_connection) return 0 var/datum/signal/signal = new signal.transmission_method = TRANSMISSION_RADIO //radio signal signal.source = src signal.data = list( "tag" = id, "device" = "AO", "power" = use_power, "volume_rate" = volume_rate, "sigtype" = "status" ) radio_connection.post_signal(src, signal) return 1 /obj/machinery/atmospherics/unary/outlet_injector/Initialize() . = ..() if(frequency) set_frequency(frequency) /obj/machinery/atmospherics/unary/outlet_injector/receive_signal(datum/signal/signal) if(!signal.data["tag"] || (signal.data["tag"] != id) || (signal.data["sigtype"]!="command")) return 0 if(signal.data["power"]) update_use_power(text2num(signal.data["power"])) if(signal.data["power_toggle"]) update_use_power(!use_power) if(signal.data["inject"]) spawn inject() return if(signal.data["set_volume_rate"]) var/number = text2num(signal.data["set_volume_rate"]) volume_rate = between(0, number, air_contents.volume) if(signal.data["status"]) spawn(2) broadcast_status() return //do not update_icon spawn(2) broadcast_status() update_icon() /obj/machinery/atmospherics/unary/outlet_injector/hide(var/i) update_underlays() /obj/machinery/atmospherics/unary/outlet_injector/attack_hand(mob/user as mob) to_chat(user, "You toggle \the [src].") injecting = !injecting update_use_power(injecting ? USE_POWER_IDLE : USE_POWER_OFF) update_icon() /obj/machinery/atmospherics/unary/outlet_injector/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob) if (!W.is_wrench()) return ..() playsound(src, W.usesound, 50, 1) to_chat(user, "You begin to unfasten \the [src]...") if (do_after(user, 40 * W.toolspeed)) user.visible_message( \ "\The [user] unfastens \the [src].", \ "You have unfastened \the [src].", \ "You hear a ratchet.") deconstruct()